- June 18, 2019
- Pseudobug
Beyond a Total Loss
Platforms
About
Beyond a Total Loss Beyond a Total Loss is darkly humorous 2D action-adventure game (with a dash of survival horror) . Story You play as a balding mustachioed dim-witted drunk called John Harry and you just drove your car off a cliff. Lost in the woods and attacked from all sides by strange vicious beasts, your prospects seem bleak. But then a local game warden comes to your rescue and of…











- The game features a quirky and absurd story that keeps players engaged with its dark humor and unexpected twists.
- Gameplay mechanics, including inventory management and cocktail mixing, add depth and creativity to the experience.
- The retro-inspired graphics and sound design evoke nostalgia for players familiar with classic adventure games from the late 80s and 90s.
- Some players experienced bugs and issues with inventory management, which could disrupt gameplay.
- The combat mechanics can be frustrating, particularly due to the character's inability to shoot and move simultaneously, leading to challenging encounters.
- The game may not appeal to everyone, especially those who prefer more polished AAA titles or faster-paced gameplay.
- gameplay12 mentions Positive Neutral Negative
The gameplay is a mixed bag, featuring solid mechanics like cocktail-mixing and unique challenges that some players may find engaging, particularly those who enjoy timing-based combat. However, others criticize it for being repetitive and lacking production value, with a reliance on familiar mechanics that may not spark curiosity. Overall, while the humor and surreal elements are appreciated, the gameplay experience may not appeal to everyone.
“The core gameplay and presentation is solid and even manages to create an ounce of hilarious existential angst.”
“I liked the cocktail-mixing mechanic; alcohol is an interesting mechanic: booze is your sole method of replenishing health, and it's often preferable to save ingredients until you can combine them into a beverage that provides a more significant effect.”
“There was quite some thought put into the challenges and the mechanics, and if you're into dodging blades or learning timings in combat, you might enjoy it.”
“There are a lot of games out there that look promising based on the gameplay and videos, but get quite repetitive and shallow in an hour or so.”
“There is just no production value, the same mechanics all over the place, and nothing out of the ordinary that would spark curiosity from the player.”
“I would have preferred more crisp checkpoints, but even then, it's not my kind of gameplay and it relies heavier and heavier on that.”