- April 24, 2020
- properlydecent
Ballsy! World Cup 2020
64%Game Brain Score
music
gameplay, graphics
95% User Score 19 reviews
Platforms
About
Retro football game, with local coop & cup mode. Less sluggish than modern football games, but with more 'weighty' physics than most retro football games. No referee, so no offside or fouls - all is permitted.



Audience ScoreBased on 19 reviews
music3 positive mentions
gameplay3 negative mentions
- The game offers fast-paced, fun gameplay with tight controls and a focus on enjoyment rather than realism.
- It features a great soundtrack that enhances the overall experience, and runs smoothly on Linux with no noticeable bugs.
- The AI is well-designed, providing a challenging experience, and the local multiplayer option adds to the game's replayability.
- The game lacks variety, with only two modes available and no training or in-depth World Cup features.
- Some players have noted issues with the ethnic accuracy of certain characters, which may detract from the experience.
- There are complaints about the difficulty in scoring goals, leading some to feel the game is unfun or overly simplistic.
gameplay
12 mentions Positive Neutral NegativeThe gameplay is characterized by a fast-paced, uninterrupted flow, featuring teams of 7 players on a field without side-lines or offside rules, reminiscent of indoor soccer. Players appreciate the arcade-style mechanics that prioritize continuous action over downtime, although some desire more depth and additional game modes. The physics-based mechanics enhance one-on-one duels, making the gameplay engaging and dynamic, positioning it as a strong alternative to more traditional football games like FIFA and PES.
“This commitment is visible throughout the whole gameplay design: matches are played by teams of 7 players on a field with no side-lines (similar to indoor soccer), no offside rule and no referee - resulting in an uninterrupted gameplay flow until a goal is scored.”
“In more 'realistic' football games, I am met with constant small segments of downtime - intro, game loading, foul, players reacting, replay, substitution, and that's without all the gameplay-related downtime where possession of the ball changes much more slowly.”
“But if your thing is gameplay, pure and simple, forget FIFA and PES: this is, surprisingly, the real deal.”
“More than that, the gameplay mechanics are strongly based on physics; inertia makes one-on-one duels really interesting and clever.”