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Boot Hill Bounties

Hootin'-tootin' bounty hunters have never been more predictable.
Boot Hill Bounties Game Cover
62%Game Brain Score
story, humor
gameplay, music
90% User Score Based on 21 reviews
Critic Score 58%Based on 3 reviews

Platforms

Nintendo SwitchPCWindows
Boot Hill Bounties Game Cover

About

Boot Hill Bounties is a single player and multiplayer role playing game. It was developed by Experimental Gamer Studios and was released on December 14, 2017. It received neutral reviews from critics and very positive reviews from players.

A conspiracy to provoke war between the western settlers and the Chepakwik threatens to destroy both sides. Only Kid, Doc, Moon and Rosy know the truth. But to save their homes, they’ll have to track down five legendary outlaws whose very names strike fear into the hearts of men.

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90%
Audience ScoreBased on 21 reviews
story11 positive mentions
graphics3 negative mentions

  • The game features a compelling Wild West setting with strong storytelling and well-developed characters, addressing serious themes with tasteful portrayal.
  • The combat system is deep and strategic, with unique mechanics like hat-based skills and stamina management that reward planning and variety.
  • There is substantial content including side quests, cooking, farming, and exploration, providing a satisfying amount of playtime and replay value.
  • The game contains various bugs and technical issues, including occasional crashes and softlocks, though the developer is actively addressing them.
  • Some aspects of the art, particularly battle sprites and UI controls, are considered unpolished or clunky, detracting from the overall visual experience.
  • Certain gameplay features like farming and weapon upgrading feel shallow or underdeveloped, and some story choices lack meaningful impact on the outcome.
  • story
    59 mentions Positive Neutral Negative

    The story in this game is praised for its engaging, episodic, and non-linear structure, allowing players to choose quest order and experience well-developed characters with clear motives. While it balances serious themes with humor and offers satisfying plot arcs, the narrative ultimately ends on a cliffhanger, leaving some threads unresolved and encouraging playing the prequel for full context. Overall, the storytelling is considered a strong highlight, blending classic RPG elements with a compelling wild west setting.

    • “Following where Boot Hill Heroes leaves off, Boot Hill Bounties brings back the exceptional soundtrack and storytelling that makes this series one worth getting into.”
    • “Even if you don’t care for the wild west genre, this game tells a compelling story with twists and intelligent characters, both protagonists and antagonists.”
    • “Linearity is replaced with branching paths; and instead of a story relying on spectacle and lore, there is a surprising richness behind every character, friend or foe, involving a pulpy adventure in a loosely historically accurate wild west.”
    • “The story ends right after you complete the final of the four paths in the game, which means it might not end on the most satisfying story beat.”
    • “[spoiler] I was expecting one last quest after the handful given to you at the start are finished to wrap everything up, but no.”
    • “The only reason these extra features bother me is that it takes away the real star of Boot Hill Bounties, the storytelling.”
  • gameplay
    26 mentions Positive Neutral Negative

    The gameplay offers a charming and enjoyable RPG experience with a satisfying loop of quests, exploration, and equipment upgrades, supported by strong writing and strategic turn-based combat inspired by classics like Chrono Trigger. While it features well-integrated companion synergies and varied mechanics, the overall simplicity, occasional repetitiveness, and minor technical issues hold it back from feeling fully polished or highly innovative. Nonetheless, its unique Wild West setting and engaging gameplay make it a worthwhile title for fans of old-school RPGs.

    • “A wild west themed RPG with strong writing and mechanics deep enough to keep you interested without drowning you.”
    • “The gameplay borrows various elements from Chrono Trigger’s battle system; Earthbound’s pre-battle, status effects, and anti-grinding elements; and Harvest Moon’s progression system for skills like farming.”
    • “The gameplay loop of completing main quests and then dealing with sidequests, collecting ingredients and materials, and upgrading equipment before the next main quest is satisfying.”
    • “Bogged down by unnecessary flashbacks when getting a new party member to catch up newcomers to the series kills the momentum of the gameplay by bringing it to a standstill.”
    • “Most of these are minor annoyances (symbols improperly positioned within text boxes at a couple points, some objects your character will walk over instead of behind, etc.), but a few do impact gameplay (enemies that are asleep and have a stance active are immune to all vantages, the general store doesn't seem to restock properly every two days like it says it will, etc.)”
    • “Outside of combat, however, is where the gameplay’s shallowness begins to show.”
  • music
    9 mentions Positive Neutral Negative

    The music in Boot Hill Bounties is generally praised as exceptional and fitting for its wild west JRPG theme, enhancing the game's storytelling and atmosphere. While some note the soundtrack recycles tracks and grows on players over time, it is consistently described as very good to excellent, contributing significantly to the game's unique charm.

