Skip to main content
BLACKWOOD Game Cover

About BLACKWOOD

BLACKWOOD is a single player economy role playing shooter game with comedy and economy themes. It was developed by AttritoM7 Productions and was released on September 16, 2026. It received neutral reviews from players.

By day, you run a DVD store in 2012 New York. By night, you’re a ruthless assassin. BLACKWOOD is a cinematic third-person shooter with grounded melee combat, brutal takedowns, responsive gunplay, and a double life to manage.

Skip Games Like BLACKWOOD

Games Like BLACKWOOD

Looking for games like BLACKWOOD? Here are top economy role playing shooter recommendations with a comedy and economy focus, selected from player-similarity data — start with Samson, Killer Bean or MindsEye.

Skip User Reviews

Reviews

53%Audience ScoreBased on 803 reviews
story54 positive mentions
optimization28 negative mentions

  • Innovative dual life gameplay combining running a DVD store by day with John Wick-style contract missions by night offers a unique and engaging concept.
  • Gunplay is satisfying and punchy, with fluid and cinematic takedown animations that effectively deliver the stylish action movie feel.
  • The developers are responsive and committed to improving the game, regularly releasing patches and updates that enhance gameplay and performance.
  • The melee combat system is notably clunky, inconsistent, and frustrating, with problematic parrying, dodging, and camera angles that hinder enjoyable close-quarters fighting.
  • Performance issues including stutters, crashes, long loading times, and poor optimization detract significantly from the experience on various hardware setups.
  • The DVD store management is currently shallow and repetitive, with slow pacing and insufficient tutorial guidance, often disrupting the overall game flow.
  • story

    457 mentions Positive Neutral Negative
    12% positive mentions, 82% neutral mentions, 6% negative mentions

    The game's story presents an interesting and ambitious concept of balancing a daytime DVD store with nighttime assassin missions, offering promise and engaging moments, but is currently hampered by its very short main campaign (only about 4 missions in Act 1 lasting 2-3 hours) and limited side content. Many players find the narrative underdeveloped, confusing, or poorly executed with clunky dialogue, lack of character depth, and jarring tonal shifts between the shop and combat segments. While the story has potential and some enjoy its unique premise, widespread bugs, restrictive mission design, and a tedious save system diminish player immersion and overall satisfaction until further content and polish arrive in future updates.

    • “I love the dvd relief of stocking shelves or suggesting things to customers, cleaning up when they spill their coffee and walk away, and then comes night, which is a slew of pop culture missions, intense gun battles, and some janky melee combat that sure, needs refined, but is still pretty solid once you get the hang of it.”
    • “I love the story so far and the gameplay feels really good if not a bit jank.”
    • “It's an ambitious game, and I'm interested to see how the developers improve it and where the next acts take the story.”
    • “The story makes absolutely no sense; everything is well written on paper, yet executed like they had a handicapped driver at the reins.”
    • “The story was very weak, with poorly written characters and a plot that never really managed to pull me in.”
    • “If the game were "early access" I could maybe see past some of the issues, but they are charging $25 for 1 hour of main story content and acting like it is a fully finished game.”
  • gameplay

    322 mentions Positive Neutral Negative
    24% positive mentions, 61% neutral mentions, 15% negative mentions

    The gameplay offers a promising John Wick-style combat experience with satisfying gunplay and takedowns, but is hampered by clunky, inconsistent melee mechanics, buggy AI, and poor dodge and cover systems. The integration of the DVD store is a unique and immersive concept, though often criticized for pacing and limited depth. Overall, the game feels unfinished and janky, needing significant polish, balanced encounters, and better tutorials to realize its full potential.

    • “The game delivers intense combat and satisfying fight sequences, with stylish, John Wick-style action that keeps the gameplay exciting and fast-paced.”
    • “This game has scratched every John-Wick-gun-fu itch I've had since Watch Dogs Legion. Absolutely love the concept of DVD store owner by day, assassin by night, the hidden gameplay details, animations, takedowns, etc. This game has some rough edges, but I am excited to see it pull through with some more polishing.”
    • “The core gameplay is already enjoyable enough that I find myself wanting to do another contract, make more money, customize another weapon, and continue progressing.”
    • “The combat becomes extremely frustrating, and instead of feeling like a challenging fight, it feels like you're fighting against the game's mechanics and bugs. Players should lose because of their decisions and timing, not because hit detection and counter mechanics aren't working properly. Issues like this need to be addressed because they directly affect the player's trust in the game's mechanics. The hit detection, counter mechanics, and enemy AI need attention.”
    • “The melee combat needs a complete rework; the hitbox and stagger to enemies is quite inconsistent and janky most of the time, as well as the parry and dodge mechanic (especially the dodge mechanic), making the melee sections of the game almost unbearable to play. The final boss of chapter 1 is one prime example of all its flaws.”
    • “The overall gameplay cycle feels fairly short, and the combat itself is not as refined or satisfying as I would expect from a game built so heavily around gunfights, assassinations, and contract missions.”
  • graphics

    131 mentions Positive Neutral Negative
    16% positive mentions, 69% neutral mentions, 15% negative mentions

    The game's graphics receive mixed to negative feedback, with many noting a dated, PS3-to-360 era quality characterized by low-resolution textures, janky animations, and inconsistent visual polish. While some appreciate the retro and stylistic aesthetic that fits the game's atmosphere, a significant number criticize the poor optimization, frequent bugs, and lack of immersive detail, which collectively undermine the overall experience. Improvements in graphical fidelity, performance stability, and animation smoothness are widely seen as necessary for the game to reach its potential.

