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Berry Bury Berry is a single player casual simulation game with a horror theme. It was developed by Get(Color) Games and was released on January 29, 2026. It received overwhelmingly positive reviews from players.

Berry Bury Berry is a surreal first-person incremental game about growing berries and putting them in a hole. Lots and lots of berries. BERRY BERRY BERRY BERRY BERRY BERRY BERRY BERRY BERRY BERRY BERRY BERRYMake and Upgrade Berry Buddies to grow higher and higher tiers of berries! MONEY MONEY MONEY MONEY MONEY MONEY MONEY MONEY MONEY MONEY MONEY MONEYUse all that sweet sweet money earned to…

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98%Audience ScoreBased on 4,912 reviews
story419 positive mentions
grinding87 negative mentions

  • Addictive and satisfying gameplay loop with smooth progression and well-paced upgrades.
  • Intriguing and engaging story with multiple endings and light psychological horror elements.
  • Cute and colorful art style, excellent sound design, and polished performance even on lower-end PCs.
  • Some puzzles can be obtuse or unintuitive, occasionally requiring external help to solve.
  • Late-game mechanics can become repetitive and grindy, with some upgrades feeling underwhelming.
  • Story and horror elements are sometimes seen as predictable or underdeveloped, with abrupt or unsatisfying endings.
  • story

    927 mentions Positive Neutral Negative

    The story in this game is an intriguing, gradually revealed mystery with light horror and psychological thriller elements, told through audio tapes and environmental clues. While some find it predictable or somewhat simplistic, the storytelling is widely praised for its effective pacing and atmosphere, complementing the addictive incremental gameplay without overpowering it. The narrative adds meaningful depth, with multiple endings offering satisfying conclusions that enhance overall engagement.

    • “The way you slowly unpack the story is so good.”
    • “There's an overarching story that can be uncovered the more you progress and explore, but felt very disconnected from the gameplay and progression, only really becoming relevant at the ending.”
    • “The gameplay loop is addictively satisfying and the story behind it all was enticing enough to have me fully invested to get all endings and find out exactly what was going on here behind the scenes.”
    • “The story was too on the nose for me and a bit too simple; I'd be hard pressed to say it's psychological horror.”
    • “Story is garbage though.”
    • “The story is far and away the weakest part of the game.”
  • gameplay

    682 mentions Positive Neutral Negative

    The gameplay of Berry Bury Berry is widely praised for its addictive and satisfying incremental loop centered around growing fruit, feeding an expanding hole, and upgrading mechanics. It offers a fresh take on classic incremental and physics-based games, with well-paced progression, engaging mechanics, and rewarding upgrades that keep players hooked for hours. While some note repetitive elements and occasional mechanical quirks late-game, the overall gameplay is highly enjoyable, well-balanced, and complemented by intriguing puzzles and a subtle narrative, making it a standout in its genre.

    • “Thankfully the story isn't why you should play this game, it's the extremely satisfying "numbers go up" gameplay.”
    • “The gameplay loop is addictively satisfying and the story behind it all was enticing enough to have me fully invested to get all endings and find out exactly what was going on here behind the scenes.”
    • “The core gameplay loop is immediately engaging, and the pacing stays tight enough to keep things interesting without overstaying its welcome.”
    • “While the game is "fun" to a degree, there is a ton of grinding, and once you get to the end-game, the nonstop stream of coins coming out of the hole presents a problem as it will keep larger objects falling into it and will have to spend a considerable amount of time moving the hole back and forth to get an object that should fit in, actually go in because of such a poor mechanic.”
    • “The gameplay loop is just not very fun for the most part, and starts feeling like a chore quickly enough.”
    • “However as the game goes along it got stale imo the main mechanic stopped evolving and the big reveals were pretty good, the story was fun to uncover, however the puzzles were vague and kinda unintuitive; I just feel like the gameplay and the story didn't mesh, and the black stars were very abstract puzzles.”
  • graphics

    154 mentions Positive Neutral Negative

    The game's graphics feature a charming, colorful, and cohesive low-poly art style that perfectly balances a cute, playful aesthetic with subtle unsettling and surreal horror elements. Visuals are vibrant and polished, contributing to an engaging atmosphere and satisfying gameplay loop, though some players noted intense saturation can cause eye strain (mitigated by adjustable settings). Overall, the graphics are widely praised for their unique style, smooth performance even on modest hardware, and effective enhancement of the game's narrative and mood.

