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Aviassembly Game Cover

About

Aviassembly is a single player simulation game. It was developed by Jelle Booij and was released on April 11, 2025. It received overwhelmingly positive reviews from players.

Aviassembly lets you design and build custom planes by balancing fuel, weight, speed, and cargo space to optimize flight performance. Complete missions transporting various cargo types while managing fuel and upgrades to improve range and capacity. Explore an open world with diverse biomes, airports, and challenges that test your engineering and piloting skills.

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97%
Audience ScoreBased on 5,328 reviews
story282 positive mentions
grinding44 negative mentions

  • Engaging and fun gameplay loop that encourages creativity in plane design.
  • Relaxing atmosphere with simple mechanics, making it accessible for all players.
  • Great potential for future updates and expansions, with a solid foundation already in place.
  • Short campaign length, with many players completing it in under 10 hours.
  • Limited variety in missions, leading to repetitive gameplay after the main story.
  • Physics and flight mechanics can feel unrealistic, diminishing the challenge for experienced players.
  • story
    1,302 mentions Positive Neutral Negative

    The game's story is generally described as simple and somewhat short, with most players completing it in around 6 to 10 hours. While the missions primarily revolve around delivering cargo, they are often engaging and encourage players to experiment with different aircraft designs. However, many reviewers express a desire for more mission variety and content, such as additional storylines or side quests, to enhance replayability and extend the gameplay experience.

    • “The story is simple yet intriguing, and I feel a lot of urgency to help the world.”
    • “The missions are fun to do, with some being really challenging in a fun way.”
    • “The story mode is nice, but the sandbox is where Aviassembly really shines.”
    • “The story is very basic, and the structure -- unlock parts, upgrades, and missions as you progress towards a final mission -- but how you achieve that is basically unconstrained creativity and practicality.”
    • “The missions can get a bit repetitive, and the story from what I've seen so far is nothing to write home about.”
    • “The story mode is relatively short - I was able to work through it in about 7 hours.”
  • gameplay
    432 mentions Positive Neutral Negative

    The gameplay of this title is characterized by a simple yet engaging loop that involves building aircraft, completing delivery missions, and upgrading components, reminiscent of games like Kerbal Space Program. Players appreciate the intuitive building mechanics and the balance between challenge and relaxation, although some note that the missions can become repetitive and the overall content is currently limited, with around 6-10 hours of gameplay available. While the flight mechanics are arcade-like and not highly realistic, they are generally enjoyable and accessible, making the game appealing to both casual players and those interested in aviation.

    • “The gameplay loop is nice, going flying from airport to airport fetching cargo for quests.”
    • “The core gameplay loop is engaging and unique enough to hook you.”
    • “The mechanics of building are detailed enough to be really creative, while simple enough not to be tedious or too fiddly.”
    • “The gameplay is pretty dull fetch quest type stuff, and the quest balancing vs actually being able to make for a more interesting game seems off.”
    • “The flight mechanics need a lot of work (planes shouldn't lose all their speed and plummet like a rock the moment the engine is turned off, why is gliding basically impossible?) and a lot of the fetch quests are just unnecessarily frustrating.”
    • “The gameplay does get a bit repetitive after the first island, but maybe that's just me.”
  • graphics
    130 mentions Positive Neutral Negative

    The graphics of the game are characterized by a simple yet charming low-poly art style that runs smoothly on lower-end devices, making it accessible to a wider audience. While some users appreciate the aesthetic and find it visually appealing, others note that the graphics can feel generic or basic, with occasional glitches. Overall, the visuals complement the gameplay well, creating a relaxing and enjoyable experience despite their minimalistic nature.

    • “Love the graphics; it's a beautiful game.”
    • “The graphics are simple yet amazing.”
    • “Visually, Aviassembly leans into a clean, low-poly art style that suits its mood perfectly.”
    • “Graphics you stitch onto your plane sometimes glitch.”
    • “Turns my graphics card into a jet engine, and this game isn't beautiful enough to warrant that.”
    • “The graphics are very simple, and the game world is empty and repetitive, but the vibe is good; it's peaceful yet mysterious.”
  • music
    56 mentions Positive Neutral Negative

    The music in the game is generally described as relaxing and fitting, enhancing the overall experience with a chill vibe. However, many players express a desire for more variety, as the in-flight tracks can become repetitive over time. While some appreciate the aesthetic quality of the soundtrack, others find certain pieces overly familiar or even distracting, suggesting a need for additional tracks to maintain engagement.

