Battles&Balances
- November 27, 2018
- No Time To Play
![Battles&Balances Game Cover](https://gamebrain.co/img/880/battles_balances_notimetoplay_2018_1_xl.png)
![](https://gamebrain.co/img/881/battles_balances_notimetoplay_2018_2_xl.png)
![](https://gamebrain.co/img/882/battles_balances_notimetoplay_2018_3_xl.png)
![](https://gamebrain.co/img/881/battles_balances_notimetoplay_2018_2_xl.png)
Designing a computer roleplaying game is a lot like preparing an adventure for your real-life gaming group, except you won't be there to game master in person. You have to send a computer program instead, and it's just not the same. A machine can't tell if the players are having fun. It can't make a monster weaker on the fly if they're having trouble, or fudge a roll of the dice to prevent frustra…