- October 14, 2024
- sur
Backward poiesis
Platforms
About
Overview of the game "Backward Poiesis" is a short horror game produced by a japanese student that recreates footage actually found. Mr. A (pseudonym) moved to a new house and found an old video camera in his new home. When he turned on the camera out of curiosity, he found that it recorded inexplicable and bizarre images. This game is a walking simulator with a horror taste in …
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- The game offers a unique and immersive storytelling experience that combines philosophical themes with exploration.
- Beautiful graphics and a well-translated narrative enhance the overall atmosphere, making it a visually appealing experience.
- It respects players' time with a short but engaging gameplay duration, providing a charming interactive story without unnecessary grind.
- The lack of resolution settings and screen tearing issues detract from the overall experience, making it run poorly on some systems.
- The story is conveyed through large bodies of text that can disrupt the organic exploration feel, requiring specific angles to read.
- Some players found the content to be a bit thin, leaving them wanting more depth in the gameplay and narrative.
story
22 mentions Positive Neutral NegativeThe game's story is praised for its unique immersive quality, likened to an interactive campfire tale that effectively engages players in a short walking experience. While some critiques mention the presentation of text and certain visual aspects, the overall narrative is considered charming and atmospheric, making it a worthwhile experience for casual players.
“The way it uses storytelling to immerse the player felt really unique.”
“It reminded me of the use of religious paintings as mentioned in the game—it became more than just a story, it was an experience.”
“It's only 3 bucks and respects your time, coming across as a charming interactive campfire story that seems to nail its humble ambitions.”
“☐ no story”
“I have 3 gripes about this game: the screen tearing is quite bad and a v-sync option is a must, the story is told through large bodies of text which appear over the environment and must be viewed from a certain angle, clashing with the feeling of organic exploration one enjoys with these things, and the climactic familiar liminal space area section itself was quite plain and ugly.”
“Very good backrooms walking sim with text commentary style story element.”