- December 2, 1993
- JAM Productions
Blake Stone: Aliens of Gold
Platforms
About
In Blake Stone: Aliens of Gold, players must stop the nefarious Dr. Goldfire from funding his maniacal plans with his newly discovered ability to replicate gold. Goldfire has established six highly-secure facilities to hatch his sinister creations, and it's up to the player to infiltrate these locations and put an end to his evil scheme. This thrilling first-person shooter game challenges players to navigate futuristic environments and defeat Goldfire's alien minions to save the day.
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- Blake Stone: Aliens of Gold is a classic first-person shooter that offers a nostalgic experience with improved graphics and gameplay compared to its contemporaries like Wolfenstein 3D.
- The game features a variety of weapons, enemies, and an engaging level design that keeps the gameplay interesting, along with a unique scoring system that encourages exploration.
- Thanks to the BStone source port, the game is easily playable on modern systems, enhancing the experience with better controls and graphics.
- The audio quality is considered poor, with limited looping tracks that can become repetitive over the course of the game.
- Some levels suffer from inconsistent design and balance, leading to a lack of challenge and variety in gameplay as players progress.
- The controls can be awkward and not customizable, which may detract from the overall experience for some players.
gameplay
13 mentions Positive Neutral NegativeThe gameplay in Blake Stone is praised for its engaging mechanics, including in-game currency collection and diverse enemy encounters, which enhance the overall experience. Players appreciate the smart level design, varied weaponry, and the game's aesthetic, contributing to a satisfying run-and-gun style. While some mechanics can be frustrating initially, they ultimately add depth and excitement to the gameplay, making it a noteworthy entry in the FPS genre.
“There's also more game mechanics in Blake Stone games, such as collecting in-game currency tokens to use in vending machines you find scattered throughout maps.”
“It's super fun, has a great style/aesthetic & overall feel, there's a ton of enemy variety, the soundtrack is funky, the palette & animations pop, level design is smart and diverse, weapon variety creates increasingly satisfying run & gun gameplay, and the game has aged gracefully (especially with the Bstone source port).”
“The variation in weapons, enemies, and even mechanics makes this game a step forward in the FPS genre.”
“The mechanic isn't explained anywhere, however, so in one of the early levels it's possible to waste a huge chunk of ammo before it's obvious they keep coming forever, since they're blocking the way into a room and we can't actually see them spawning.”
“This adds a lot of depth to the play, especially when we get scenarios with friendlies mixed with bad guys such that we can't just go in blasting or rely on splash damage, but there are a very few levels where this mechanic is a bit annoying due to informants blocking our path temporarily or standing close to explosives which we need to destroy to 100% the map.”
“The gameplay at first glance is quite typical for a one-plane FPS.”