Battlemage: Magic by Mail
- August 12, 2021
- Choice of Games
In "Battlemage: Magic by Mail," a 168,000-word interactive novel, you become an aspiring battlemage after receiving a magical qualification by mail. Navigate your way through elementalism, illusion, healing, and necromancy while working as a squire. Your choices can lead you to win tournaments, gain royal favor, or even seize power for yourself.
Reviews
- The game offers extensive character customization options, including appearance, sexuality, and magic types, which can affect the story's outcomes.
- The writing is generally well-crafted with minimal grammar mistakes, and the world-building is reasonably solid.
- Players can experience multiple endings based on their choices, adding replayability to the game.
- The pacing of the story is rushed, particularly in the latter half, making it difficult for players to fully engage with the plot and character development.
- Certain magic schools, like necromancy, feel underwhelming and ineffective in combat, leading to frustration for players who invest in them.
- Many characters lack depth and substance, making it hard for players to form meaningful connections or feel invested in their relationships.
- story50 mentions
- 12 % positive mentions
- 82 % neutral mentions
- 6 % negative mentions
The story is generally considered good but suffers from rushed pacing, particularly in the latter half, leading to a lack of depth and memorable characters. Many players found the narrative structure basic and unsatisfying, with a feeling of being railroaded through plot points rather than experiencing a more organic progression. While some appreciated the clarity and coherence of the writing, the overall consensus suggests that the story could have benefited from more development and a less hurried approach.
“The romance itself wasn't of paramount importance but felt more like a process of choosing - a fact I liked and which moved away from the idea of adding romance to a story just for the sake of romance.”
“Overall, the story is easy to understand (I'm not from an English-speaking country).”
“I did not notice a single spelling mistake on two playthroughs, the story was coherent, and the game generally indicated reasonably well which skill would be used.”
“The pacing was fine up to the midpoint of the story, but after that, we rush over through the introduction of new characters, the climax, and three obvious 'plot twists', like we are just teleporting from one scene to the next quickly without letting anything sink in.”
“The story felt both rushed and railroaded.”
“I expected more out of this to the point I had this game on my wishlist, only to be disappointed by the usual contrived and forced leftist propaganda paraded all around in a half-baked story that could have been much better with poor use of stats.”