- November 25, 2014
- Fantasy Flight Games
BattleLore: Command
Platforms
About
"BattleLore: Command" is a turn-based strategy game set in a fantasy world. Players command armies and engage in battles, using cards to deploy troops and execute strategic moves. With a variety of units, spells, and abilities, players must outmaneuver and outfight their opponents to achieve victory. The game features both single-player and multiplayer modes, with various scenarios and a campaign to play through.





- Quick to learn and fun to play, with enjoyable campaigns and versus modes that replicate the board game experience well.
- The game features great graphics, solid UI, and excellent voice acting and music, enhancing the overall experience.
- It offers a decent adaptation of the original board game with interesting tactical gameplay and challenging scenarios.
- The game suffers from severe RNG issues, where the AI consistently rolls better than the player, leading to frustration and a feeling of imbalance.
- Many players find the campaign mode unbalanced, with some missions being too easy while others are nearly impossible, lacking a proper difficulty setting.
- The adaptation is criticized for being a poor port from mobile, with limited unit selection and gameplay that can feel slow and tedious.
story
41 mentions Positive Neutral NegativeThe story aspect of the game receives mixed reviews, with some players appreciating the simple yet engaging narrative and varied mission objectives, while others criticize the overall plot as uninteresting and poorly designed. Many find the campaign missions to be unbalanced, with a frustrating reliance on luck and difficulty spikes that detract from the experience. Despite some enjoyment in replaying missions, the repetitive nature and lack of compelling storytelling lead to a general sense of dissatisfaction among players.
“Love the storyline and the rich imagery.”
“On the 'silverloft' mission, it took me several attempts to win and thus the legendary battle of silverloft will long be remembered by those who fought it.”
“Another example of the above would be a mission I initially rolled my eyes at as I thought 'defending sheep' would be boring...not so!”
“Sadly, I don't see completing the story mode, though, since after the same mission 10 times, I just can't look at it anymore.”
“It is clearly poor design to try to create a challenge, and you'll find yourself restarting missions just two turns in after half your units are decimated with no casualties to them.”
“Game is too dependent on die rolls, and the difficulty of the missions in the campaign is not balanced properly.”