    • “Following where Boot Hill Heroes leaves off, Boot Hill Bounties brings back the exceptional soundtrack and storytelling that makes this series one worth getting into.”
    • “In short, Boot Hill Bounties is a western (as in "wild west")-themed JRPG with a unique combat system that makes it ideal for local co-op, 20+ hours of playtime, and amazing music.”
    • “Active-time based combat and a hat-based job system with limited attacks like Pokemon makes for an incredible mix I didn't know I wanted. You can upgrade your equipment and cook some perks to make the battles easier. The writing is great, the characters are lovable, and the music is excellent. This pure wacky wild west is untamed territory for RPGs!”
    • “I have to tell that this doesn't conclude the saga, and there aren't many new soundtracks.”
    • “A lot of the music is reused too, but thankfully, it is very good.”
    • “* the music.”
  • graphics
    7 mentions Positive Neutral Negative

    The game's graphics show a significant improvement over its predecessor, featuring more detailed 2D visuals, enhanced character portraits, and well-designed enemies. While some reused assets persist and character designs can appear goofy, the art style effectively supports the mature themes within a stylized, western setting. Overall, the graphics contribute positively to the game's quality and atmosphere.

    • “The jump in quality from Boot Hill Heroes to Bounties is surprisingly staggering, from the much more detailed 2D graphics to the neat little twists in everything from the battles to the optional sidequests and the dialogue.”
    • “The quality of the game is also top notch, and while the art style of the characters may look a bit goofy at times, the enemies look fantastic.”
    • “Its novelty setting is plagued by retreads of older plots, unskippable dialogue, old-timey stereotypical characters, and smeared looking graphics.”
    • “The adultness of the world is handled surprisingly well with the kiddie visuals and perspectives as the game explores themes of war, racism, violence, religious institutions, and other matters that fit the western times.”
    • “As for graphics, everything has been touched up from the first game, with portraits being added for many of the important characters, allowing you to see the smaller details of their characters.”
  • humor
    4 mentions Positive Neutral Negative

    The game's humor is well-received, with funny dialogue and entertaining enemy encounters that add charm to the story and gameplay. Players appreciate the comedic elements woven into both the narrative and combat.

    • “The game manages to actually be funny with its campfire ghost story.”
    • “A lot of the enemy encounters and combat abilities are pretty funny.”
    • “Funny dialogue, good combat, and tons of variation in locations and enemy types.”
  • grinding
    4 mentions Positive Neutral Negative

    Grinding in the game involves various activities like farming, weapon-modding, and cooking, adding depth beyond combat. While these skills expand gameplay options, they mainly serve to increase resource-gathering choices rather than offering a fully fleshed-out progression system. Players seeking a robust farming experience akin to Stardew Valley or Harvest Moon may find it underwhelming, as farming is primarily focused on resource farming for selling.

    • “However, skills (farming, weapon buffing, cooking, etc.) are simply meters increasing the number of options to do the same thing.”
    • “Lastly, if you were expecting BHB to be a JRPG mixed with Stardew Valley/Harvest Moon, then farming will disappoint you the most; it’s simply farming for extra resources to sell.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization in the game feels more like an advertisement for the previous title rather than a clever integration, with various tasks and clues linked to in-game purchases or promotions. Overall, it can come across as intrusive and detracts from the experience.

  • character development
    2 mentions Positive Neutral Negative

    Users praise the game’s strong character development, highlighting its emphasis on meaningful choices and branching story paths that provide depth and personalization reminiscent of classic Bioware titles.

    • “I was reminded of the good old Bioware days with the character development and freedom to choose the route that the story unfolds on.”
    • “This effect is largely the result of how much BHB emphasizes character development for every main character as vignettes behind every branching path.”
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23h Median play time
17h Average play time
3-30h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Boot Hill Bounties is a role playing game.

Boot Hill Bounties is available on Nintendo Switch, PC and Windows.

On average players spend around 17 hours playing Boot Hill Bounties.

Boot Hill Bounties was released on December 14, 2017.

Boot Hill Bounties was developed by Experimental Gamer Studios.

Boot Hill Bounties has received neutral reviews from players and neutral reviews from critics. Most players liked Boot Hill Bounties for its story but disliked it for its gameplay.

Boot Hill Bounties is a single player game with multiplayer and local co-op support.

Similar games include Boot Hill Heroes, Cosmic Star Heroine, Chained Echoes, Last Dream, Sea of Stars and others.