    • “I like the graphics, movement, health system, takedowns, sound design, apartment, DVD store, level design, gunsmithing, and overall atmosphere.”
    • “Its retro atmosphere, video-store culture, and John Wick-like criminal underworld give the game a memorable aesthetic that immediately stands out.”
    • “The graphics, weapon models, and animations like reloads and combat all look great.”
    • “The voice acting is terrible, the audio is very compressed and sounds awful, certain inputs don't register half the time (mainly with melee combat), the graphics look straight out of a 10+ year old game, the animations are incredibly janky (another thing that makes melee combat infuriating), the game is riddled with bugs, some even progression breaking, and to top it all off there is maybe 10 hours of content if you really stretch it out.”
    • “From the graphics being all over the place even in the highest setting, to the aim being unstable, enemy movement being unpredictable and instantaneous, and melee combat being as confusing as it is, I simply can't recommend the game in its current state.”
    • “Performance needs work, the stutters and pausing of the game are annoying this needs to be addressed especially as I said before the graphics are bad by today's standards.”
  • optimization

    124 mentions Positive Neutral Negative
    15% positive mentions, 62% neutral mentions, 23% negative mentions

    Optimization for the game is highly inconsistent, with many users reporting frequent stutters, frame drops, and performance issues even on high-end PCs, while others experience stable gameplay without major problems. Despite some recent updates improving DirectX 12 performance and certain combat mechanics, the game still suffers from unpolished, buggy, and uneven optimization that hampers overall playability. Continued optimization and stability patches are needed before it can be widely recommended.

    • “The previous update has improved DX12 performance, and the latest update has drastically improved the melee combat. While the game overall is still quite rough, I can finally recommend this game if you had any lingering interest and would like to get it at the cheapest price it will be for a while.”
    • “It's a very good game and very well optimized!”
    • “I've been running the game completely maxed out without FSR and haven’t had any performance issues so far. It’s also great to see FSR support implemented, giving people the option to push performance further if they need it.”
    • “Incredibly poorly optimized and janky.”
    • “Performance is terrible with frequent frame drops, stutters, and tearing.”
    • “Sorry to say, but this game is totally unoptimized & has constant stuttering issues.”
  • stability

    56 mentions Positive Neutral Negative
    2% positive mentions, 0% neutral mentions, 98% negative mentions

    The game suffers from significant stability issues, including numerous bugs, glitches, and performance problems such as crashes, unresponsive controls, and inconsistent combat mechanics. While some players find the buggy nature amusing or manageable, many report frustrating gameplay experiences caused by janky animations, buggy melee combat, and frequent mission restarts. Overall, it feels underdeveloped and unpolished, though there is potential if the developers address these stability concerns.

    • “It's another thing to make a game so buggy it crashes in the middle of a mission which resets your entire day for some unknown reason.”
    • “Very buggy and janky game definitely not ready for release, went to some contract mode and the whole screen is blank.”
    • “Game over all is quite fun but melee combat is so bad and buggy that it makes it impossible to beat some bosses you are forced to melee fight.”
  • atmosphere

    24 mentions Positive Neutral Negative
    58% positive mentions, 29% neutral mentions, 13% negative mentions

    Blackwood is praised for its strong, immersive 1980s-inspired atmosphere blending retro aesthetics, a gritty criminal underworld, and a dual-life narrative that sets it apart. Despite some graphical simplicity and early technical issues, its stylish presentation, sound design, and balanced pacing between intense combat and slower moments create a compelling and memorable environment that keeps players engaged. Overall, the game's atmosphere significantly enhances its identity and gameplay experience.

    • “Blackwood is an action game steeped in a strong 1980s atmosphere, with a presentation that clearly draws inspiration from the stylish underworld action of John Wick.”
    • “Its retro atmosphere, video-store culture, and John Wick-like criminal underworld give the game a memorable aesthetic that immediately stands out.”
    • “The 2012 New York setting, atmosphere, combat, and the contrast between the two sides of Anton's life make it stand out.”
    • “I don’t necessarily want enemies highlighted or made artificially obvious, but slightly better visual readability would make firefights feel less confusing without sacrificing the atmosphere.”
    • “The atmosphere, gameplay concepts, and overall direction show potential.”
    • “The atmosphere and graphics I think fit each other well.”
  • music

    22 mentions Positive Neutral Negative
    27% positive mentions, 59% neutral mentions, 14% negative mentions

    Users generally praise the game's licensed soundtrack for fitting the mood and enhancing the atmosphere, calling the music "awesome" and a strong point. However, technical issues like music bugs, repetitive tracks, abrupt song starts, and poor audio mixing detract from the experience, with calls for more song variety and improved in-game music interactions. Overall, the music is a highlight but needs refinement and additional content.

