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Beasts of Burden

79%Game Brain Score
story, graphics
gameplay, monetization
79% User Score Based on 207 reviews

Platforms

PCWindows

About

"Beasts of Burden" is a horror RPG with old-school combat and intricate puzzles, set in a Gameboy Advanced-inspired world. The game promises a dark twist on a classic childhood game, with a mysterious curse to uncover and a hidden ARG to solve. Brace yourself for disturbing events and thought-provoking challenges.

Beasts of Burden screenshot
Beasts of Burden screenshot
Beasts of Burden screenshot
Beasts of Burden screenshot
Beasts of Burden screenshot
Beasts of Burden screenshot
Beasts of Burden screenshot
Beasts of Burden screenshot
Beasts of Burden screenshot
Beasts of Burden screenshot

79%
Audience ScoreBased on 207 reviews
story8 positive mentions
gameplay4 negative mentions

  • The game has a fun concept and evokes nostalgia for old Pokemon creepypastas, providing some genuinely unsettling moments.
  • Despite its flaws, the game shows potential and passion from the developers, making it an interesting experience for horror fans.
  • It's a free game that offers a short but engaging experience, with some players appreciating the unique twists and dark themes.
  • The gameplay is repetitive and lacks direction, often leading to tedious experiences as players navigate the same areas multiple times.
  • The sound design is problematic, with loud jump scares that can be jarring and detract from the overall experience.
  • The narrative is vague and poorly executed, leaving players confused about the story and character motivations.
  • story
    37 mentions Positive Neutral Negative

    The story is often described as vague and complex, primarily conveyed through generic jumpscares, with a central theme suggesting the main character's troubled past. Many reviewers express a desire for a more developed narrative and lore, as the repetitive gameplay lacks meaningful context. While some appreciate the potential for a compelling horror story, they hope for improvements in clarity and depth in future updates or sequels.

    • “Great story, a couple of bugs with not loading, but going back to the menu and back into the game begins working again. Can't wait to see more of what they have to bring.”
    • “Astonishing storytelling.”
    • “Fantastic setting, plot, and characterization - easy to see why it won the Eisners.”
    • “The story is vague and told mostly through generic jumpscares, but we can assume the main character killed somebody in the past.”
    • “It's understandable from a gamer's point of view that this game needs more of a story/lore rather than going through a repeat of the same area over and over. True, the view does change after each repeat, but there's no reason or meaning to why the player is going through the same 'limbo' repeats every time.”
    • “The story is a bit hard to understand, and it could use a bit of polish generally, but if you're looking for a decently short Pokémon-styled horror game after being disappointed by Evertale, you won't be too disappointed with this.”
  • gameplay
    26 mentions Positive Neutral Negative

    The gameplay is criticized for being overly short, with a duration of only about 30 minutes, and lacking depth, as it primarily involves linear movement and command selection during battles. Players find it repetitive and suggest that a longer playtime, more interactive mechanics like monster-catching, and varied events could enhance the overall experience. While the game has potential, particularly in its horror elements, the current gameplay structure detracts from its enjoyment.

    • “The gameplay is quite linear, focusing on moving around and choosing commands during fights. This design choice serves to progress the story, which gradually becomes creepier as it unfolds.”
    • “Overall, I think this game has potential (horror in RPG games is severely underutilized), but the experience is somewhat diminished by a lack of interesting gameplay, leading to a bit of repetition.”
    • “As someone who has tried making their own game, I understand that a longer gameplay length can be challenging, but extending it to around 10-20 hours would greatly enhance the story, characters, and overall enjoyment.”
    • “The gameplay is incredibly repetitive, making half the gameplay very boring.”
    • “There isn't much in terms of gameplay besides moving around and choosing commands during fights, as the game is very linear, even during fights.”
    • “The gameplay length is only about 30 minutes, which is rather short. Although the game doesn't need to be a 200-hour grind, something more around 10 to 20 hours would be nice for the story, characters, and overall enjoyment.”
  • graphics
    21 mentions Positive Neutral Negative

    The graphics of the game are praised for their effective creepy visuals and unique aesthetic clashing, which some players found engaging despite being potentially unintentional. The art style, particularly that of Jill Thompson, is highlighted for its beauty and ability to enhance the storytelling, creating a memorable atmosphere. Overall, while the graphics contribute positively to the experience, some players noted that the game can feel overly long and repetitive.

    • “The artwork by Jill Thompson adds so much to the atmosphere of the stories; her watercolor work is gorgeous.”
    • “The characterization is perfect and the artwork is awesome!”
    • “Also, while the creepy visuals and scares were effective enough, I'm still left wondering what actually happened.”
    • “Be warned, although there is a large 'cutesy' factor to the artwork, the stories are anything but, and some will truly tug at your heartstrings.”
    • “If you like the whole 'cursed nostalgic video game' aesthetic, or like creepy mysteries to solve, this may be right up your alley!”
  • monetization
    16 mentions Positive Neutral Negative

    The monetization aspect of the game is not explicitly discussed, but the reviews suggest that it is a free game that attempts to capitalize on the intrigue generated by evertale's ads. While the game shows potential and creativity, it lacks the polish and depth needed to fully realize its concept, leaving players feeling that it falls short of the expectations set by the ads. Overall, the game is seen as a promising first project that could benefit from further development and investment.