    • “Love the music, especially the one that plays while flying.”
    • “The world is pleasant and so is the music; it's a relaxing game.”
    • “Chill background music makes this a dream to just float around trying to deliver bigger payloads (or faster).”
    • “The music is very, very repetitive while flying... I hope there will be some variation.”
    • “The in-flight music is a stock track that was incredibly common online for over a decade.”
    • “All that said, the music while flying got really repetitive; that is my only gripe after hearing that song for 12 hours.”
  • grinding
    53 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be a mixed experience. While some enjoy the repetitive nature of missions and the gradual progression it offers, many feel that the early game can be particularly tedious and grindy, leading to moments of frustration. However, the creative building mechanics and fun gameplay loop help to balance out the grind for many players, making it an enjoyable experience despite its flaws.

    • “I actually get to build my aircraft ideas that I thought of in the past (as far back as when I was halfway through my aerospace engineering studies) and get straight to flying it, no tedious or complex tinkering (such as checking pressure, buttons, safety checks, etc.), just straight to the fun of flying your creation, which I preferred the most.”
    • “You'll need a second life for grinding.”
    • “The progression is tedious at times, but overall still rewarding.”
    • “Although completing the story mode with the realistic-looking airplanes from the trailer is tedious, the game enables you to create and apply a design of your own, however strange.”
  • humor
    42 mentions Positive Neutral Negative

    The humor in the game is a standout feature, with players enjoying the absurdity of creating and flying hilariously impractical planes, often leading to comical crashes and unexpected outcomes. The intuitive gameplay allows for creative freedom, making it accessible and entertaining for all ages, while the developers' lighthearted approach adds to the overall fun. Many players find themselves laughing at the ridiculousness of their designs and the game's physics, making it a delightful experience filled with silly moments.

    • “The thrill of seeing your hand-crafted plane actually fly, or even hilariously fail, is where the game’s magic lives.”
    • “Amazing game, lets you get very creative with your builds and create funny monstrosities that should not be able to fly - and yet they somehow do, like a gigantic bumblebee.”
    • “It's easy to sink hours into experimenting, tweaking, and inevitably watching your beautifully ridiculous inventions wobble hilariously through the sky.”
  • optimization
    35 mentions Positive Neutral Negative

    Overall, the game's optimization is a mixed bag; while many players appreciate the smooth performance across platforms and the engaging design mechanics that encourage tinkering, some report significant performance issues, including frame rate drops and bugs. The game effectively balances various design variables, but players desire more detailed metrics to assess optimization effectiveness and express concerns about the accuracy of displayed part stats. As it is still in early access, there is hope for future improvements in optimization and performance stability.

    • “The challenge of managing all the different variables (drag, weight, cargo, etc.) was the best part for me trying to make the most optimized plane for the task.”
    • “Performance is smooth across platforms, including the Steam Deck, which makes it ideal for quick pick-up-and-play sessions or extended design marathons.”
    • “A fun little game with a perfectly balanced editor between many possibilities and ease of use and optimization.”
    • “It would be nice if there were more numbers involved to make it easier to figure out if optimizations are effective.”
    • “However, the performance isn't amazing; it’s not unplayable, but I was a fair bit above the minimum specs and I was struggling to get a consistent 60fps even with SSAO disabled.”
    • “The game cuts a lot of physics corners to make the game cheap and acceptable performance-wise, but this makes the game not as long-lasting as it should due to this simplicity.”
  • replayability
    31 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with some players praising its fun mechanics and infinite replay potential, while others criticize its limited content and lack of a new game+ mode. Many feel that the game is enjoyable but short, leading to a decline in replay value after initial playthroughs. Overall, while there are elements that encourage replayability, such as sandbox modes and customization, the absence of additional missions or content updates leaves some players wanting more.

