- January 16, 2015
- 2SD
Bloop
Platforms
About
"Bloop" is a 2D liquid physics-based puzzle game that challenges players to transfer colorful substances to their designated beakers using valves and object manipulation. With 42 levels, the game offers a story-driven experience, as well as a level editor for creative players. Quick reflexes, problem-solving skills, and imagination are required to conquer each puzzle in the name of science.











- The game features a unique concept that challenges players to think creatively and solve physics-based puzzles.
- Some players found the game enjoyable and relaxing, appreciating the quirky humor and soundtrack.
- The game offers a variety of mechanics and obstacles that can make for interesting and complex puzzles.
- The game suffers from numerous technical issues, including crashes, poor optimization, and frustrating controls.
- Many players criticized the level design for being inconsistent, with a steep difficulty curve that can lead to frustration.
- The presentation is lacking, with unhelpful tutorials, excessive text, and low-quality graphics that detract from the overall experience.
gameplay
22 mentions Positive Neutral NegativeThe gameplay of the game is marked by frustrating puzzles and clunky mechanics that hinder execution, leading to a challenging experience that can feel overwhelming, especially as difficulty spikes early on. While the game introduces interesting mechanics and offers multiple solutions to puzzles, issues like poor level design, bugs, and frame drops detract from the overall enjoyment. Despite its aesthetic appeal and potential for complexity, the inconsistent mechanics and execution leave players divided on their experience.
“What bloop lacks in innovation, it more than makes up for with a polish in gameplay.”
“The game mechanics are very simple to learn, and each level has multiple solutions.”
“Progressing through 42 levels will gradually introduce new game mechanics, and just in case that doesn't sound like enough content, it also includes a level editor.”
“Puzzles are frustrating to go through because even if you know what needs to be done, executing it takes too much effort because of the mechanics involved.”
“The mechanics are clunky and not consistent.”
“While the first levels are surprisingly fun, the poor implementation of the more complicated mechanics is so terrible that it gets way too hard too early.”