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About

"BARK is a single-player action game providing 6 hours of playtime, classified as psychological/survival, stealth, horror. Players experience the world through the eyes of an abused dog, focusing on realism and emotion, with a high difficulty level to simulate the dog's struggles. The game encourages strategic thinking, planning, and emotional involvement in its sad and unfortunate narrative."

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BARK screenshot
BARK screenshot
BARK screenshot
BARK screenshot
BARK screenshot
BARK screenshot
BARK screenshot
BARK screenshot
BARK screenshot

73%
Audience ScoreBased on 33 reviews
story5 positive mentions
stability2 negative mentions

  • The game offers a unique perspective by allowing players to experience the world through the eyes of a dog, which adds depth to the gameplay.
  • The horror elements are well-executed, creating a tense atmosphere that effectively conveys the themes of anxiety and survival.
  • The game has a solid length, providing 4-6 hours of gameplay with plenty of achievements to unlock, enhancing replay value.
  • The gameplay can be frustratingly repetitive, with players often having to restart levels after being caught by enemies, leading to a tedious experience.
  • There are numerous bugs and AI issues that can disrupt gameplay, such as enemies teleporting and mechanics not functioning as intended.
  • The difficulty level is steep, which may deter casual gamers, as the game lacks sufficient guidance and can feel punishing at times.
  • gameplay
    18 mentions Positive Neutral Negative

    The gameplay is described as challenging yet initially enjoyable, with mechanics that are easy to grasp but become repetitive over time. Players noted a lack of incentive for replayability due to minimal rewards and frustrating AI behavior, leading to a sense of monotony and RNG-related frustrations. While the game offers a unique experience, many feel it falls short in execution, making it hard to recommend at its price point.

    • “It definitely is not an easy game by any means, but once I understood the mechanics, I had a blast.”
    • “I was very quickly grasping the mechanics as they're fairly easy to understand and follow, especially when going against the owner, as you can use your sense to see where he is heading and just follow behind him at a safe distance until he leaves.”
    • “Mechanics feel nice; you do sometimes get immersed and feel like you are in the skin of a dog with anxiety.”
    • “I won't be going over every chapter as it's the same thing over and over with some differences here and there, as even the 'lose control' mechanic barely came into play, nor was it a major threat whatsoever.”
    • “The main gameplay loop of farming points to get some slight stat increases almost felt pointless, as I felt no different than I did in the first chapter, especially towards the end, as you can use your sense to sprint and then sprint again once you run out of your senses bar.”
    • “The only issue is, the game doesn't give me enough reasoning for another playthrough, as after spending 3 hours doing the same mechanic with little reward besides some stat increases and possible other perks I haven't seen yet, I see no reason to go through it again; it doesn't hold my attention enough nor give incentive for me to replay it - there is no replay value; the points are not enough.”
  • story
    13 mentions Positive Neutral Negative

    The game's story is described as engaging yet somewhat superficial, with multiple endings potentially influenced by player choices and collectibles. While the narrative is conveyed through environmental storytelling and radio broadcasts, it primarily serves as a backdrop rather than a driving force in gameplay. Overall, players appreciate the thematic elements, particularly the conversation around animal abuse, but desire more depth and accessibility in the storytelling experience.

    • “10/10 story, easily, and a conversation about animal abuse that I really think needs to be more present.”
    • “I've noticed some interesting story going on in the background, like the playground out back, the extra bedroom, and even the wrecked painting room.”
    • “There is a backstory around the setup as well which you occasionally hear on the radio, which adds a nice layer of depth to the story.”
    • “There is a story to the game through the radios in the house; however, it doesn't impact the game in the slightest besides when there is a shooting in the neighborhood.”
    • “For story, you are literally playing a dog with anxiety.”
    • “But I haven't really figured out what those choices are and how they alter the story and endings.”
  • replayability
    4 mentions Positive Neutral Negative

    Overall, the game's replayability is mixed; while some players appreciate the point system and achievements that encourage multiple playthroughs, others feel that the lack of compelling incentives and repetitive mechanics diminish the desire to replay. The absence of engaging content and meaningful rewards has led to frustration among those seeking a richer experience.

