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Aviassembly Game Cover

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Build A Plane Create your own plane. Balance fuel capacity, weight, speed, cargo space and more. Choose parts carefully to optimize your plane for the desired flight characteristics. Complete Missions Test your plane, complete missions, and earn money. You'll need to haul different cargo types, each with unique requirements, so plan your trips carefully and avoid running out of fuel. …

Aviassembly screenshot
Aviassembly screenshot
Aviassembly screenshot
Aviassembly screenshot
Aviassembly screenshot
Aviassembly screenshot
Aviassembly screenshot
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97%
Audience ScoreBased on 4,429 reviews
story239 positive mentions
grinding35 negative mentions

  • Fun and engaging gameplay loop that encourages creativity in plane design.
  • Relaxing atmosphere with charming graphics and music.
  • Satisfying progression system that rewards players with new parts and upgrades.
  • Short campaign length, with many players completing it in under 10 hours.
  • Physics can feel unrealistic, leading to planes flying despite poor design choices.
  • Limited post-campaign content, leading to potential boredom after completing the main story.
  • story
    1,132 mentions Positive Neutral Negative

    The game's story is described as engaging yet relatively short, typically taking around 6 to 10 hours to complete. Players appreciate the creative freedom in building aircraft for various missions, but many express a desire for more mission variety and content post-story, as the current gameplay can become repetitive once the main objectives are finished. Overall, while the story provides a fun framework for the gameplay, there is a strong call for additional missions and challenges to enhance replayability.

    • “The story is simple but intriguing, and I feel a lot of urgency to help the world.”
    • “The game has a very engaging and well-paced experience while also having a good story followed by a good ending that is fun all the way through.”
    • “The story mode is relatively short - I was able to work through it in about 7 hours.”
    • “The story is very basic and really only continues the fetch quests.”
    • “I wish there were more missions to complete after the main quest is finished.”
    • “The missions are a bit monotonous and can be split into two categories: deliver something heavy and deliver something quickly.”
  • gameplay
    386 mentions Positive Neutral Negative

    The gameplay of the game is characterized by a simple yet addictive loop centered around building and flying planes to complete cargo delivery missions. While the flight mechanics are not highly realistic, they are enjoyable and forgiving, allowing for creative experimentation. However, many players noted that the gameplay can become repetitive over time, with a desire for more varied missions and content to enhance long-term engagement.

    • “Like many of the other commenters, I was instantly addicted to the gameplay loop.”
    • “The gameplay loop of delivering cargo while making sure to not run out of fuel can be boring to some, but for me, it scratches an itch when I can design my own vehicle and then use it to do stuff like that.”
    • “The core gameplay loop is engaging and unique enough to hook you.”
    • “The gameplay is pretty dull fetch quest type stuff, and the quest balancing vs actually being able to make for a more interesting game seems off.”
    • “You're constantly stuck in a loop where your plane isn't adequate for the cargo you need to carry, which combined with the poor flying mechanics, makes the game unbearably boring after a point.”
    • “The gameplay does get a bit repetitive after the first island, but maybe that's just me.”
  • graphics
    118 mentions Positive Neutral Negative

    The graphics of the game are characterized by a simple, low-poly art style that is both charming and accessible, allowing it to run smoothly on lower-end PCs. While some players appreciate the aesthetic and find it fitting for the gameplay, others note that the visuals are basic and could benefit from enhancements, particularly in terms of environmental detail and effects. Overall, the graphics contribute to a relaxing and enjoyable gaming experience, aligning well with the game's casual mechanics.

    • “Visually, Aviassembly leans into a clean, low-poly art style that suits its mood perfectly.”
    • “The graphics are simple yet amazing.”
    • “I love the aesthetic of this game and I'm excited to see where the developer takes it.”
    • “Turns my graphics card into a jet engine, and this game isn't beautiful enough to warrant that.”
    • “Also, graphics artifacts make the game unplayable on Surface Pro 11.”
    • “The graphics are very simple, and the game world is empty and repetitive, but the vibe is good; it's peaceful yet mysterious.”
  • music
    47 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many players appreciating its relaxing and aesthetic qualities that enhance the overall experience. However, several users noted that the soundtrack can become repetitive, particularly during flight sequences, and expressed a desire for more variety in the music tracks. Overall, while the music complements the game's vibe well, some players feel it could benefit from additional content and diversity.

    • “Amazing music, mechanics, and freedom that I just can't explain.”
    • “The world is pleasant and so is the music; it's a relaxing game.”
    • “Chill background music makes this a dream to just float around trying to deliver bigger payloads (or faster).”
    • “The cryptic story and music theme isn't my thing for this game.”
    • “The in-flight music is a stock track that was incredibly common online for over a decade.”
    • “All that said, the music while flying got really repetitive; that is my only gripe after hearing that song for 12 hours.”
  • grinding
    42 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be a mixed experience; while it can be fun and rewarding, many note that it becomes tedious over time, particularly during early missions and when unlocking aircraft components. The repetitive nature of tasks, such as delivering items and completing missions, can detract from the enjoyment, though some appreciate the simplicity and creativity involved in building and flying planes. Despite the grind, many still recommend the game for its engaging mechanics and overall enjoyable gameplay.

