Ballfrog
- January 28, 2022
- Florian Himsl
Use fun and experimental controls to roll ball frog around awesome environments! Use Ball Frogs tongue as a grappling hook to grab, swing and fling Ball Frog through the map! Check Points are used so you don't lose progress and will save your checkpoint for the next time you play. Since this game uses physics a lot, we have many mechanics that can bounce, swing and even pop you as you play through…
Reviews
- The game features fun and engaging mechanics that challenge players while providing a satisfying experience.
- It has a cute art style and is enjoyable for both casual and hardcore gamers, with options for different difficulty levels.
- The game is easy to pick up and play, making it a great choice for both solo and multiplayer sessions.
- The final boss is frustratingly difficult and the mechanics can become finicky, leading to a less enjoyable experience.
- There are significant bugs and issues, such as freezing during boss fights and having to re-watch cutscenes after dying.
- The controls can be hard to learn and may frustrate players, detracting from the overall enjoyment of the game.
- emotional4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is described as both wholesome and frustrating, with players experiencing a mix of enjoyment and irritation. While some find it heartwarming, others express strong negative feelings towards certain game elements, indicating a complex emotional response.
- stability4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game suffers from significant stability issues, including frequent freezing during critical moments, such as boss fights, which hampers gameplay. Additionally, there are bugs that prevent enemies from attacking, further complicating the experience. Overall, these stability problems detract from the enjoyment and challenge of the game.
“In heaven, the music is lagging for both of us, and we can't beat the boss because the game freezes for him after the cinematic.”
“The boss also bugs sometimes and doesn't attack at all, which I'm actually happy about, as I think it's very hard to beat alone since my boyfriend freezes all the time.”
“In heaven, the music is lagging for both of us, and we can't beat the boss because the game freezes for him after the cinematic.”
- graphics4 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
The game features a fun and cute art style that has been well-received by players. However, it appears that adjusting the graphics settings does not impact the visual experience.
“Really fun and cute art style!”
“Changing graphics settings doesn't have any effect at all.”
- gameplay2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
Gameplay is generally enjoyable, but players report that it becomes frustrating and inconsistent during the final boss encounter, with mechanics feeling finicky and awkward.
“It's an alright game until you get to the final boss; then all mechanics become extremely finicky and weird.”
- music2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The music in the game is reported to lag significantly, which negatively impacts gameplay, particularly during boss encounters where freezing issues occur after cutscenes. This technical problem detracts from the overall experience.
“In heaven, the music is lagging for both of us, and we can't beat the boss because the game freezes for him after the cinematic.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is engaging and entertaining, providing a fun experience that elicits laughter and excitement, particularly for players enjoying it together.
“My daughter and I had fun laughing and yelling at the screen.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious, particularly noting that the difficulty spike between the first and second maps is significant, making the experience feel more laborious than enjoyable.
“This is more tedious than anything, as the second map is an extreme difficulty hike over the first.”