Battles&Balances

Battles&Balances Game Cover

Designing a computer roleplaying game is a lot like preparing an adventure for your real-life gaming group, except you won't be there to game master in person. You have to send a computer program instead, and it's just not the same. A machine can't tell if the players are having fun. It can't make a monster weaker on the fly if they're having trouble, or fudge a roll of the dice to prevent frustra…

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