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VR Ping Pong

VR Ping Pong's a steeply priced simulation that mostly misses the mark. The presentation is rudimentary and the gameplay is awkward and unrefined. The developer may argue that we're just bad at table tennis, but we have no problem in real-life, so clearly there's something awry here. Factor in technical glitches and this is difficult to recommend.
VR Ping Pong Game Cover
69%Game Brain Score
graphics, music
gameplay, optimization
77% User Score Based on 112 reviews
Critic Score 54%Based on 5 reviews

Platforms

PCPlayStation VRPlaystation 4Virtual RealityWindowsPlayStation
VR Ping Pong Game Cover

About

VR Ping Pong is a single player casual sport game. It was developed by Reddoll Srl and was released on September 13, 2016. It received neutral reviews from critics and mostly positive reviews from players.

"VR Ping Pong is a virtual reality simulation game that brings a lifelike ping pong table into your home using 1:1 scale with VR technology. The game features various stadium-style environments filled with animated audience members, providing an immersive and addictive gameplay experience. With multiple game modes, including practice and single match, players can choose their level of difficulty for a personalized experience."

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77%
Audience ScoreBased on 112 reviews
graphics8 positive mentions
optimization2 negative mentions

  • VR Ping Pong offers an immersive and intuitive experience, effectively simulating the physical sensations of playing table tennis with responsive controls and realistic ball physics.
  • The game's stylized voxel graphics create a visually clean environment that minimizes distractions, allowing players to focus on gameplay while also reducing VR-induced discomfort.
  • With various modes including practice, tournaments, and arcade challenges, the game provides a good amount of content and replayability for casual players.
  • The game suffers from inconsistent hit detection and AI behavior, which can disrupt the flow of matches and lead to frustrating experiences for players.
  • A significant omission is the lack of multiplayer support, which many players feel is essential for a competitive ping pong experience.
  • While the physics are generally good, some players report issues with serving mechanics and the overall feel of the ball, making it difficult to replicate real-life table tennis dynamics.
  • graphics
    20 mentions Positive Neutral Negative

    The game's graphics feature a stylized, voxel-like aesthetic with bright colors, prioritizing simplicity and performance over photorealism. While some players appreciate the unique and clean visuals that enhance gameplay, others find the graphics lacking in complexity and detail, leading to mixed opinions on the overall visual experience. Despite these criticisms, the art style is generally seen as enjoyable and fitting for the game's design philosophy, contributing to a smooth and responsive VR experience.

    • “Rather than aiming for photorealism, the game opts for a stylized presentation with simple, voxel-like graphics and bright colors, creating a visually clean and comfortable environment that keeps players focused on gameplay rather than spectacle.”
    • “The art style is very unique and pleasing to the eye.”
    • “This aesthetic decision aligns with the game’s design philosophy—simplicity over spectacle—and helps keep performance smooth and responsive, even on mid-range hardware.”
    • “With pixel graphics and characters, I expected a fast game of accurate table tennis; however, what I got was a laggy, cartoon version of table tennis with no real physics and clunky menu and controls.”
    • “Weak graphics and only a few weak/silent sounds.”
    • “Some less voxel-based graphics, because it's a repetitive and tiring style now.”
  • gameplay
    14 mentions Positive Neutral Negative

    The gameplay of the VR ping pong game is characterized by its stylized, voxel-like graphics that prioritize player focus over visual spectacle, creating an engaging environment. While the mechanics are solid and can evoke a natural feel reminiscent of real table tennis, the experience is marred by some awkwardness and a lack of polish, particularly in serving mechanics. Replayability hinges on players' enjoyment of the core mechanics, and while the game offers various modes, the absence of multiplayer options and some physics tweaks are noted as areas for improvement.

    • “Rather than aiming for photorealism, the game opts for a stylized presentation with simple, voxel-like graphics and bright colors, creating a visually clean and comfortable environment that keeps players focused on gameplay rather than spectacle.”
    • “When the mechanics click, the illusion is remarkably convincing—you forget about the abstraction of the environment and simply react, moving and striking instinctively.”
    • “The gameplay experience is divided across several modes that provide both structure and variety.”
    • “Despite its strong mechanical foundation, VR ping pong is not without its flaws.”
    • “The presentation is rudimentary and the gameplay is awkward and unrefined.”
    • “The physics could do with little tweaks though, the serving mechanics take some time to get used to.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game is praised for its retro style, enhancing the immersive experience and adding charm to the menu. Users appreciate the simplicity of the soundtrack, which complements the overall playability and graphics, and note that the developer is actively updating the game.

