- September 16, 2022
- vano
- 6h median play time
BARK
Platforms
About
"BARK is a single-player action game providing 6 hours of playtime, classified as psychological/survival, stealth, horror. Players experience the world through the eyes of an abused dog, focusing on realism and emotion, with a high difficulty level to simulate the dog's struggles. The game encourages strategic thinking, planning, and emotional involvement in its sad and unfortunate narrative."









- The game offers a unique perspective by allowing players to experience the world through the eyes of a dog, which adds depth to the gameplay.
- The horror elements are well-executed, creating a tense atmosphere that effectively conveys the themes of anxiety and survival.
- The game has a solid length, providing 4-6 hours of gameplay with plenty of achievements to unlock, enhancing replay value.
- The gameplay can be frustratingly repetitive, with players often having to restart levels after being caught by enemies, leading to a tedious experience.
- There are numerous bugs and AI issues that can disrupt gameplay, such as enemies teleporting and mechanics not functioning as intended.
- The difficulty level is steep, which may deter casual gamers, as the game lacks sufficient guidance and can feel punishing at times.
- gameplay18 mentions Positive Neutral Negative
The gameplay is described as challenging yet initially enjoyable, with mechanics that are easy to grasp but become repetitive over time. Players noted a lack of incentive for replayability due to minimal rewards and frustrating AI behavior, leading to a sense of monotony and RNG-related frustrations. While the game offers a unique experience, many feel it falls short in execution, making it hard to recommend at its price point.
“It definitely is not an easy game by any means, but once I understood the mechanics, I had a blast.”
“I was very quickly grasping the mechanics as they're fairly easy to understand and follow, especially when going against the owner, as you can use your sense to see where he is heading and just follow behind him at a safe distance until he leaves.”
“Mechanics feel nice; you do sometimes get immersed and feel like you are in the skin of a dog with anxiety.”
“I won't be going over every chapter as it's the same thing over and over with some differences here and there, as even the 'lose control' mechanic barely came into play, nor was it a major threat whatsoever.”
“The main gameplay loop of farming points to get some slight stat increases almost felt pointless, as I felt no different than I did in the first chapter, especially towards the end, as you can use your sense to sprint and then sprint again once you run out of your senses bar.”
“The only issue is, the game doesn't give me enough reasoning for another playthrough, as after spending 3 hours doing the same mechanic with little reward besides some stat increases and possible other perks I haven't seen yet, I see no reason to go through it again; it doesn't hold my attention enough nor give incentive for me to replay it - there is no replay value; the points are not enough.”