    • “This definitely tries to fill in the gap that Evertale's ads left behind, it just feels empty, and the idea of a Pokémon psychological horror game where 'you are the monster' is honestly a great idea, it just doesn't seem to have enough effort put into it this time.”
    • “Tldr; this game acts like it'll make the Evertale ads real but instead chooses to be a bland creepypasta game.”
    • “With enough time, resources, and TLC, I could see this turning into the game that those creepy Evertale ads promised but never delivered.”
  • music
    12 mentions Positive Neutral Negative

    The music in the game is generally praised for being well-suited to the atmosphere, enhancing the overall experience without needing changes. However, some players found the sound effects, particularly the screams, to be excessively loud, detracting from the enjoyment. Overall, the soundtrack contributes positively to the game's ambiance, despite some minor audio balance issues.

    • “The music is spot on, doesn't need any changing.”
    • “On the one hand, the art and soundtrack are nice and there are probably some neat secrets you could find if you were more dedicated than me.”
    • “This took me about 40 minutes to play and I thought it was a great little experience - maybe I'm a little soft, but I liked the cheap jumpscares, music, environment, the little 'twists', and to be honest, the spelling and grammar errors add a little extra uncanny feeling :)”
    • “My only criticism is that the screams were too loud, the Ariff scream in particular. I had the max volume turned down to 10% and then music and SFX turned down a further 50%, and yet it felt like the head popping scene in 'Scanners' when it happened the first time.”
    • “For example, when your beast kills the opposing beast for the first time, there's a wet, crunchy hit sound, and the music cuts out.”
  • emotional
    8 mentions Positive Neutral Negative

    The game is noted for its dark and emotional tone, effectively blending unsettling sound design with moments of genuine fear and humor. While the premise of Pokémon causing harm isn't entirely original, it evokes strong feelings through its artwork and character development, transitioning from a whimsical narrative to a horror-tinged adventure. Overall, players find it surprisingly emotional for a story centered around animals.

    • “The game is dark and emotional.”
    • “Some truly scary and emotional moments, with good artwork and characters and some humor mixed in.”
    • “It’s more emotional than I would have thought possible from a comic book about animals.”
  • humor
    8 mentions Positive Neutral Negative

    The humor in the game is described as a blend of spooky and funny, appealing particularly to younger audiences and pet lovers through realistic animal expressions. While some find the humor cliché and lacking uniqueness, others appreciate its integration with emotional and dramatic moments, making it a memorable experience. Overall, it offers a mix of lightheartedness amidst darker themes, catering to a diverse range of tastes.

    • “This showcases his writing ability in a new way for me and it hits good - humorous, spooky, scary.”
    • “The imagery is realistic without jettisoning expressions like that CGI Lion King remake, and if the written humor isn't your cup of tea, then the pleasantly realistic yet humorous expressions the animals pull should still be enough to tickle your funny bone - especially if you have pets of your own and have seen the range of expression they're capable of.”
    • “It's a fine blend of humor, drama, and horror.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious, often feeling that the repetitive tasks and resets offer little reward for the time invested. Many express frustration with the lack of meaningful progression, leading to a reluctance to replay the game for additional content.

    • “After a single play-through (that took over half an hour), I honestly didn't want to go through all that again to discover the secrets, as it felt tedious to repeat things over and over again with little pay-off.”
    • “That said, just a bit of constructive criticism: sometimes the amount that you had to just keep walking up and getting reset felt very tedious.”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability is hindered by occasional glitches, particularly during critical scenes where text boxes can freeze, preventing progress without restarting the game. While Unity is praised as a solid engine, some users suggest that alternatives like RPG Maker may better suit the classic RPG theme and reduce such issues.

    • “At the final scene when you walk near the rival, sometimes the text box freezes and everything freezes, and you can't progress without exiting and re-entering it.”
    • “The engine, Unity, is a great engine, but if you want to do a sequel, I recommend getting something like RPG Maker. It really fits with the theme of a classic RPG and has good support for inventory systems, text boxes, and sprites, so that some unintended glitches don't occur.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game's atmosphere is heavily reliant on jumpscares, which some players feel detracts from the overall horror experience, while the use of a reddish hue and impactful ending moments contribute to the tension. Additionally, the artwork by Jill Thompson enhances the atmosphere with its beautiful watercolor style, adding depth to the storytelling.

    • “The artwork by Jill Thompson adds so much to the atmosphere of the stories; her watercolor work is gorgeous.”
    • “As for the horror aspect, this game relies way too much on jumpscares, as that is the primary form of horror that this game uses, other than turning the atmosphere reddish and what happens at the end.”
  • character development
    1 mentions Positive Neutral Negative

    Character development in this graphic work is exceptional, featuring a diverse cast of memorable characters, each with distinct traits and compelling backstories, from a conflicted orphan to a loyal ace and a redeeming figure, all contributing to a rich narrative experience.

    • “The character development in this graphic work is second to none. From the conflicted orphan to the ever-loyal and vicious ace, the redeeming rex, the snarky pugs, and all the gang, every single character in this series is memorable.”

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