    • “You'll need a second life for grinding.”
    • “I actually get to build my aircraft ideas that I thought of in the past (as far back as when I was halfway through my aerospace engineering studies) and get straight to flying it, no tedious or complex tinkering (such as checking pressure, buttons, safety checks, etc.), just straight to the fun of flying your creation, which I preferred the most.”
    • “While I've had fun with this one so far, my excitement has been somewhat tempered by fairly poor flight physics (a trade-off for the simplicity of the game system) and the fact that gaining access to any interesting aircraft components seems to require a lot of very short flights in order to very slowly earn money by picking up and delivering various items, which gradually goes from fun to fairly tedious.”
    • “I don't want to knock the game, but all of the deliveries quickly become a bit grindy, but you slog through, and with barely enough parts you eventually craft the behemoth aircraft required for what turns out to be the final delivery, and hmmm, that's all.”
    • “The research tree is a little too grindy in the early part, with the need to hop around multiple times to unlock the next part.”
  • humor
    36 mentions Positive Neutral Negative

    The humor in this game is a standout feature, with players enjoying the absurdity of creating wildly impractical planes that often lead to hilarious crashes and unexpected outcomes. The game's lighthearted approach encourages creativity and silliness, allowing players to experiment with bizarre designs while laughing at the chaotic results. Overall, the combination of funny gameplay mechanics and a whimsical art style contributes to a delightful and entertaining experience.

    • “The thrill of seeing your hand-crafted plane actually fly, or even hilariously fail, is where the game’s magic lives.”
    • “It's a great funny game that lets you use your inner silliness to create fun and funny planes.”
    • “It’s easy to sink hours into experimenting, tweaking, and inevitably watching your beautifully ridiculous inventions wobble hilariously through the sky.”
  • optimization
    30 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with some players noting smooth performance across platforms, including low-spec systems, while others report significant frame rate drops and bugs that hinder gameplay. Many users express a desire for clearer metrics to assess the effectiveness of optimizations and highlight inconsistencies in part performance stats. Overall, while the game shows potential for enjoyable design and tinkering, it requires further optimization and bug fixes to enhance the overall experience.

    • “There are a few things that get highly optimized as the game goes on; I definitely found myself building a single heavy lifter and a single speedy transport, with convergence on the same high-end pieces.”
    • “I liked the plane design, and the way the quests forced you to find trade-offs between performance, range, and volume/load capacity.”
    • “Perfect dopamine hit of route optimization, building creativity like KSP, and a casual flying game all perfectly baked together.”
    • “It would be nice if there were more numbers involved to make it easier to figure out if optimizations are effective.”
    • “The game cuts a lot of physics corners to make the game cheap and acceptable performance-wise, but this makes the game not as long-lasting as it should due to this simplicity.”
    • “The parts' displayed stats seem inaccurate and unrelated to both actual performance in-game and expected performance based on their looks, while also making no sense when compared to each other in a cost-value sense.”
  • replayability
    25 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag; while many players find it fun and engaging with potential for creativity and customization, several reviews highlight a lack of content and missions that limits long-term replay value. Some users express hope for future updates to enhance replayability through additional missions and gameplay modes, while others feel the game becomes repetitive after a short playtime. In summary, the game offers enjoyable experiences but currently lacks sufficient replayability to sustain interest over time.

    • “Js really fun and infinite replayability, strongly recommend.”
    • “The progression is immensely satisfying, and there is a good amount of replayability for those willing to either replicate a plane from the real world or try something crazy.”
    • “I would still recommend it because the campaign and the sandbox mode have a lot of replayability.”
    • “Not enough missions and the update only adds more decals, which doesn't really add more replayability.”
    • “Got me hooked for the first 7 hours, but it kinda became boring after that; it lacks replayability other than sandbox mode.”
    • “Great small game, very simple and straightforward, but there is no replayability, and after 10-15 hours of gameplay, it's over.”
  • stability
    24 mentions Positive Neutral Negative

    The game's stability is a mixed bag, with many users reporting various bugs, particularly in the building system and editor features, such as disappearing settings and overlapping components. While some players experienced minor glitches, others noted that the game runs smoothly overall, especially on platforms like the Steam Deck. Despite the bugs, many found the gameplay enjoyable and engaging, suggesting that the fun factor often outweighs the technical issues.

    • “First of all, this game has almost no glitches, which is really pleasant for an early access game.”
    • “In its current form, the game is not only playable, but is also mostly bug-free, has a basic story, a basic tutorial, and a solid base mechanic that is intuitive, easy to learn, and works seamlessly.”
    • “Runs great on Steam Deck, with only minor dips in FPS, probably due to shadows.”
    • “The editor itself is buggy; sometimes the advanced adjustment settings just disappear altogether.”
    • “I really, really want to enjoy this game but the controller support is really buggy.”
    • “Right now there is a lot of glitches and bugs though.”
  • atmosphere
    10 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for being charming, relaxing, and intuitive, reminiscent of the enjoyable aspects of atmospheric flight in Kerbal Space Program. However, some players feel that the lack of dynamic weather effects detracts from the realism and depth of the experience. Overall, the atmosphere is considered a strong point, contributing to the game's fun and engaging gameplay.

    • “A very relaxing atmosphere.”
    • “Charming, atmospheric, relaxing, intuitive, elegant and very fun!”
    • “This game has a charming atmosphere and compelling gameplay.”
  • monetization
    1 mentions Positive Neutral Negative

    Reviews suggest that players feel the game's monetization strategy should align with its realism; if the game lacks realistic elements, complaints about monetization practices may be unwarranted.

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9h Median play time
8h Average play time
6-10h Spent by most gamers
*Based on 89 analyzed playthroughs
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