- February 9, 2020
- FreeAnimals_Software
BalloonBoyBob
63%Game Brain Score
gameplay, graphics
monetization
85% User Score 26 reviews
Platforms
About
Ball named Bob-platformer game with rotation, parkour and jumps!

Audience ScoreBased on 26 reviews
gameplay6 positive mentions
monetization6 negative mentions
- The game features interesting mechanics, particularly the ability to rotate the environment, which adds depth to the gameplay.
- The art style is appealing, and the game offers a variety of levels that can be both challenging and enjoyable.
- Many players found the game to be fun and engaging, with some describing it as a cute and enjoyable platformer.
- The level progression lacks a clear structure, making it feel random and untested, which can lead to sequence-breaking.
- Controls can be problematic, with issues such as rotation getting stuck and the 'stick to ground' mechanic being easily abused.
- There are concerns about the game's legitimacy, with accusations of it being an asset flip and having manipulated reviews.
- gameplay14 mentions Positive Neutral Negative
The gameplay is praised for its innovative mechanics, particularly the "stick to ground" feature that enhances control over movement. However, some players express a desire for the game's mechanics to build upon each other rather than being presented in a randomized format across its 71 levels. While the overall design and gameplay experience are considered excellent, there are occasional issues with rotation controls that can hinder performance.
“The game is good, the design is good, the gameplay is excellent.”
“This game is a marvel - great mechanics, adorable character!”
“There are some new mechanics that get added through the game, but I wish that these mechanics built upon each other rather than being presented in a randomized playlist of 71 levels.”
“Sometimes the rotation gets stuck when you press another button while holding the rotation key, and the 'stick to ground' mechanic can be abused to slowly fall and take sharp in-air turns.”
“That was when I realized one of the core game mechanics that is not used in all games of this style: the down cursor helps you stick to the surface and not roll away into infinity with next to no control over the ball.”