- July 15, 2025
- Open Lab Games
Becoming Saint
Platforms
About
Becoming Saint is a single player real-time strategy game with a historical theme. It was developed by Open Lab Games and was released on July 15, 2025. It received mostly positive reviews from players.
In "Becoming Saint," lead your fervent followers in real-time medieval battles to conquer city-states and achieve Sainthood. Strategically recruit from 16 unique units with distinct strengths and abilities, harness terrain advantages, and wield Saintly powers to bless allies and curse enemies. Shape your creed through impactful choices affecting your political and spiritual path.











- The game features charming graphics, a humorous narrative, and a unique premise of cult-building in medieval Italy.
- The gameplay loop, while simple, is engaging and offers moments of satisfaction when successfully converting towns and managing followers.
- The game is enjoyable for short play sessions and has a lighthearted tone that appeals to players looking for a casual experience.
- The combat mechanics are clunky and frustrating, with units often failing to respond to commands, leading to a lack of control during battles.
- The game suffers from a lack of depth and variety, making it feel repetitive and limiting long-term replay value.
- There is insufficient tutorial support, leaving players confused about mechanics and objectives, which detracts from the overall experience.
- gameplay23 mentions Positive Neutral Negative
The gameplay of "Become Saint" is characterized by a blend of strategic, tactical, and management elements, but many players find it overly simplistic and repetitive, lacking depth for long-term engagement. While the concept of shaping a religion is intriguing, the mechanics feel basic and do not significantly alter the gameplay loop, leading to a frustrating experience for some. Overall, the game offers a niche appeal with humorous elements, but many players feel it requires additional features to enhance replayability and complexity.
“While becoming saint is not, nor does it aspire to be, a 4X like Crusader Kings, its gameplay consists of a combination of strategic play, tactical play, and management.”
“The gameplay loop is as follows: create rules -> gather new followers -> march on a town -> convert town -> consequences -> and back to create rules.”
“Played the demo, liked the mechanics and how the different choices changed your personality type, bought the game, converted about 14 cathedrals, and became pope. Life is good!”
“I would like to give Become Saint higher praise for its charm, but the game's mechanics are too obtuse for me to give it a recommendation.”
“Overall, the idea of shaping a religion is fun, although I'd like to see some more effects rather than just ±units. The gameplay loop seems a bit simple; I was hoping for a few more events to respond to. I got to the point where I'm just converting places until the map is all converted, the only challenge being pathing and the random critical hits.”
“However, Become Saint's blending of genres creates a game that's frustrating in its simplicity, annoying in its combat mechanics, baffling in its lack of management ability, and ultimately, just boring.”
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Frequently Asked Questions
Becoming Saint is a real-time strategy game with historical theme.
Becoming Saint is available on PC, Mac OS, Steam Deck, Windows and others.
Becoming Saint was released on July 15, 2025.
Becoming Saint was developed by Open Lab Games.
Becoming Saint has received mostly positive reviews from players. Most players liked this game for its humor but disliked it for its gameplay.
Becoming Saint is a single player game.
Similar games include Godhood, Plebby Quest: The Crusades, Old World, Battle Brothers, Inkulinati and others.





