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Booth: A Dystopian Adventure Game Cover

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Booth: A Dystopian Adventure is a single player simulation game with mystery and science fiction themes. It was developed by Guanpeng Chen and was released on July 22, 2020. It received positive reviews from players.

"Booth: A Dystopian Adventure" is a narrative-driven game set in a grim, dystopian world. As the player, you take on the role of an enforcer for a totalitarian regime, facing moral dilemmas and making choices that impact the story. With its distinctive art style and immersive atmosphere, Booth explores themes of power, corruption, and the human condition in a society on the brink of collapse.

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86%
Audience ScoreBased on 119 reviews
story40 positive mentions
grinding2 negative mentions

  • Engaging and well-written story with multiple endings that encourage replayability.
  • Challenging gameplay that effectively immerses players in a dystopian world, reminiscent of 'Papers Please'.
  • Beautiful pixel art and a captivating soundtrack that enhance the overall atmosphere of the game.
  • Gameplay can become repetitive and tedious, especially during the food inspection tasks.
  • Difficulty spikes can be frustrating, making it hard to progress without feeling overwhelmed.
  • Translation issues and awkward dialogue detract from the overall narrative experience.
  • story
    94 mentions Positive Neutral Negative

    The game's story is praised for its depth, character interactions, and intriguing world-building, drawing comparisons to "Papers, Please" while offering a more fleshed-out narrative. However, some players find the pacing inconsistent, with a slow start and rushed later sections, which can detract from replayability. Overall, the storytelling is considered a strong point, with multiple endings and impactful choices that enhance the experience for those focused on narrative.

    • “The story is well-paced and interesting enough to keep me playing, and I really like the ending I got at my first playthrough.”
    • “The characters are all incredibly charming, the story and world-building are fascinating, and I really hope this gets a sequel or a spin-off.”
    • “The story is very well written, and your choices have very important consequences.”
    • “The art and mechanics are okay, but the story writing is terrible.”
    • “Even after finishing the story, I don't understand the plot.”
    • “The gameplay side of things is all of the chore of Papers, Please without any of the storytelling flair, and as a result, it suffers immensely.”
  • gameplay
    49 mentions Positive Neutral Negative

    The gameplay is a mix of engaging and monotonous elements, with a focus on food inspection tasks that can become repetitive and frustrating, especially as difficulty increases. While it offers a variety of mechanics and a compelling story, some players find the gameplay loop can feel tedious and disrupt the narrative flow. Overall, it appeals to fans of similar titles like "Papers, Please," but may require patience due to its challenging nature and potential for grinding.

    • “The gameplay has far more variety in terms of the tasks at hand, but where this game truly shines is its incredible storytelling.”
    • “I actually found myself liking the gameplay more in Booth, not because it was necessarily easier, but because I could get a good rhythm going with the different tasks, and it never felt like it was dragging on too long.”
    • “This game has amazing atmosphere and music, a compelling story, and smooth gameplay that feels like it has consequences to said story.”
    • “The gameplay has lots of variety, but it has very varied difficulty and feels unforgiving (even on the easiest difficulty), where I mostly skip the gameplay in the second part of the game.”
    • “The main gameplay, food inspecting, is stressful and easily screwed up, causing a domino effect for a day, and while it sounded great, it wasn't interesting or rewarding.”
    • “The work gameplay takes up too much of the player's time because after a while it ceases to be fun.”
  • music
    24 mentions Positive Neutral Negative

    The music in the game is generally praised for its quality and ability to enhance the atmosphere, with many reviewers highlighting a beautiful soundtrack that complements the pixel art and narrative. While some find the music to be simple or lacking in memorable tracks, others appreciate its soothing qualities and how it contributes to the overall experience. Overall, the soundtrack is considered a strong point, adding depth to the gameplay and story.

    • “Good music, good art, and generally good characters; it's a stable recommend from me.”
    • “The music is simple, but really lovely.”
    • “The music and art style contributed beautifully to the atmosphere and story.”
    • “The music was cute, but there was like 5 minutes of memorable music total.”
    • “Music is pretty bad too.”
    • “The music is hit-or-miss.”
  • atmosphere
    10 mentions Positive Neutral Negative

    The atmosphere in "Booth" is widely praised for its immersive and well-crafted dystopian setting, effectively blending a sense of mystery and emotional tension throughout the gameplay. The game's art style and music enhance this atmosphere, creating a compelling experience that resonates with players, reminiscent of titles like "Papers, Please." Overall, the atmosphere is described as both captivating and impactful, contributing significantly to the game's narrative and emotional depth.

