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Beholgar 2 is a single player hack and slash game with fantasy and dark fantasy themes. It was developed by Serkan Bakar and was released on December 1, 2025. It received mostly positive reviews from players.

A New Adventure in Classic Metroidvania Style Beholgar II is a pixel-art Metroidvania platformer inspired by the spirit of the '90s. Explore a vast interconnected world — from shadowy dungeons and cursed forests to forgotten temples and the very edge of hell. Key Features: Ancient Powers & Magic: Unlock powerful abilities and spells to grow stronger. Mysterious, Layered Levels: Every corne…

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75%Audience ScoreBased on 28 reviews
graphics8 positive mentions
stability6 negative mentions

  • Strong retro and dark fantasy atmosphere with great visual and audio design, including detailed pixel-art style, fluid animations, and fitting soundtrack.
  • Engaging combat system with a variety of melee and ranged weapons, boss fights with distinct patterns, and perks that add strategic depth.
  • Convenient progression mechanics featuring plentiful save points, fast travel between checkpoints, and a consistent sense of advancement through exploration and ability upgrades.
  • The game is plagued by numerous bugs and technical issues such as gameplay softlocks, menu problems, stuttering, and poor optimization leading to frustrating experiences.
  • Controls and mechanics suffer from responsiveness problems, clunky animations, oversensitive inputs, and sometimes unintuitive design choices, making platforming and combat occasionally awkward.
  • Limited map features and exploration design, including lack of map marking for collectibles, linear world layout, repetitive environments, and a story that feels minimal and less immersive compared to expectations.
  • graphics

    16 mentions Positive Neutral Negative

    The game's graphics feature detailed pixel-art with fluid animations that effectively bring its retro aesthetic and setting to life, earning praise for their quality and style. While some note the visuals are reminiscent of mid-90s pixel-inspired models and align well with the gameplay, others mention a shift away from pure pixel art to a more prerendered style, with mixed opinions on this change. Overall, the graphics are regarded as a strong and appealing aspect, especially in depicting bosses and backgrounds with a distinct, immersive vibe.

    • “Here, special note should go to the visuals, with the incredibly detailed pixel-art style and fluid animations being a sight to behold as they brought the setting to life in powerfully vivid ways.”
    • “(+) The visuals are pretty great, I really like the boss models and the backgrounds, kinda has that Conan universe feel to it.”
    • “The graphics and animation are top notch!”
    • “Better graphics, more moves, and even more bugs!!”
    • “The first thing I missed was the pixel art; in its place is some kind of prerendered pseudo-pixel art reminiscent of old rotoscoped/poser-3D graphics.”
    • “The art is something that definitely feels like a step up from the previous game, although I think Beholgar had a decent aesthetic going for it as well.”
  • story

    12 mentions Positive Neutral Negative

    The story offers a straightforward, classic sword-and-sorcery narrative reminiscent of 80s and 90s dark fantasy, focusing on a murderous, glory-driven hero on a quest to stop a powerful enemy. While it provides just enough context to support the gameplay, it lacks deep world-building or character development, appealing mainly to fans of traditional fantasy tropes. Quirky storytelling elements and deadpan delivery add a unique, dreamlike quality, but players seeking immersive or complex narratives may find it limited.

    • “Beholgar is on a quest to claim an ancient (and potentially cursed blade) in order to stop the djinn king and will crush anyone that stays in his way travelling through wastelands, ancient ruins and demonic portals and he'll strike deals with ancient powers and wizards along the way.”
    • “Though the story is completely straightforward and pretty much what you would expect from a game situated within the narrative genre of sword and sorcery, there’s a certain respectful honesty about the way that it pays homage to dark fantasy tales of the 80s and 90s that truly spoke to me, bringing to mind classics like Conan the Barbarian and Kull the Conqueror.”
    • “There's something about the quirky lines, odd design choices and story beats - all delivered with deadpan seriousness that give his games an almost dreamlike quality.”
    • “The story provides just enough context to justify the journey, but it does not attempt to develop its world or characters in significant detail.”
    • “This approach keeps the focus on gameplay, but it also means that players looking for a more immersive or story-driven experience may find it lacking.”
    • “The story does not reach beyond a classic eighties fantasy setup, which means you take control of a muscular hero who ventures into a menacing castle to rescue a blacksmith capable of forging a powerful sword that can defeat the legion of the dead.”
  • gameplay

    10 mentions Positive Neutral Negative

    Beholgar 2 offers a focused, retro-inspired action-platforming experience with clear mechanical improvements and engaging pacing, though its simplicity and outdated mechanics limit its appeal. Gameplay is hampered by unresponsive controls, clunky rolling, poor parry mechanics, and occasional menu issues, making it enjoyable mainly for players tolerant of its rough edges.