    • “The last thing I was expecting was for this high-object-volume game to run completely smoothly—default graphics, high resolution, 60 fps—on my laptop.”
    • “An interesting story that you have to slowly uncover, a gameplay loop so good that I blinked and 7 hours had passed, and really solid colorful visuals that don't cause eyestrain (plus you can adjust several visual settings if you have photosensitivity).”
    • “The art style is fun and just the right amount of unsettling; it's got great replay value, something I think Slime Rancher struggled with despite strengths in other areas; and there's something extremely satisfying watching hundreds of physics objects get catapulted into the air right before big numbers go up.”
    • “The visuals are done well and suit the theme well but did make my head hurt after a while (there are settings to turn the saturation down to help in preventing this which I appreciated).”
    • “Also, something worth considering: the graphics don't have to be so saturated.”
    • “Idk this game gave me a massive headache - both thanks to the gameplay and the visuals.”
  • grinding

    95 mentions Positive Neutral Negative

    Grinding in the game is generally well-balanced and not overly tedious, with most players finding it engaging and satisfying, especially during the main story. However, the late game and completionist achievements can become somewhat repetitive and grindy, particularly due to mechanics like clearing obstacles or moving the hole. Despite these occasional tedium moments, the progression system and upgrades are fair, making grinding an enjoyable part of the experience rather than a frustrating chore.

    • “It's fun, it's consuming, it's moreish, it's not grindy, and it has its own unique charm despite the aesthetic trappings that some might find off-putting.”
    • “The incremental part is really well balanced; you can finish it in a few hours without grinding or prestiging for days.”
    • “It satisfies the need to watch big numbers go up, with the added bonus of not being tedious or grindy to 100% complete.”
    • “One of the endings requires a disrespectful amount of your time - having done everything relatively quickly, grinding for stars to upgrade to the belladona berry was not fun, and could have been bypassed via having money convert to stars after you'd finished upgrading your talent tree.”
    • “While the game is "fun" to a degree, there is a ton of grinding, and once you get to the end-game, the nonstop stream of coins coming out of the hole presents a problem as it will keep larger objects falling into it and will have to spend a considerable amount of time moving the hole back and forth to get an object that should fit in, actually go in because of such a poor mechanic.”
    • “The gameplay starts out immensely satisfying and the story starts out intriguing, however by the 2nd half the gameplay loop has become extremely dull, repetitive and tedious, and the predictable narrative ends with either a silent whimper or a tension shattering eyebrow raiser depending on the ending.”
  • atmosphere

    74 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its charming, subtly creepy, and immersive quality that balances a playful, colorful aesthetic with eerie, unsettling undertones, especially notable during night scenes. The sound design and art style greatly enhance this liminal, slightly off-putting vibe without relying on jump scares, creating a compelling and engaging environment that keeps players invested. Overall, the atmosphere effectively complements the gameplay and story, making the experience memorable and addictive.

    • “The game starts off incredibly strong with the atmosphere and mystery.”
    • “The atmosphere and imagery here is very simple but insanely powerful.”
    • “Its extremely engaging incremental gameplay loop, backed by a surprisingly immersive liminal atmosphere, make this game well worth a playthrough on a quiet afternoon.”
    • “It honestly feels like the writers had no idea how to tie the story together once they ran out of atmosphere and quirky dialogue.”
    • “The VA really kills any atmosphere that could be building up, and the second series ending railroads you into a relatively lackluster and underwhelming choice.”
    • “Of course, I can't boast about this game without mentioning the bleak atmosphere that bites at you at the end of each day.”
  • music

    57 mentions Positive Neutral Negative

    The music in the game is widely praised for its catchy, funky, and diverse soundtrack that perfectly complements the quirky, colorful, and sometimes creepy atmosphere. Players highlight standout tracks like the shop and radio music, noting the blend of upbeat and subtle horror vibes, with options to customize or skip songs. Overall, the soundtrack significantly enhances the immersive and addictive gameplay experience.

    • “The music and sound effects are super fun and really fit the overall vibes perfectly.”
    • “This game is so much fun; the music is a 10/10 and the gameplay loop is so addicting and fun the grind is very enjoyable.”
    • “The music is catchy, the noises the little berry buddies make are really cute, and this game is an overall wonderful time.”
    • “The shop music has no reason to go so hard.”
    • “Didn't really encounter any bugs besides the easiest ending having music that ignores your settings as well as some physics jank not cooperating, but that can easily just be intended.”
    • “Music and general design isn't anything to write home about, although I do like the analog element throughout the UI.”
  • humor

    52 mentions Positive Neutral Negative

    The game's humor is widely praised for its quirky, bizarre, and often darkly funny tone, blending spooky and comedic elements with delightful, amusing characters and witty dialogue. Players appreciate its playful mechanics, funny endings, and humorous puzzle design, which together create an entertaining and lighthearted experience despite its eerie themes. Overall, the humor adds charm and keeps the gameplay engaging and enjoyable.

    • “This is a bizarre, hilarious and terrifying fever trip of a game and I cannot recommend it highly enough.”
    • “Fun combination of spooky and funny atmosphere and more narrative than most "number go up" games, and stays entertaining without requiring a ton of grinding to find all endings.”
    • “Pros: all skill and age appropriate, multiple win conditions and strategies, great humor and horror, deep enough to challenge but never needed a guide so far, still fun even if you ignore the depth offered.”
  • replayability

    34 mentions Positive Neutral Negative

    Replayability receives mixed but generally positive feedback; while some find it limited due to lack of randomness or depth, many praise the game for its multiple endings, incremental mechanics, prestige systems, and enjoyable speedrunning potential. The game’s charm, unique art style, and layered narrative encourage experimentation and make repeated playthroughs satisfying for fans of incremental and roguelite elements. Overall, replay value is notable though it may not sustain long-term engagement for all players.