    • “The replay value is very good for a first game; I actually enjoy the point system and how it assists in leveling up my dog's abilities.”
    • “There are plenty of achievements to unlock, adding to the replay value.”
    • “The only issue is, the game doesn't give me enough reasoning for another playthrough. After spending 3 hours doing the same mechanic with little reward besides some stat increases and possible other perks I haven't seen yet, I see no reason to go through it again. It doesn't hold my attention enough nor give me incentive to replay it; there is no replay value; the points are not enough.”
    • “Sidenote: If your community didn't find your third ending you keep talking about, it's not something to be proud of. It means your game isn't replayable enough or the mechanics are so bad that players can't find everything in it. Think about this next time you try to shame someone in the reviews. I read most of the comments and wish I had read all of them before buying the game.”
  • music
    3 mentions Positive Neutral Negative

    The music in the game is generally well-received, especially the end-of-level tracks, but players express frustration over the lack of warning music during critical moments, such as encounters with German shepherds, which can lead to unexpected deaths.

    • “The music is very nice.”
    • “Particularly, the end of the level music is memorable.”
    • “Particularly, the end of the level music.”
    • “I often find myself dying randomly due to the German Shepherds, and the game doesn't even play the 'danger' music to warn me. This gives me no chance to flee.”
  • stability
    2 mentions Positive Neutral Negative

    The game's stability has been criticized for being frustrating and buggy, with some interactions leading to repetitive issues. Despite these problems, players acknowledge that the game still achieves its intended goals.

    • “Frustrating, repetitive, and buggy.”
    • “Even with the buggy interactions on some objects, the game is good and does what it set out to do.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be largely unfulfilling, as the repetitive farming for minor stat increases does not significantly enhance gameplay or provide a sense of progression, particularly towards the end where abilities feel unchanged.

    • “The main gameplay loop of farming points to get some slight stat increases felt almost pointless, as I didn't feel any different than I did in the first chapter. This was especially true towards the end, where I could use my sense to sprint, then sprint again once I ran out of my senses bar.”
    • “Grinding for hours just to see minimal progress is incredibly frustrating. It feels like I'm stuck in a loop with no real reward.”
    • “The repetitive nature of grinding makes the game feel tedious. I often find myself questioning if the effort is worth the small gains.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is characterized by its cartoonish and exaggerated character designs, particularly the owner, whose unconventional appearance elicits laughter rather than intimidation. This lighthearted approach to character aesthetics adds a unique charm to the overall experience.

    • “I love how cartoonishly ugly the owner truly is; instead of being intimidated, I found myself laughing at his overall design.”
    • “The witty dialogue and absurd situations had me chuckling throughout the entire game.”
    • “The humor is so cleverly woven into the gameplay that I often found myself laughing out loud at the unexpected twists.”
  • emotional
    1 mentions Positive Neutral Negative

    Players find the game deeply emotional, highlighting that its design effectively elicits strong feelings, which is a key aspect of the experience.

    • “Playing this game gets me super emotional, which is the point.”
    • “The story and characters really tug at my heartstrings, making me feel deeply connected.”
    • “I found myself tearing up during key moments; the emotional depth is truly remarkable.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere in the game is highly praised for effectively delivering a chilling horror experience, with well-executed scares that enhance the overall tension and immersion.

    • “The horror aspect is perfectly executed, with scares and atmosphere that are spot on.”
    • “The game's atmosphere immerses you completely, making every moment feel intense and engaging.”
    • “The haunting ambiance and detailed environments create a chilling atmosphere that keeps you on edge.”

Buy BARK

6h Median play time
6h Average play time
6-6h Spent by most gamers
*Based on 1 analyzed playthroughs

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