    • “The music in this game is excellent and really fits the overall mood of the story.”
    • “M7 has once again nailed the world design and the music as they did with Zero Hour.”
    • “This game is such a vibe... being able to listen to music while on the balcony and the town's background... this is a masterpiece in making.”
    • “And the voice lines are repetitive, and the music is on a repetitive loop that almost feels like a pre-alpha version of the game.”
    • “Some of the songs sound like they start in the middle in a jarring way.”
    • “Music in DVD shop: when you leave the room and go far away, it's still playing loudly like you didn't even leave the store.”
  • humor

    12 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor largely stems from its hilarious glitches, absurd animations, and comedic AI behavior, which many players find entertaining despite technical flaws. While some comedic elements like parody DVD covers feel less inspired, overall the game delivers a consistently funny experience that keeps players amused even when gameplay is rough.

    • “I love the glitches that can be hilariously terrible, like shooting through walls, sliding across the floor while down, and guns bouncing frantically and hitting unsuspecting enemies nearby.”
    • “The breakfast close-up had me dying laughing, and who knows if the devs will even change it.”
    • “Every time I see the burger and fries situation I just start laughing.”
  • replayability

    11 mentions Positive Neutral Negative
    27% positive mentions, 46% neutral mentions, 27% negative mentions

    Replayability is generally seen as promising due to side missions, weapon customization, and varied activities, though some note limited main missions and occasional repetitive or janky elements. Players appreciate the potential for expanded content and more polished features to enhance long-term engagement. Overall, the game offers decent replay value but would benefit from additional randomized or varied content to maintain interest.

    • “The side contracts, main missions, and decent weapon/attachment variety give it good replay value, and the John Wick-esque animations look proper good.”
    • “Something positive that I didn't expect was the side missions and customization for weapons; that all works well for replayability.”
    • “This is definitely chalk full of replayability and content as is and is totally worth the 20 bucks.”
    • “The gameplay is fun but needs more time to polish and more replayability, including randomized side content. For example, the DVD store could be more fun; currently, it's tedious to go back and forth to start missions. There were times when the music bugged, but hopefully they can polish everything as the game isn't finished yet.”
    • “Mind you, the game has only 2 missions and a bunch of replayable content that gets boring after the first two tries.”
    • “It's a fun game with potential, but it is ruined by a short first act and has way too many issues with minimal replay value to justify it.”
  • grinding

    9 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is often described as tedious, especially the store and inventory management, which involves repetitive manual tasks and clunky navigation. The gameplay has limited variety and lacks engaging mechanics, making the shop management feel monotonous and underdeveloped. Players feel the experience would benefit from more interactive and diverse activities to reduce the grind.

    • “The store management is just tedious and boring, especially the second life part of running the store.”
    • “Shop management becomes tedious with repetitive tasks and lack of engaging interactions.”
    • “The game has very few main missions that don't require grinding; obtaining high-tier loadouts needs a lot of repetitive effort which feels tedious.”
  • emotional

    6 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    User feedback on the game's emotional impact is mixed, with some appreciating the attempt to create a wholesome, atmospheric "hitman for hire" experience, while others are frustrated by poor character design and bugs that disrupt immersion and enjoyment. Overall, the emotional connection is hindered by technical issues and unappealing visuals.

    • “I think the devs are on the right track to creating a wholesome atmospheric 'hitman for hire' game.”
  • monetization

    5 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users perceive the monetization of the game as a cash grab, criticizing its short length and unfinished feel, with messy camera control and ads detracting from the experience. Overall, the game is seen as rushed and prioritizing profit over quality.

    • “If you have a spare 2 hours and want to try to master the camera control during combat, you'd better hurry as the end titles will appear before you even learn combat techniques. Part one shouldn't be a released game; it is shorter than most demos I've played, giving off a ridiculous vibe of a coded cash grab.”
    • “This is unequivocally a cash grab.”
    • “Camera control is messy, ads is also shaky.”
  • character development

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Character development is viewed negatively, with users criticizing the character designs as subpar and highlighting a lack of originality, exemplified by one character resembling a low-quality imitation of a well-known figure.

Skip Game Offers

Buy BLACKWOOD

Some of these are affiliate links — if you buy through them, we may earn a commission at no extra cost to you.

Play Times

5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 2 analyzed playthroughs
Skip Videos

Videos

Skip FAQs

Frequently Asked Questions

BLACKWOOD is a economy role playing shooter game with comedy and economy themes. Common tags for BLACKWOOD include 3D, realistic, exploration, atmospheric, third person and others.

BLACKWOOD is available on PC and Windows.

On average players spend around 5 hours playing BLACKWOOD.

BLACKWOOD was released on September 16, 2026.

BLACKWOOD was developed by AttritoM7 Productions.

BLACKWOOD has received neutral reviews from players. Most players liked BLACKWOOD for its story but disliked it for its optimization.

BLACKWOOD is a single player game.

Similar games include Samson, Killer Bean, MindsEye, Transience, FEROCIOUS and others.