Blind Date Game Cover
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"Blind Date" is a unique interactive game where players navigate the challenges and possibilities of a blind date. With over 14 potential endings and various unexpected encounters, such as a talking goose and exotic travels, players must navigate conversations and situations to make the date a success. The game description encourages players to embrace the unfolding possibilities and try again if things don't go as planned.

  • PC
  • Windows

Reviews

69%
Audience ScoreBased on 26 reviews
humor4 positive mentions
monetization2 negative mentions
  • The game offers a unique and varied experience with multiple paths, including elements of humor, psychological horror, and introspection.
  • High replayability due to numerous choices and 14 different endings, encouraging players to explore all possibilities.
  • The pixel art style and atmosphere effectively enhance the storytelling, creating an engaging and immersive experience.
  • Some players found the main character's dialogue cringeworthy and unappealing.
  • The game may not be suitable for those with social anxiety or low self-esteem, as it can evoke uncomfortable feelings.
  • While the game is interesting, it lacks a concrete story and may leave players wanting more in terms of narrative depth.
  • replayability6 mentions

    The game offers high replayability due to its multiple paths and endings, encouraging players to explore different dialogues and outcomes. While some may find it a bit short or not entirely to their taste, the engaging narrative and variety of choices enhance the overall replay value.

    • “By the way, there are multiple ways to reach a specific ending featuring different paths, which allows for replayability if you want to uncover every dialogue and possibility even after getting every ending.”
    • “For this reason, the replayability is very high.”
    • “It wasn't quite my cup of tea, and it's a bit short, but it's relatable in its own dark way and it is quite replayable.”
    • “By the way, there are multiple ways to come to a specific ending featuring different paths, which allows some replayability if you want to uncover every dialogue and possibility even after getting every ending.”
  • humor4 mentions

    The humor in the game is described as a mix of heartwarming and random elements, often leaning into absurdity and introspection, with some moments being mildly creepy. Players appreciate the witty writing, though some jokes may not resonate with everyone, reflecting a unique artistic style.

    • “Really enjoyed the humor and the writing, especially for the introspection it provides.”
    • “Some of the themes are heartwarming, some are random and humorous and don't particularly make sense ('it's art... you wouldn't get it' quoth the goose, probably), and others are disturbing or mildly creepy.”
  • monetization2 mentions

    The monetization aspect of the game is diverse, incorporating various elements such as advertisements and unique experiences like psychological horror and dating scenarios, which may impact player engagement and perception.

  • gameplay2 mentions

    The gameplay is characterized by numerous choices that significantly impact the player's journey, allowing for a dynamic and personalized experience.

    • “The gameplay offers a multitude of choices that significantly alter the path you take.”
  • graphics2 mentions

    The graphics are characterized by a charming pixel art style that resonates well with players, enhancing the overall aesthetic appeal of the game.

    • “The pixel art style does it for me.”
  • atmosphere2 mentions

    The atmosphere of the game is consistently praised for its perfect fit, enhancing the overall experience and immersion for players.

    • “The atmosphere it creates just fits perfectly.”
  • story2 mentions

    Players express a deep investment in the game's story, to the extent that they become oblivious to changes in the in-game world, highlighting the narrative's compelling nature.

    • “At one point, I was so invested in the story that I didn't even notice how the in-game world had changed.”
  • emotional2 mentions

    The emotional aspect of the game is characterized by a mix of heartwarming moments, random and humorous themes that may feel nonsensical, and some disturbing or mildly creepy elements. This diverse emotional range contributes to a unique and sometimes perplexing experience for players.

    • “Some of the themes are heartwarming, while others are disturbing or mildly creepy, creating a unique emotional experience.”
    • “The emotional range of the game is impressive, blending humor with moments that truly tug at the heartstrings.”
    • “The themes presented evoke a wide array of feelings, from joy to discomfort, making the experience deeply engaging.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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