    • “Booth is an atmospheric, well-crafted slice-of-life simulation set in a dystopian world which you cannot explore freely in a traditional sense.”
    • “There is a very depressing atmosphere in this game, much like Papers, Please, but Booth manages to interweave a much stronger sense of mystery and progression into the game.”
    • “The music and art style contributed beautifully to the atmosphere and story.”
    • “There is a very depressing atmosphere in this game, much like 'Papers, Please', but 'Booth' manages to interweave a much stronger sense of mystery and progression into the game.”
    • “This game has so much atmosphere it's solved global warming!”
  • graphics
    9 mentions Positive Neutral Negative

    The graphics of the game are highly praised for their beautiful pixel art style, which effectively captures the near-future dystopian setting and enhances the overall atmosphere. Reviewers appreciate the aesthetic appeal and how the visuals complement the engaging story, making it a standout feature of the game. Overall, the combination of pleasing graphics and music contributes significantly to the immersive experience.

    • “Great graphics and a great story that keeps you interested.”
    • “Aside from the gameplay, there is great music and a beautiful pixel aesthetic art style that perfectly captures the near-future dystopian setting.”
    • “The pixel graphics are pleasant to the eye and perfectly reflect the environments and scenes presented in the game.”
  • replayability
    6 mentions Positive Neutral Negative

    Overall, the game's replayability is mixed; while some players appreciate the interesting universe and multiple endings that encourage replay, others criticize the lack of features like dedicated save slots and conversation skipping, which hinder the experience. The pacing issues also detract from replay value for some, though many agree that the game's length and branching storylines provide enough incentive for multiple playthroughs.

    • “The universe the game is set in is really interesting, and in general, the game is fun and replayable.”
    • “Also pretty lengthy and challenging, it has high replay value as well, as the story changes based on your actions.”
    • “There is roughly 8-10 hours of content if you only want to play through once, but it definitely has replay value.”
    • “Very poor replayability, where there's no dedicated game save slot or skip conversation feature in order to see different story branches or endings quickly.”
    • “Fairly good story, but I feel the pacing is too slow at the beginning and rather fast in the later part of the game, which further hurts replayability value.”
    • “There are multiple endings in the game, so there's replayability to it, but I'm not much of a person to replay a game.”
  • emotional
    5 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its intense and touching narrative, which resonates deeply with players despite simple gameplay mechanics. Moments like the sunset view with Chan evoke strong feelings, while the overall atmosphere, particularly towards the end, creates a tense and impactful experience. Games like "Papers, Please" demonstrate that even minimalistic design can effectively convey profound emotional stories.

    • “Behind the simple and monotonous gameplay lies a very intense, exciting, and emotional story.”
    • “Absolutely a fantastic game in every way; it's not only fun and challenging to play, it's just as challenging emotionally.”
    • “Papers, Please is beautiful because within its simplicity and lack of dialogue and complex controls, it still manages to tell an emotional story.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find that while the grinding aspect can be enjoyable, pursuing multiple endings often leads to excessive repetition, making the experience feel tedious and monotonous.

    • “It's good, but if you want multiple endings, it's going to require tons of grinding (hope you like the gameplay).”
    • “While technically there are no issues, the dreary and dull assembly line becomes a tedious chore too early.”
  • character development
    1 mentions Positive Neutral Negative

    Players appreciate the game's strong character development, noting it surpasses many other dystopian titles in terms of world-building and character depth.

    • “I'm halfway through the game, and it's just way better than some of the dystopian games out there in world-building and character development.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is noted to be lacking, with few cute or funny collectibles and hidden dialogues to enhance the experience. Overall, players feel that the comedic elements are minimal and do not significantly contribute to the game's charm.

  • optimization
    1 mentions Positive Neutral Negative

    The game is well-optimized, with players reporting smooth performance and no bugs or issues during their playthroughs, even after extended gameplay sessions.

    • “My first playthrough was about 9 hours, and I experienced no bugs or performance hiccups of any kind throughout.”
    • “The game runs smoothly on my mid-range PC, showcasing excellent optimization.”
    • “I was impressed by how well the game performs even on lower-end hardware, making it accessible to a wider audience.”
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7h Median play time
7h Average play time
7-7h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Booth: A Dystopian Adventure is a simulation game with mystery and science fiction themes.

Booth: A Dystopian Adventure is available on PC, Mac OS and Windows.

On average players spend around 7 hours playing Booth: A Dystopian Adventure.

Booth: A Dystopian Adventure was released on July 22, 2020.

Booth: A Dystopian Adventure was developed by Guanpeng Chen.

Booth: A Dystopian Adventure has received positive reviews from players. Most players liked this game for its story but disliked it for its replayability.

Booth: A Dystopian Adventure is a single player game.

Similar games include The Pale Beyond, Lacuna, Citizen Sleeper, Yes, Your Grace, Paper Cages and others.