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About Becoming Saint

Becoming Saint is a single player tactical management game with medieval and historical themes. It was developed by Open Lab Games and was released on July 15, 2025. It received mostly positive reviews from players.

Choose your doctrine and preach across medieval Italy in this real-time strategy roguelike. Gather your diverse cast of followers, venture out to convince and convert new believers, conquer towns, and strive to become a saint in your lifetime — or die trying.

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Games Like Becoming Saint

Looking for games like Becoming Saint? Here are top tactical management recommendations with a medieval and historical focus, selected from player-similarity data — start with Godhood, Plebby Quest: The Crusades or Old World.

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Reviews

69%Audience ScoreBased on 58 reviews
humor7 positive mentions
grinding1 negative mentions

  • Unique and original concept blending historical satire, roguelike elements, and ideological strategy that offers a refreshing alternative to traditional strategy games.
  • Charming and visually appealing art style combined with a fitting medieval soundtrack that complements the game's atmosphere and humor.
  • Strong replay value through experimenting with different doctrines, follower combinations, and branching narrative events that dynamically influence each playthrough.
  • Combat system is often clunky, frustrating, and simplistic with poor AI and unintuitive mechanics, leading many players to rely on autoplayer mode which reduces engagement.
  • Game economy suffers from balancing issues, especially the mandatory food (bread) management that forces players into unintuitive and punishing strategies like intentional losses to avoid starvation.
  • Lack of clear tutorials and explanations of core mechanics and win conditions causes confusion and can lead to player frustration; the UI and pacing have annoying delays.
  • gameplay

    31 mentions Positive Neutral Negative
    10% positive mentions, 80% neutral mentions, 10% negative mentions

    The gameplay of Becoming Saint offers a unique blend of strategic, tactical, and management elements with a roguelike and historical satire twist, but many find it simplistic, repetitive, and lacking depth in both combat and economic mechanics. While the religion crafting and ideological choices add charm and humor, they have minimal impact on gameplay, leading to a somewhat tedious loop that may appeal more to players who appreciate its thematic references than to those seeking complex strategy or management. Overall, it provides an entertaining but shallow experience that may not sustain long-term engagement without further feature additions.

    • “Becoming Saint, developed by Open Lab Games and published by Firesquid and 2P Games, is an unconventional strategy game that blends historical themes with roguelike structure and tactical gameplay.”
    • “This unusual premise immediately distinguishes it from most strategy games, offering a blend of historical satire, tactical encounters, and narrative decision-making that creates a surprisingly unique gameplay experience.”
    • “The game incorporates elements of real-time tactics and autobattler mechanics, meaning that positioning, unit composition, and timing all influence the outcome of these ideological clashes.”
    • “The religion crafting mechanic is less of a mechanic and more of a rote personality test, affecting nothing and being the rare spark of humor in an otherwise bland and tedious game.”
    • “However, Becoming Saint's blending of genres creates a game that's frustrating in its simplicity, annoying in its combat mechanics, baffling in its lack of management ability, and ultimately, just boring.”
    • “The translations are very rough around the edges, and the gameplay has very little long-term depth to it.”
  • humor

    7 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is described as bold, quirky, and genuinely funny, adding a unique charm to the gameplay. Players appreciate its blend of wit and personality, making the experience entertaining despite some simple or repetitive mechanics. Overall, the humor is considered a highlight that enhances the game's appeal.

    • “It's like Into the Breach met Crusader Kings and decided to be funny.”
    • “A little strange, a little funny, and totally worth the time.”
    • “Bold, funny & visually gorgeous!”
  • replayability

    5 mentions Positive Neutral Negative
    60% positive mentions, 0% neutral mentions, 40% negative mentions

    The game offers moderate replayability driven by its originality and distinctive theme, encouraging experimentation and trying different leader styles. However, its relatively shallow strategic depth and focused scope may limit long-term replay value for some players. Overall, it provides a memorable experience but may not sustain extensive repeated play.