    • “The art style is fun and just the right amount of unsettling; it has great replay value, something I think Slime Rancher struggled with despite strengths in other areas; and there's something extremely satisfying watching hundreds of physics objects get catapulted into the air right before big numbers go up.”
    • “This is genuinely a great game, nearly up there with Gang Beasts in levels of replayability, and I genuinely love the innocent-looking theme with the darker tone hidden behind it.”
    • “It falls somewhere between the puzzle gameplay of Supraworld, the vacuuming of cute things in Slime Rancher, and the replayability of a roguelite meta-progression and resets.”
    • “Replay value is very low since there is no randomness or other maps to mess around with.”
    • “The upgrades are enough to carry the game to its natural end, but aren't interesting or deep enough to give any real replayability, past speedrunning and achievement hunting.”
    • “I just don't think there's much replayability or a skill ceiling or anything like that with this game.”
  • optimization

    24 mentions Positive Neutral Negative

    The game is praised for its outstanding optimization, maintaining smooth performance even with numerous physics-intensive objects on screen and additional streaming tools running. Minor slowdowns occur only when extremely taxing situations arise, but overall it delivers a responsive and well-optimized experience. This efficient performance enhances enjoyment alongside its engaging gameplay and production scalability.

    • “Performance with all the physics considered is really fantastic even with a handful of hefty stream tools running, OBS, etc. Very slight chugs and that was only when I was really pushing the limits of how many berries to spawn in a small space.”
    • “Also, very well optimized considering the sheer amount of physics objects in the late-game, and I never had any stutters.”
    • “Surprisingly, despite the sheer amount of physics objects (which include pretty much everything, from the fruit to the coins to the props) I never experienced any performance issues at all.”
  • emotional

    11 mentions Positive Neutral Negative

    Users report a wide range of emotional experiences with the game, from deep catharsis, joy, and uplifting feelings to moments of humor and heartfelt attachment. The story and characters evoke strong emotions, though some find parts predictable, yet the overall impact remains touching and engaging.

    • “This game made me laugh, made me cry, made me feel things I haven't felt in such a long time.”
    • “This game made me feel deep catharsis actually.”
    • “Never have I cried as hard at a video game ending than the gnome ending.”
  • stability

    8 mentions Positive Neutral Negative

    The game generally runs smoothly and is stable on a range of devices, including medium-range laptops and the Steam Deck, with no significant framerate issues or glitches reported. However, some users experience occasional freezes, particularly during certain gameplay moments involving the gold fruit and nighttime resets. Overall, stability is good but not flawless.

    • “Not buggy and has a charming atmosphere.”
    • “Runs great on a working machine (medium-range working laptop from 2023) and the graphics are good and fun enough to keep the interest going.”
    • “It runs great on Steam Deck!”
    • “Why does everything just freeze?”
    • “I hate that I have to stare at the gold fruit in the middle of the hole just because everything freezes around me.”
    • “Put enough fruit in the hole before night time, which just freezes the game and resets everything, this is where you spend your money, and the hole grows larger.”
  • monetization

    8 mentions Positive Neutral Negative

    The game offers an enjoyable tycoon-style experience without intrusive ads or microtransactions, distinguishing it from typical mobile "hole" games often seen in advertisements. Players appreciate the blend of familiar mechanics with a more player-friendly monetization approach, though some wish there were optional microtransactions. Overall, the monetization strategy is praised for avoiding common mobile game frustrations.

    • “Like a Roblox tycoon but fun and not full of waiting and microtransactions.”
    • “Should have cost more money, I want microtransactions now.”
    • “Advertisements and packaging are all AI generated so companies don’t have to pay graphic designers or copy writers anymore.”
    • “It reminds me of all those mobile ads of the hole game.”
  • character development

    3 mentions Positive Neutral Negative

    Reviews on character development are mixed, with some praising the appealing and replayable character design, while others feel the story and character depth are lacking and reminiscent of simplistic or amateurish horror games.

    • “I love the character design too!”
    • “I loved the character design, how it has such easy replay ability.”
    • “However, the character design and story leave much to be desired; it felt like a typical toddler/Roblox attempt at horror.”
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9h Median play time
8h Average play time
6-10h Spent by most gamers
*Based on 41 analyzed playthroughs
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Frequently Asked Questions

Berry Bury Berry is a casual simulation game with horror theme.

Berry Bury Berry is available on PC and Windows.

On average players spend around 8 hours playing Berry Bury Berry.

Berry Bury Berry was released on January 29, 2026.

Berry Bury Berry was developed by Get(Color) Games.

Berry Bury Berry has received overwhelmingly positive reviews from players. Most players liked Berry Bury Berry for its story but disliked it for its grinding.

Berry Bury Berry is a single player game.

Similar games include DREDGE, Amanda the Adventurer, Grunn, The Escape Artist, Inscryption and others.