Skip to main content
Axom: Conquest Game Cover

About Axom: Conquest

Axom: Conquest is a single player tactical real-time strategy game with a science fiction theme. It was developed by Hairy Penguin and was released on June 9, 2026. It received positive reviews from players.

Axom: Conquest is a hold-out style Tower Defence Roguelite for strategy fans who love breaking games with overpowered builds. Build an impenetrable fortress, unlock bowling towers, nukes and a tiny robot named Jeff. Defend from thousands of relentless physics-driven alien swarms and unlock powerful meta-progression. 4 Difficulties to conquer + Endless mode. Build a sprawling fortress -…

Skip Games Like Axom: Conquest

Games Like Axom: Conquest

Looking for games like Axom: Conquest? Here are top tactical real-time strategy recommendations with a science fiction focus, selected from player-similarity data — start with Gnomes, Taur or Rogue Tower.

Gnomes Image
Games like Gnomes
Taur Image
Games like Taur
Rogue Tower Image
Games like Rogue Tower
Tower Dominion Image
Games like Tower Dominion
Tower Factory Image
Games like Tower Factory
Calyx Image
Games like Calyx
Nordhold Image
Games like Nordhold
Stellar Initiative Image
Games like Stellar Initiative
Hexguardian Image
Games like Hexguardian
They Are Billions Image
Games like They Are Billions
Skip User Reviews

Reviews

89%Audience ScoreBased on 37 reviews
graphics1 positive mentions
gameplay3 negative mentions

  • Well-made with thoughtful design in towers, enemies, and upgrades, creating a deep and engaging tower defense roguelite experience.
  • High replayability through random map generation, diverse upgrades, and meta-progression keeping each run fresh and challenging.
  • Appealing sci-fi theme and graphics with smooth performance on most hardware, delivering satisfying gameplay and good balance overall.
  • Performance issues and frequent crashes on certain hardware, particularly AMD GPUs, limit playtime and stability for some players.
  • Balance problems with some upgrades, towers, and hazards being overly strong or weak, and frustrating RNG elements affecting map playability.
  • User interface feels unpolished and awkward, with poorly implemented settings and accessibility options detracting from the overall experience.
  • gameplay

    8 mentions Positive Neutral Negative
    25% positive mentions, 37% neutral mentions, 38% negative mentions

    The gameplay is engaging and offers a fresh experience with diverse upgrade paths and attack structures that evolve as you progress. While the gameplay loop is accessible and easy to pick up, it provides enough depth to keep players strategizing and adapting. However, hazard-focused gameplay feels somewhat weaker compared to tower-focused mechanics, limiting its impact.

    • “I like it when playing the game for a long time becomes a gameplay factor and not just something you can do.”
    • “The second thing is the upgrades, there are a few types and it keeps you wanting to pass that next level to see what you can upgrade and buy next; you only start with maybe two types of attack structures, but as you progress, you choose which new types of attack turrets you want to take to battle from that point on, really keeps each subsequent gameplay new and fresh!”
    • “- Hazard-focused gameplay seems a bit weak in contrast to tower-focused gameplay, both in terms of range and total hazard count.”
    • “I know hazards are primarily supplements, but they feel like they should be options to tower-focused gameplay, at least with the orange nexus.”
    • “The gameplay loop is easy to get into but has enough depth to keep you thinking and adapting.”
  • optimization

    4 mentions Positive Neutral Negative
    75% positive mentions, -50% neutral mentions, 75% negative mentions

    The game is well-optimized for most players, smoothly handling large numbers of enemies and projectiles, especially on non-AMD hardware. However, performance can significantly degrade after extended play, such as beyond wave 30 or in late endless mode due to the high number of active elements on screen. Despite this, typical play sessions should not encounter major issues.

    • “The graphics style is nice, and the game handles a large number of enemies and projectiles smoothly. Users with non-AMD cards typically experience no crashes or performance issues.”
    • “Once you reach around wave 30, performance may start to take a serious hit due to the sheer number of bugs to kill, towers on the map, and visual effects.”
    • “I managed to get to wave 60 in endless mode, which took 5 hours to complete because performance at that point was nearly non-existent. However, this is an extreme case that most players will not reach.”
    • “Once you get past wave 30 or so, performance may start taking a serious hit due to the sheer number of bugs you have to kill, towers on the map, and effects.”
    • “I managed to get to wave 60 on the endless mode (you have to beat all of the other difficulties to unlock it), and it took 5 hours to complete because performance at that point was nearly non-existent.”
    • “The graphics style is nice, and the game handles a large number of enemies and projectiles well (those who complain about performance and crashes are on AMD cards, which is unfortunate, but if you have something else, you won't see any crashes or problems).”
  • graphics

    2 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The graphics are well-designed and effectively handle large numbers of enemies and projectiles without performance issues on most hardware, though AMD card users may experience crashes. Overall, the visual style is appreciated and performs smoothly on compatible systems.

    • “The graphics style is nice, and the game handles a large number of enemies and projectiles smoothly. Performance and crashes are mostly reported on AMD cards, but other hardware configurations run without issues.”
  • replayability

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game offers extensive content and strong replayability, effectively satisfying players who enjoy roguelite-style experiences.

    • “There's a ton of content and replayability.”
    • “Lots of replayability and scratches the roguelite itch!”
  • story

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The story is engaging and enjoyable, offering a good level of complexity and depth that keeps players interested beyond the initial missions.

    • “Played only the first mission so far, but it is a lot of fun and seems complex and deep enough to keep having fun for a long time!”
    • “Not bad, played 2 missions and had some fun.”
  • stability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game is generally stable but tends to freeze at higher levels, causing interruptions in gameplay.

    • “The only issue I have is that once I reach much higher levels, the game freezes.”
  • music

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The music is praised for being pleasant and well-designed, complementing the overall sound effects and enhancing the game's atmosphere.

Skip Game Offers

Buy Axom: Conquest

Skip Videos

Videos

Skip FAQs

Frequently Asked Questions

Axom: Conquest is a tactical real-time strategy game with science fiction theme. Common tags for Axom: Conquest include indie, roguelite, aliens, tower defense, isometric and others.

Axom: Conquest is available on PC and Windows.

Axom: Conquest was released on June 9, 2026.

Axom: Conquest was developed by Hairy Penguin.

Axom: Conquest has received positive reviews from players. Most players liked Axom: Conquest for its graphics but disliked it for its gameplay.

Axom: Conquest is a single player game.

Similar games include Gnomes, Taur, Rogue Tower, Tower Dominion, Tower Factory and others.