Skip to main content

Becoming Saint

Becoming Saint Game Cover
75%Game Brain Score
humor, graphics
gameplay, music
75% User Score Based on 52 reviews

Platforms

LinuxPCMac OSSteam DeckWindows
Becoming Saint Game Cover

About

Becoming Saint is a single player real-time strategy game with a historical theme. It was developed by Open Lab Games and was released on July 15, 2025. It received mostly positive reviews from players.

In "Becoming Saint," lead your fervent followers in real-time medieval battles to conquer city-states and achieve Sainthood. Strategically recruit from 16 unique units with distinct strengths and abilities, harness terrain advantages, and wield Saintly powers to bless allies and curse enemies. Shape your creed through impactful choices affecting your political and spiritual path.

Skip User Reviews

75%
Audience ScoreBased on 52 reviews
humor6 positive mentions
replayability3 negative mentions

  • The game features charming graphics, a humorous narrative, and a unique premise of cult-building in medieval Italy.
  • The gameplay loop, while simple, is engaging and offers moments of satisfaction when successfully converting towns and managing followers.
  • The game is enjoyable for short play sessions and has a lighthearted tone that appeals to players looking for a casual experience.
  • The combat mechanics are clunky and frustrating, with units often failing to respond to commands, leading to a lack of control during battles.
  • The game suffers from a lack of depth and variety, making it feel repetitive and limiting long-term replay value.
  • There is insufficient tutorial support, leaving players confused about mechanics and objectives, which detracts from the overall experience.
  • gameplay
    23 mentions Positive Neutral Negative

    The gameplay of "Become Saint" is characterized by a blend of strategic, tactical, and management elements, but many players find it overly simplistic and repetitive, lacking depth for long-term engagement. While the concept of shaping a religion is intriguing, the mechanics feel basic and do not significantly alter the gameplay loop, leading to a frustrating experience for some. Overall, the game offers a niche appeal with humorous elements, but many players feel it requires additional features to enhance replayability and complexity.

    • “While becoming saint is not, nor does it aspire to be, a 4X like Crusader Kings, its gameplay consists of a combination of strategic play, tactical play, and management.”
    • “The gameplay loop is as follows: create rules -> gather new followers -> march on a town -> convert town -> consequences -> and back to create rules.”
    • “Played the demo, liked the mechanics and how the different choices changed your personality type, bought the game, converted about 14 cathedrals, and became pope. Life is good!”
    • “I would like to give Become Saint higher praise for its charm, but the game's mechanics are too obtuse for me to give it a recommendation.”
    • “Overall, the idea of shaping a religion is fun, although I'd like to see some more effects rather than just ±units. The gameplay loop seems a bit simple; I was hoping for a few more events to respond to. I got to the point where I'm just converting places until the map is all converted, the only challenge being pathing and the random critical hits.”
    • “However, Become Saint's blending of genres creates a game that's frustrating in its simplicity, annoying in its combat mechanics, baffling in its lack of management ability, and ultimately, just boring.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is described as quirky and engaging, blending elements of strategy with comedic scenarios involving a diverse cast of characters. Players find the humor to be a standout feature, enhancing the overall experience and making the gameplay enjoyable and memorable. The combination of absurd situations and witty dialogue contributes to a visually appealing and entertaining adventure.

    • “It's like Into the Breach met Crusader Kings and decided to be funny.”
    • “A little strange, a little funny, and totally worth the time.”
    • “Take Bad North, add tons of humor, personality tests, and more management, and you have Becoming Saint!”
  • music
    4 mentions Positive Neutral Negative

    The music in the game is generally praised for being pleasant and charming, contributing positively to the overall presentation. However, some users express a desire for more variety and thematic integration, particularly with elements like religion and ethics. Overall, the soundtrack is highlighted as a standout feature, enhancing the game's appeal.

    • “Wonderful presentation, art, and music.”
    • “Banger soundtrack, cursed choices, pixel sinners.”
    • “Nice art style and music; the presentation is quite charming.”
    • “The soundtrack is a banger, but the choices of tracks are cursed and feel like a sin against the game's atmosphere.”
    • “The music is catchy, but the selection feels out of place and detracts from the overall experience.”
    • “While the soundtrack has some great moments, the inconsistent choices leave much to be desired.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers limited replayability, primarily due to its shallow strategic depth and short length. While players may find some value in experimenting with different leadership styles or exploring the personality test, overall, the incentive to replay is minimal.

    • “A fun little game with a shallow amount of viable strategy and not much replay value, instead leaning more towards what simply works with minimal deviation.”
    • “Doesn't seem to be a ton of replay value unless you really want to try being a different kind of leader.”
    • “Game is short, but there is some replay value in exploring the personality test.”
  • graphics
    3 mentions Positive Neutral Negative

    The graphics are praised for their charming, comic-style aesthetic, with users finding the units amusing and the overall presentation visually appealing. While the music complements the graphics well, some players desire more variety in the audio to enhance the experience further.

    • “On the positive side, the graphics are really nice, the units are hilarious, and the music is pleasant. I'd also enjoy a bit more variety in that area as well; maybe weave the religious themes into the audio theme somehow!”
    • “If you like adorable, gorgeous, simplified comic-style graphics...”
    • “Nice art style and music; the presentation is quite charming.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and unengaging, with mechanics like religion crafting feeling more like a personality test than a meaningful gameplay element, contributing little to the overall experience.

    • “The crafting mechanic feels more like a rote personality test than an engaging gameplay feature, affecting nothing and providing only a rare spark of humor in an otherwise bland and tedious game.”
    • “Grinding in this game is a mind-numbing experience that detracts from any enjoyment I could have had.”
    • “The repetitive nature of grinding makes it feel like a chore rather than a rewarding part of the game.”
  • story
    3 mentions Positive Neutral Negative

    The game's storytelling and diverse factions provide an immersive experience, despite some battles feeling overly automated. Players appreciate the engaging narrative, which acts as a strong driving force throughout the gameplay.

    • “The storytelling and faction variety keep it fresh, even if some battles feel too automated.”
    • “It's an awesome story generator; it is really immersive.”
    • “The story feels disjointed and lacks a coherent narrative arc.”
    • “Character development is shallow, making it hard to connect with anyone.”
    • “The plot twists are predictable and fail to deliver any real surprises.”
  • stability
    1 mentions Positive Neutral Negative

    Users report stability issues, particularly noting that the game freezes mouse movement during save sequences after winning a town, leading to a clunky and confusing experience.

    • “After winning a town and choosing a regular, a map shows up 'showcasing' what happened. When it saves, the game freezes my mouse movement (fullscreen), which feels super clunky and confusing.”
Skip Game Offers

Buy Becoming Saint

Skip Videos

Videos

Skip Games Like Becoming Saint

Games Like Becoming Saint

Godhood Image
Plebby Quest: The Crusades Image
Old World Image
Battle Brothers Image
Inkulinati Image
Skip FAQs

Frequently Asked Questions

Becoming Saint is a real-time strategy game with historical theme.

Becoming Saint is available on PC, Mac OS, Steam Deck, Windows and others.

Becoming Saint was released on July 15, 2025.

Becoming Saint was developed by Open Lab Games.

Becoming Saint has received mostly positive reviews from players. Most players liked this game for its humor but disliked it for its gameplay.

Becoming Saint is a single player game.

Similar games include Godhood, Plebby Quest: The Crusades, Old World, Battle Brothers, Inkulinati and others.