- June 24, 2016
- Carbon Fiber Games
Bowl VR
26%Game Brain Score
gameplay, stability
39% User Score 18 reviews
Platforms
About
"Bowl VR" is a high-quality bowling simulation for virtual reality, offering roomscale bowling with realistic physics and smooth controls. Players can compete in local couch multiplayer mode across two detailed bowling alleys, with achievements and unlocks to earn. The game requires a HTC Vive to play.





Audience ScoreBased on 18 reviews
gameplay3 negative mentions
- The game offers a realistic bowling experience with good ball control and satisfying gameplay once you get the hang of it.
- The basement and space lanes provide a unique environment, and the game has potential for fun, especially with the spin mechanics.
- The developer has addressed some concerns in updates, showing commitment to improving the game and enhancing the overall experience.
- The game has significant bugs, including issues with the ball getting stuck and controllers not interacting properly, making it unplayable for many users.
- It lacks content and features, such as challenge modes or skill shots, leading to a feeling of being basic and unsatisfying.
- The menu system is clunky and frustrating, with problems in entering names and navigating options, detracting from the overall experience.
gameplay
2 mentions Positive Neutral NegativeThe gameplay is highlighted for its realistic basement environment and impressive space lanes, making it a standout VR bowling experience, particularly due to its effective spin mechanics that require only a simple wrist turn. However, some users have noted that the ball mechanics can be buggy, which detracts from the overall experience.
“The basement environment is very realistic, and the space lanes are really cool. Most notably, it is the best bowling game for VR because it has excellent spin mechanics that can be applied with a simple turn of the wrist.”
“The ball mechanics are buggy.”
“The gameplay feels unpolished and frustrating at times.”
“There are numerous glitches that disrupt the overall experience.”