- February 19, 2015
- Matt Edzenga
BlastZone 2
Platforms
About
"BlastZone 2" is an action-packed side-scrolling shooter, offering both single-player and multiplayer modes for up to 2 players, either locally or online. The game boasts six game modes, seven ship types, and four difficulty levels, providing over a hundred ways to play. Additionally, it includes innovative gameplay mechanics and supports co-op strategies, making it a thrilling experience for players seeking a challenging and engaging shooter.
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- BlastZone 2 offers a solid old-school shmup experience with engaging gameplay and a variety of ships and modes.
- The game has responsive controls and interesting level designs, making it enjoyable for both casual and veteran players.
- The developer is active in updating the game, which adds to its replayability and keeps the community engaged.
- The game suffers from balance issues, with some ships being either too weak or too powerful, leading to a frustrating experience.
- Visual clarity can be a problem, as enemies and projectiles are sometimes hard to distinguish against the background.
- There are technical issues, such as resolution bugs and clumsy hitbox mechanics, which detract from the overall gameplay experience.
gameplay
11 mentions Positive Neutral NegativeThe gameplay is described as a mix of clumsiness due to slow movement and enemy mechanics that can feel overused, yet it offers a solid core experience with various modes and a manageable learning curve. While the graphics are appealing, the limited variety in enemies and weapons may detract from long-term engagement. Overall, it provides a fun, retro shooter experience that balances challenge and accessibility.
“Classical retro shooter with nice graphics and cool gameplay.”
“It's exactly what you'd expect from the price: a bit of fun and some nice visuals and gameplay.”
“A very good approach of the dev not to overload gameplay options by introducing and increasing the ships weaponry level by level, thus not such a high learning curve as some other shmups tend to have.”
“The core gameplay felt clumsy with a large ship and slow bullets.”
“Finally, we have the enemies shooting at you from out of the field of play, or flying through your plane on a different axis. I have no problem with a few uses of this mechanic, but it was possibly overused, and with some of the ships flying through, it was a little hard to tell when to be elsewhere.”
“There's only a few different types of enemies, only 3 different kinds of weapons, about 6 levels, and the different types of ships hardly add any extra gameplay.”