    • “The retro style is cool, as is the music and sound effects, making it a truly immersive game.”
    • “Nice and simple music adds to the menu, which would otherwise be a complete bore.”
    • “Playability, graphics, and music are already pretty good, and the developer keeps working on it and updating it (the last update went live today).”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is highlighted by its amusing setting and rich content, which sets it apart from other ping pong games. Players appreciate the inclusion of a supportive character, such as a coach or friend, who adds comedic elements through witty one-liners and playful banter, enhancing the overall experience.

    • “The setting is funny and sufficient.”
    • “Compared to all the other ping pong games, this one has a lot more content that makes the game very funny.”
    • “A coach or a friend that cheers for you, gives you tips, and jeers the other team with funny one-liners adds to the humor.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization is commendable, prioritizing performance and playability over high-end graphics, which allows it to run smoothly even on mid-range hardware. Players have noted that this focus on simplicity enhances the overall experience, particularly in VR, where gameplay becomes more enjoyable and responsive.

    • “But in VR, it was fun to play (instead of being frustrating to play on a 2D screen), and after a few games, my performance improved.”
    • “The developers clearly prioritized performance and playability over graphical extravagance.”
    • “This aesthetic decision aligns with the game’s design philosophy—simplicity over spectacle—and helps keep performance smooth and responsive, even on mid-range hardware.”
  • replayability
    3 mentions Positive Neutral Negative

    VR Ping Pong offers a high level of replayability, primarily hinging on the player's enjoyment of the core table tennis mechanics. Many users find it fun and engaging, leading to extended play sessions.

    • “I've spent the past two hours playing it, and it has a lot of replay value.”
    • “It's very fun and has a high replayability level.”
    • “While VR ping pong succeeds at replicating the physical sensation of table tennis, its replayability depends largely on how much you enjoy the core mechanic.”
  • atmosphere
    3 mentions Positive Neutral Negative

    Users highlight the game's atmosphere as vibrant and engaging, characterized by its unique arcade style and the competitive energy of tournament settings. This combination creates an immersive experience that enhances gameplay and draws players into the action.

    • “The arcade style and the tournament atmosphere create an electrifying experience.”
    • “The immersive environment draws you in, making every moment feel intense and engaging.”
    • “The vibrant visuals and dynamic sound design contribute to a captivating atmosphere that keeps you on the edge of your seat.”
    • “The arcade style and tournament atmosphere feel outdated and uninspired.”
    • “The overall atmosphere lacks depth and fails to immerse players in the game world.”
    • “The environment feels empty and lifeless, making it hard to get invested in the experience.”
  • stability
    2 mentions Positive Neutral Negative

    The game is plagued by numerous bugs and technical glitches, making it difficult to recommend due to its lack of stability.

    • “Currently, this game is very, very buggy.”
    • “When factoring in technical glitches, this game is difficult to recommend.”
  • emotional
    1 mentions Positive Neutral Negative

    Players express that the emotional experience of the game is heightened by the delicate control required for accurate serves, creating a sense of tension and satisfaction in mastering the mechanics.

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3h Median play time
3h Average play time
2-3h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

VR Ping Pong is a casual sport game.

VR Ping Pong is available on PC, PlayStation 4, Virtual Reality, Windows and others.

On average players spend around 3 hours playing VR Ping Pong.

VR Ping Pong was released on September 13, 2016.

VR Ping Pong was developed by Reddoll Srl.

VR Ping Pong has received neutral reviews from players and neutral reviews from critics. Most players liked this game for its graphics but disliked it for its gameplay.

VR Ping Pong is a single player game.

Similar games include Eleven Table Tennis, HoloBall, First Person Tennis - The Real Tennis Simulator, All-In-One Sports VR, Racket: Nx and others.