- February 14, 2024
- Renegade Sector Games
Be Not Afraid, But Run
71%Game Brain Score
music, graphics
gameplay
100% User Score 22 reviews
Platforms
About
"Be Not Afraid, But Run" is an intense endless runner game, where you must face an infinite number of angels while running and gunning your way to survival. Compete on online leaderboards to see who can survive the longest in this challenging and polluted world. With the odds stacked against you, can you make it through the treacherous path and become the legend of the Endless Runner?
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Audience ScoreBased on 22 reviews
music1 positive mentions
gameplay2 negative mentions
- The game features a unique mechanic of constantly running forward while dodging, which adds an interesting twist to the gameplay.
- It has a fun and fast-paced design, making it easy to pick up and play for short sessions.
- The graphics are creative and the enemies are unique, contributing to an enjoyable visual experience.
- The game is relatively short and lacks variety in weapons and enemy colors, which can feel repetitive.
- Sound effects can be grating, and the initial enemies are trivial, leading to a slow start before more challenging content appears.
- There are no achievements, which may detract from the overall experience for players seeking more goals.
gameplay
4 mentions Positive Neutral NegativeThe gameplay features a unique mechanic where players continuously run forward while controlling dodging directions, but many reviewers feel that the shooting mechanics are repetitive and reminiscent of previous titles in the series. There is a desire for more variety and innovation beyond the core design.
“The game mechanic of constantly running forwards only to control the direction you are dodging, or side to side is a unique idea; I wish they branched off this more instead of keeping it as the whole game design.”
“The shooting mechanic seems like it was ripped from all their previous games, being the same gun.”
“The game mechanic of constantly running forwards only to control the direction you are dodging, or side to side, is a unique idea. I wish they branched off this more instead of keeping it as the whole game design.”