- September 20, 2019
- souvenir circ.
Azure Reflections
Platforms
About
"Azure Reflections" is a challenging, side-scrolling bullet hell game based on the Touhou Project series. It features a Danmaku Rush system to help players navigate through relentless bullet waves, and includes Practice and Tutorial modes for accessibility. The game also offers collectibles such as accessories, action figures, and achievements for players to unlock.
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- Azure Reflections offers a unique horizontal take on the Touhou formula, introducing interesting mechanics like Danmaku Rush and emergency bombs that enhance gameplay.
- The game features beautiful 3D and 2D art, charming character designs, and a fantastic soundtrack that resonates well with fans of the series.
- It serves as an excellent entry point for newcomers to the bullet hell genre, with multiple difficulty levels and a rewarding system that encourages replayability.
- The game suffers from visual clutter and poor optimization, making it difficult to identify important gameplay elements like hitboxes and enemy bullets.
- Some mechanics, such as the stun feature and Danmaku Rush, can complicate the gameplay unnecessarily, detracting from the straightforward fun typically found in traditional Touhou games.
- The repetitive stage backgrounds and lack of diverse character abilities can lead to a less engaging experience, especially for players familiar with the series.
gameplay
71 mentions Positive Neutral NegativeThe gameplay is a unique horizontal take on the Touhou series, featuring various mechanics such as charge attacks, danmaku rush, and a stun system that adds complexity and challenge. While many players appreciate the depth and customization options available through character accessories and shot types, some find the new mechanics overly complicated and visually cluttered. Overall, the game offers a fun experience with engaging boss patterns and a rewarding progression system, though it may require some adjustment for newcomers.
“Very fun to play with interesting mechanics and many things to unlock.”
“The gameplay stays very true to the mainline games and adds some fun new gimmicks.”
“The three main characters, three different shot types each, and the several types of accessories allow for lots of gameplay variance, and let you customize the experience to something much more enjoyable.”
“I get less than 5 fps during static image cut scenes; I can't really comment on anything else since it took so long I didn't even get to see the gameplay.”
“We have a stun mechanic now which, while it's meant to make the bullet hell shooter more forgiving, has actually screwed me more than it's ever saved me.”
“Second: danmaku rush, while an attempt to implement new mechanics into what should have been a simple and straightforward development process, adds even more complication and visual clutter to an already complicated clusterfuck.”