    • “This game has a lot of replayability and a lot of fun mechanics to play around in.”
    • “The progression is immensely satisfying, and there is a good amount of replayability for those willing to either replicate a plane from the real world or try something crazy.”
    • “I would still recommend it because the campaign and the sandbox mode have a lot of replayability.”
    • “Replayable, but replay value is limited in that there's no new game+ mode or anything - once you finish, that's it.”
    • “Got me hooked for the first 7 hours, but it kinda became boring after that; it lacks replayability other than sandbox mode.”
    • “Great small game, very simple and straightforward, but there is no replayability and after 10-15 hours of gameplay, it's over.”
  • stability
    30 mentions Positive Neutral Negative

    Overall, the game's stability is a mixed bag, with many players reporting minor bugs and glitches, particularly in the building system and certain features like the mirror button. While some users experienced significant issues, such as map glitches at high altitudes, others noted that the game runs smoothly with minimal crashes and is mostly bug-free for an early access title. Despite the occasional hiccup, many players found the experience enjoyable and praised the game's mechanics.

    • “First of all, this game has almost no glitches, which is really pleasant for an early access game.”
    • “In its current form, the game is not only playable, but is also mostly bug free, has a basic story, a basic tutorial, and a solid base mechanic that is intuitive, easy to learn, and works seamlessly.”
    • “Runs great on Steam Deck, with only minor dips in FPS, probably due to shadows.”
    • “The mirror button is too buggy and it doesn't work.”
    • “When flying above 3000 altitude, the map glitches out wildly, becoming invisible.”
    • “The editor itself is buggy; sometimes the advanced adjustment settings just disappear altogether.”
  • atmosphere
    15 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its charm and relaxation, reminiscent of titles like Animal Crossing and Kerbal Space Program. Players appreciate the calming pace and intuitive design, though some note the absence of dynamic weather effects and atmospheric physics, which could enhance realism and gameplay depth. Overall, the atmosphere is described as engaging and enjoyable, contributing significantly to the game's appeal.

    • “Really loved the atmosphere and pace.”
    • “Charming, atmospheric, relaxing, intuitive, elegant and very fun!”
    • “This game has a charming atmosphere and compelling gameplay.”
    • “Physics still have a long way to go; the atmosphere doesn't seem to thin as you get higher, and I don't think there are any simulated ground effects, although both would be useful tools that the player could use to solve problems.”
    • “Atmosphere reminds me of Animal Crossing, and the game is very relaxing (unless I keep crashing my plane).”
    • “If you are familiar with 3D drawing, the designing atmosphere is a piece of cake to navigate through.”
  • monetization
    3 mentions Positive Neutral Negative

    The game is praised for its lack of microtransactions, indicating a strong commitment from the developer to provide a complete experience without additional costs. Players appreciate the extensive possibilities within the game, suggesting that monetization is not a concern and enhances overall enjoyment.

    • “I could not love a game more; the developer cares. There are absolutely no microtransactions, and the amount of possibilities with this game is insane. Please keep up the great work, dev!”
    • “The monetization in this game is frustrating; it feels like every feature is locked behind a paywall.”
    • “I appreciate the game, but the constant push for in-game purchases really detracts from the overall experience.”
    • “It's disappointing to see that so many aspects of the game require spending money to fully enjoy.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect of the game evokes a sense of awe and longing, as players feel a deep connection to aircraft design despite its lack of strict realism. This blend of fascination and desire highlights the game's ability to inspire curiosity and passion for aviation.

    • “It's not the most strict or realistic in terms of aerodynamics or engineering, but it still made me feel like I don't know anything at all about designing a plane, despite wanting to be with one deeply.”
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9h Median play time
13h Average play time
7-10h Spent by most gamers
*Based on 98 analyzed playthroughs
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Frequently Asked Questions

Aviassembly is a simulation game.

Aviassembly is available on PC and Windows.

On average players spend around 13 hours playing Aviassembly.

Aviassembly was released on April 11, 2025.

Aviassembly was developed by Jelle Booij.

Aviassembly has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Aviassembly is a single player game.

Similar games include Frontier Pilot Simulator, Stacklands, Volcanoids, Tavern Master, KitHack Model Club and others.