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Blast Processed

Blast Processed Game Cover
93%Game Brain Score
gameplay, optimization
graphics, grinding
93% User Score Based on 54 reviews

Platforms

PCWindows
Blast Processed Game Cover

About

Blast Processed is a single player action game. It was developed by Eli Bailey and was released on June 20, 2025. It received very positive reviews from players.

Blast Processed is a first-person platformer centered around rocket jumping and advanced movement mechanics inspired by Source Engine gamemodes like Surf and BHop. It offers deterministic gameplay for skill-based challenges across eight maps designed with classic jump map influences. Retro visuals and a replay system enhance the competitive, precision-driven experience.

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93%
Audience ScoreBased on 54 reviews
gameplay4 positive mentions
graphics3 negative mentions

  • The game features excellent movement mechanics that are easy to learn but hard to master, making it satisfying for players.
  • It successfully adapts TF2's rocket jumping into a standalone game, providing a fun and engaging experience for fans of the genre.
  • The game runs smoothly and has a good variety of maps, with potential for future updates and community support.
  • The graphics are subpar, which detracts from the overall visual experience.
  • Checkpoints can be too small and frustrating to reach, disrupting the flow of gameplay.
  • The physics feel different from TF2, which may confuse players accustomed to the original game's mechanics.
  • gameplay
    12 mentions Positive Neutral Negative

    The gameplay is highly praised for its exceptional rocket jumping mechanics and thoughtful integration of movement techniques, making it accessible for newcomers while still offering depth for experienced players. The tutorials effectively teach various mechanics, and additional features like slide boosts and rocket beeping enhance the experience. However, some players feel that the slide mechanic could be better integrated with rocket jumping, suggesting improvements for smoother gameplay.

    • “This game, hands down, has the best rocket jumping mechanics in any game.”
    • “A great adaptation of source mechanics into something that feels designed with more intention and care.”
    • “The tutorials are very good; they describe things well and show a demo of the mechanic being used.”
    • “Personally, I would love to see more levels that focus on what makes this game unique compared to TF2 (such as the aforementioned slide), and maybe even more added mechanics to keep things fresh.”
    • “If you hold it down after your initial rocket jump, it should stay as a basic crouch/slide instead of the quick fall mechanic, as it is too easy to mess up rocket jumps or add another button for crouching/sliding (could make quick fall a double tap).”
    • “It doesn't only use mechanics people have already seen in games like TF2; there are other things too, like the perfect launch, sliding, and crouching in air to fall more quickly.”
  • graphics
    3 mentions Positive Neutral Negative

    While the game features impressive physics and well-designed maps, the graphics have received criticism for being subpar, though they remain functional for gameplay.

    • “The graphics are quite disappointing; they feel outdated and lack detail.”
    • “While the gameplay is enjoyable, the visuals leave much to be desired.”
    • “The graphics are subpar and detract from the overall experience.”
  • grinding
    3 mentions Positive Neutral Negative

    Players feel that the grinding experience is hindered by poorly placed checkpoints, which lead to frequent respawns and frustration. Additionally, the camera angle reset upon respawning adds to the tedium, suggesting a need for improvements in both checkpoint placement and camera stability.

    • “The grinding in this game feels endless and repetitive, making it hard to stay engaged.”
    • “I find myself doing the same tasks over and over again just to level up, which becomes incredibly boring.”
    • “The amount of time required to grind for resources is frustrating and takes away from the overall enjoyment of the game.”
  • replayability
    2 mentions Positive Neutral Negative

    Players highlight the game's strong replayability, particularly for TF2 soldier mains, thanks to its engaging physics and well-designed maps. While the graphics are considered subpar, the potential for workshop support is seen as a key factor that could enhance the game's longevity and replay value.

    • “I think that workshop support will make it a truly great game with a lot of replay value.”
  • optimization
    1 mentions Positive Neutral Negative

    The game's optimization is highly praised, with players noting that the movement mechanics are fluid and reminiscent of the Source engine. Users report a significant improvement in performance as they become more skilled, enhancing the overall experience.

    • “Fantastic movement game; it all feels great and is very similar to what you might experience in the Source engine. The sheer transformation of your performance from when you first start out to when you know what you're doing is insane.”
  • music
    1 mentions Positive Neutral Negative

    The music in the game is highly praised, contributing positively to the overall experience, alongside well-received controls and customizable settings.

    • “The music is great, the controls feel great, and the customization of the settings is excellent.”
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Frequently Asked Questions

Blast Processed is a action game.

Blast Processed is available on PC and Windows.

Blast Processed was released on June 20, 2025.

Blast Processed was developed by Eli Bailey.

Blast Processed has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its graphics.

Blast Processed is a single player game.

Similar games include SurfsUp, Marble Skies, Hot Lava, FALLSTRUKTUR, BETON BRUTAL and others.