    • “Beholgar 2, developed and published by Serkan Bakar, is a continuation of a retro-inspired action-platforming formula that leans heavily into classic design principles while trying to expand its mechanical depth.”
    • “There is a clearer effort to expand mechanics, refine pacing, and provide a more varied experience overall.”
    • “It may not leave a lasting impact beyond its immediate gameplay, but it succeeds in delivering what it promises—a focused, old-school adventure with enough depth to remain engaging throughout.”
    • “The save shrine menus can overlap other menus and cause some weird stuff to happen; the wall cling/jump mechanic is broken and very unresponsive.”
    • “Limited weapon presentation, clunky rolling, and poor parry mechanics drag things down.”
    • “Its strengths lie in its clear direction and incremental improvements, while its weaknesses stem from its limited scope and adherence to rigid mechanics.”
  • music

    6 mentions Positive Neutral Negative

    The music is consistently praised for its epic, atmospheric, and fitting soundtrack that enhances the game's tone without overpowering it. While some find it slightly weaker than the first game, the overall sound design is well-received and complements the immersive experience.

    • “The soundtrack complements the experience with fitting, atmospheric tracks that reinforce the tone without becoming a focal point.”
    • “Great art and music (slightly weaker than the first game imo), the new 3D-sprites look great and are very well animated, the level design is solid and the bosses are much better than those in the first game.”
    • “The visuals here are pretty grim, the music epic, the bosses are interesting and are usually a matter of figuring out a pattern more than reflexes, which I appreciate.”
  • stability

    6 mentions Positive Neutral Negative

    The game suffers from frequent bugs and glitches, including freezes in certain areas, which significantly disrupt the gameplay experience. While the core game is enjoyable, its stability issues may frustrate many players, and waiting for patches is advisable.

    • “I probably had around 20 glitches with about 150 instances of those glitches by the time I finished the game, so not something many will tolerate.”
    • “The game freezes in some areas when you first enter them.”
    • “I have tried this game quickly and found it to be really buggy/glitchy, like a lot from the start.”
  • optimization

    2 mentions Positive Neutral Negative

    The optimization is widely criticized for poor performance and lack of adjustable settings, offering players no control to improve gameplay smoothness.

    • “There are literally no options to adjust the settings, so I have no idea why the performance is so poor.”
    • “The optimization is terrible.”
  • atmosphere

    2 mentions Positive Neutral Negative

    The atmosphere is praised for its fitting, atmospheric soundtrack that enhances the tone without overpowering it, successfully creating a desolated, immersive world reminiscent of titles like Conan and Slain, though some users wished for a heavier metal music influence.

    • “The soundtrack complements the experience with fitting, atmospheric tracks that reinforce the tone without becoming a focal point.”
    • “It very much feels like it's going for that desolated Conan feel for the world-building, actually reminded me of Slain, if only it had some metal music, but instead going for some atmospheric beats.”
  • grinding

    1 mentions Positive Neutral Negative

    Grinding is unnecessary in this game since there are no character level-ups, eliminating the need to repeatedly defeat enemies for experience.

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Frequently Asked Questions

Beholgar 2 is a hack and slash game with fantasy and dark fantasy themes.

Beholgar 2 is available on PC and Windows.

Beholgar 2 was released on December 1, 2025.

Beholgar 2 was developed by Serkan Bakar.

Beholgar 2 has received mostly positive reviews from players. Most players liked Beholgar 2 for its graphics but disliked it for its story.

Beholgar 2 is a single player game.

Similar games include Beholgar, Moonscars, MindSeize, ReSetna, FOX n FORESTS and others.