- September 10, 2024
- Patrik Nagy
Backrooms Media
Platforms
About
"Backrooms Media is a multiplayer co-op game set in surreal, hyper-realistic liminal spaces, where teams confront eerie horrors and solve mysteries. Unreal Engine 5 graphics and real-time proximity voice chat foster immersion and collaboration, while nostalgic VHS visuals heighten the unsettling atmosphere. Explore, strategize, and survive together in this chilling, atmospheric adventure."










- The game has great potential and is more enjoyable when played in co-op with friends.
- The graphics are visually appealing and the atmosphere can be creepy, providing some moments of tension.
- Some levels have interesting mechanics and the developers seem responsive to feedback, indicating future improvements.
- The game is plagued with bugs, crashes, and poor AI, making it frustrating to play.
- Gameplay is repetitive and lacks variety, with many levels feeling empty and uninspired.
- The game is very short, with many players finishing it in under two hours, leading to a feeling of being underwhelmed.
gameplay
15 mentions Positive Neutral NegativeGameplay reviews are mixed, with some players appreciating the potential for interesting mechanics and future updates, while others criticize the lack of basic features, poor enemy AI, and tedious pacing. Many feel that the current gameplay is restrictive and lacks variety, with some levels and monsters feeling unoriginal. Overall, while there are glimpses of fun, the core gameplay experience is seen as lacking and in need of significant improvement.
“Some levels have interesting mechanics and I can't wait to see what new things the developers will add to this game!”
“I thought the backrooms shadow monster and the copycat monster mechanic were a pretty solid concept that, if done right, could prove to be interesting.”
“Really fun gameplay with many exciting levels!”
“The enemies are not intelligent and gameplay is non-existent.”
“There are no basic mechanics like crouch.”
“The walking speed is painfully slow, dragging out the already tedious gameplay.”