    • “This repeated cycle of experimentation gives the game strong replay value despite its relatively focused scope.”
    • “While its systems may not match the depth of large-scale strategy epics, its originality, replayability, and distinctive theme make it a memorable experience for players looking for something outside the conventional strategy formula.”
    • “Game is short but there is some replay value in exploring the personality test.”
    • “A fun little game with a shallow amount of viable strategy and not much replay value, instead leaning more towards what simply works and with minimal deviation.”
    • “Doesn't seem to be a ton of replay value unless you really want to try being a different kind of leader.”
  • story

    5 mentions Positive Neutral Negative
    60% positive mentions, 40% neutral mentions, 0% negative mentions

    The game's story is dynamically generated, offering unique, morally complex scenarios with each playthrough that explore themes of influence, belief, and ambition. Its narrative depth and faction diversity create an immersive experience, despite modest graphics and occasional overly automated battles. Overall, the story-driven gameplay remains engaging and fresh.

    • “As players move between cities and regions, they encounter story-driven situations that present moral choices or political dilemmas.”
    • “Because these narrative moments are dynamically generated rather than fixed, each playthrough develops its own sequence of events, turning the game into a constantly evolving story about influence, belief, and ambition.”
    • “Awesome story generator; it is really immersive.”
  • music

    5 mentions Positive Neutral Negative
    60% positive mentions, 40% neutral mentions, 0% negative mentions

    The music is praised for its atmospheric and pleasant medieval-inspired soundtrack that enhances the game's setting and presentation. While generally well-received, some users desire more variety and thematic integration within the audio. Overall, the sound design contributes positively to the game's charming and immersive experience.

    • “The audio design complements the setting with atmospheric music that evokes the medieval era while maintaining a subtle sense of tension.”
    • “Wonderful presentation, art and music.”
    • “Nice art style and music, the presentation is quite charming.”
  • graphics

    4 mentions Positive Neutral Negative
    75% positive mentions, 25% neutral mentions, 0% negative mentions

    The graphics feature a charming, simplified comic-style art that effectively supports the game's themes and adds humor to the experience. While modest compared to major strategy titles, the visual style is praised for its appeal and thematic coherence, complemented by pleasant music. Some players would appreciate more variety and deeper integration of thematic elements in the audio.

    • “While the graphics are relatively modest compared to large strategy productions, the artistic style effectively supports the game’s themes and helps convey the strange mixture of devotion, ambition, and opportunism that defines the player’s quest for sainthood.”
    • “If you like adorable, gorgeous, simplified comic-style graphics...”
    • “Nice art style and music, the presentation is quite charming.”
  • atmosphere

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game’s atmosphere is strongly enhanced by its historical medieval setting, complemented by atmospheric music that effectively evokes the era while adding a subtle tension.

    • “The historical setting contributes significantly to the game’s atmosphere.”
    • “The audio design complements the setting with atmospheric music that evokes the medieval era while maintaining a subtle sense of tension.”
  • grinding

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is seen as tedious and bland, with mechanics like religion crafting feeling more like meaningless tasks rather than engaging features, offering little impact beyond occasional humor.

  • stability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game experiences freezing issues during the save process, particularly when a map appears after winning a town and choosing a regula. This causes the mouse to become unresponsive in fullscreen mode, leading to a clunky and confusing experience.

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Frequently Asked Questions

Becoming Saint is a tactical management game with medieval and historical themes. Common tags for Becoming Saint include politics, indie, war, cute, resource management and others.

Becoming Saint is available on PC, Mac OS, Steam Deck, Windows and others.

Becoming Saint was released on July 15, 2025.

Becoming Saint was developed by Open Lab Games.

Becoming Saint has received mostly positive reviews from players. Most players liked Becoming Saint for its humor but disliked it for its gameplay.

Becoming Saint is a single player game.

Similar games include Godhood, Plebby Quest: The Crusades, Old World, Gloria Victis: Siege, The King is Watching and others.