- October 16, 2013
- Lucky Frame
- 2h median play time
Bad Hotel
Platforms
About
"Bad Hotel" is an IGF Finalist 2013, BAFTA Winner 2012 and TIGA Award Finalist 2012 game where you build a hotel, make music, and stop Tadstock's army of animals. The game features a unique combination of tower defense and procedural music toy, with a generative music system that creates original music based on your actions. As a hotel owner, you must defend your property from Tadstock's attacks by building your hotel as quickly and intelligently as possible, using an array of weapons. The game is available for Windows and Mac.






- Bad Hotel offers a unique twist on the tower defense genre by incorporating a music generation mechanic that reacts to player actions.
- The game's quirky art style and humor provide a lighthearted atmosphere that some players find enjoyable.
- It can be a fun and challenging experience for those who appreciate frantic gameplay and are willing to adapt their strategies.
- The game suffers from a steep difficulty curve, with some levels feeling impossibly hard and frustrating, leading to a lack of enjoyment.
- Many players report poor controls and bugs, including issues with the mouse cursor disappearing and crashes when trying to pause the game.
- The procedural music often becomes annoying rather than enjoyable, detracting from the overall experience.
music
120 mentions Positive Neutral NegativeThe music in *Bad Hotel* has received mixed reviews, with many players finding the procedurally generated soundscapes to be more annoying than enjoyable. While some appreciate the concept of music evolving based on gameplay, most agree that the resulting cacophony lacks melody and can become tedious and frustrating. Overall, the game's musical elements are seen as a gimmick that detracts from the experience rather than enhancing it.
“What I like most about it is the variation in rhythm and music based on the units you play.”
“The beautiful artwork, quirky storyline, and frantic gameplay all work seamlessly together with a generative music system, which creates original music depending on the player’s actions and decisions.”
“Each room produces a different sound, so as you design the hotel you want, it creates a soundtrack that is constantly changing in tone and pace!”
“The music consists of sounds made by your rooms (i.e. towers) that don't form a melodious whole but end up driving you to the brink of insanity with cacophonous chaos.”
“Unfortunately the music turns cacophonous as rooms are added or removed from your hotel.”
“The music created by the various sounds of each tower is anything but melodic, more akin to a skipping CD or a telephone booth with various beeps and buzzes all combining into an awful mess of sounds and clashing time signatures.”