- December 5, 2016
- Fazan
- 2h median play time
Beastiarium
Platforms
About
"Beastiarium is a Horror Action game set in a single-player underground world, taking place in Petersburg of the early 20th century. One hundred years after the monsters' invasion, survivors were forced to move underground and build a new world, full of secrets and unique monster species. With only 2 hours to beat, plunge into this plot-driven quest with action-horror elements and uncover the truth behind the monsters' infiltration."
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- The game features nice level design and a decent soundtrack that enhances the experience.
- Some players found the atmosphere engaging and appreciated the variety in gameplay, despite its short length.
- The graphics are visually appealing, and there are moments of creativity in puzzle design that some players enjoyed.
- The game is very short, lasting only 1 to 2 hours, which many players felt did not justify the price.
- There are significant issues with voice acting and dialogue quality, which detracted from the overall experience.
- The gameplay is often described as confusing and linear, with simplistic puzzles that lack depth and a compelling story.
story
28 mentions Positive Neutral NegativeThe game's story is widely criticized for being non-existent, linear, and poorly executed, with players noting a lack of depth, side quests, and engaging narratives. The voice acting is described as terrible, detracting from any potential immersion, and the overall experience feels empty and devoid of purpose. Despite promises of a complex plot, the actual storytelling is vague and fails to deliver any meaningful content, leaving players disappointed.
“Another analogy is watching Harry Potter or Lord of the Rings, a complex winding story having its own universe and mythos, but coming in to a random part and just watching a bit until some climax.”
“The story is kept deliberately vague.”
“Very good story!”
“There are no secrets, no sidequests, no story, and the entirety of the game is as linear as a game can be.”
“In-game, there are only a handful of narratives, none of which amount to much from a storytelling aspect.”
“All of the puzzle elements found in this game have been done to the point of exhaustion in other titles, and given the lack of story, or any real presentation that conveys a sense of purpose, the overall experience here just feels empty and void.”