- December 17, 2013
- Arachnid Games
- 40h median play time
Ballpoint Universe: Infinite
Platforms
About
Ballpoint Universe: Infinite is a unique platformer adventure game where you build your own levels using a ballpoint pen. Explore a hand-drawn universe, solve puzzles, and unlock new abilities as you journey through an ever-changing world. With a variety of challenges and secrets to uncover, Ballpoint Universe: Infinite offers a creative and engaging experience.











- The game features a unique and beautiful hand-drawn art style, creating a visually stunning experience.
- Gameplay combines engaging shoot-'em-up mechanics with platforming elements, offering a fun and varied experience.
- The ship customization options allow for diverse playstyles, enhancing replayability and player engagement.
- Platforming controls are awkward and frustrating, especially when using a mouse, making navigation difficult.
- The game suffers from bugs that can disrupt gameplay, including issues with achievements not unlocking properly.
- Some players find the shooting sections repetitive and lacking in challenge, diminishing long-term enjoyment.
graphics
202 mentions Positive Neutral NegativeThe graphics of "Ballpoint Universe - Infinite" are widely praised for their unique hand-drawn art style, reminiscent of ballpoint pen sketches, which creates a charming and immersive visual experience. However, some players find the vibrant colors and chaotic designs overwhelming, occasionally making it difficult to navigate gameplay effectively. Overall, while the visuals are a standout feature, they can sometimes detract from the gameplay experience due to their complexity.
“The artwork is beautiful and the bullet hell parts are accessible in that the screen isn't overwhelmed.”
“The art style is unique, creating a world from something as simple as paper sketches.”
“The graphics are amazing, the gameplay is fun and not extremely challenging, and there is plenty of room for advancement (weapon/vehicle wise).”
“And the final stage's visuals are so chaotic and overwhelming that it can be hard to see any of the enemies and bullets.”
“The art style doesn't carry it further than the first hour, where you'll end up frustrated by the awful platforming and mediocre shmup mechanics.”
“The opnly other graphical problem is in the last level, when all the objects being white becomes a problem, there were times that I didn't know where I was, what was attacking me and where it came from.”