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ATLYSS is a single player and multiplayer casual role playing game. It was developed by Kiseff and was released on November 22, 2024. It received overwhelmingly positive reviews from players.

"ATLYSS" is an action-oriented massively multiplayer online role-playing game with single-player and player versus player modes. The game features customizable characters from 5 races, various weapon types, and equipment to collect. Repeatable quests and instanced maps offer an immersive world to explore, with opportunities for character progression and stat leveling. Follow the developer @kis\_soft on Twitter for updates.

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97%
Audience ScoreBased on 16,408 reviews
gameplay1.4k positive mentions
grinding363 negative mentions

  • The character customization options are expansive and charming, allowing for a unique and engaging gameplay experience.
  • The gameplay mechanics are fast-paced and satisfying, with a rewarding progression system that keeps players hooked.
  • The game features a nostalgic art style and a delightful soundtrack that enhances the overall atmosphere, making it feel inviting and immersive.
  • The character designs are polarizing, with some players finding the sexualized features off-putting and the overall aesthetic tacky.
  • The story is minimal and lacks depth, often revolving around repetitive quests that can detract from the experience.
  • The game suffers from stability issues and bugs, particularly in multiplayer and boss fights, which can disrupt gameplay.
  • gameplay
    2,638 mentions Positive Neutral Negative

    The gameplay of "Atlyss" has received overwhelmingly positive feedback, with players praising its fast-paced, engaging mechanics and nostalgic art style reminiscent of classic RPGs. Many reviews highlight the satisfying combat system, which includes a parry mechanic that adds depth and encourages skillful play, as well as a rewarding progression system that keeps players hooked. Despite some criticisms regarding content limitations and occasional balance issues, the overall consensus is that the gameplay is fun, addictive, and well-designed, making it a standout title in its genre.

    • “I've still got a lot of the game left to play, but so far the core gameplay has been super fun.”
    • “The gameplay is really good and even grinding doesn't feel boring.”
    • “The gameplay loop is very replayable even though the game is still early in development.”
    • “Unfortunately, the gameplay was not fun.”
    • “The one real con I can mention is lacking diversity in gameplay; the current gameplay loop is pretty much limited to killing overworld enemies and doing dungeons, which, albeit can provide a challenge for the solo player, do get quite dull after a while.”
    • “The gameplay is monotonous and boring.”
  • graphics
    1,588 mentions Positive Neutral Negative

    The graphics of "Atlyss" have received a mixed yet largely positive reception, with many players praising its nostalgic low-poly art style reminiscent of PS1 and N64 games. The charming character designs and vibrant environments contribute to a cozy atmosphere, appealing to fans of retro aesthetics. However, some critiques mention the oversexualized character models, which may deter certain players, though options to tone this down are available. Overall, the graphics are seen as a delightful blend of retro charm and modern gameplay mechanics, making it a standout title for those who appreciate this unique visual style.

    • “The art style is very pretty and cute.”
    • “The graphics and sound keep with that theme and have a ton of PS1 vibes too.”
    • “The graphics are simple, but they give off a nostalgic vibe that makes me feel like I'm playing an old PS1 game.”
    • “The graphics remind me of the N64/PS1 era of video games.”
    • “The graphics are simple, but they give a vibe that is always best to notice, as I have seen how well made it is.”
    • “The graphics feel outdated, but the gameplay is enjoyable.”
  • story
    839 mentions Positive Neutral Negative

    The story in "Atlyss" is generally considered minimal and somewhat vague, primarily revolving around a simple premise of cleansing a corrupted world through various quests. Players often find the narrative lacks depth, with many quests focusing on repetitive tasks like collecting items or defeating enemies, which can detract from the overall experience. However, some appreciate the light storytelling approach, allowing gameplay to take center stage, while others express a desire for more engaging plot elements and character development as the game continues to evolve in early access.

    • “The story, too, has body, but makes no attempt to push you through exposition - instead, the lore is baked into the world, as it should be.”
    • “What really stands out is the storyline—thoughtfully crafted and emotionally charged, it pulls you in and makes you care about the characters and the world around you.”
    • “The plot and story—I'm as far as clearing the crescent grove dungeon and I like what I've seen so far.”
    • “Lacks story and a bit grindy.”
    • “The cons: story amounts to 'you're in the afterlife, things are bad here, fix this by killing everything you see'.”
    • “The story is simple and not really the focus of the game, at least at this point in development, and quests are mostly fetch quests and 'eliminate x enemies' quests which, despite the fact they're usually a bit boring in most games, are propped up heavily by the great movement and combat.”
  • music
    588 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its nostalgic and atmospheric qualities, often evoking memories of classic PS1 and PS2 titles. Players appreciate the diverse soundtrack, which includes ambient tracks that enhance the gameplay experience, although some have noted that the music can be repetitive or underutilized in certain situations. Overall, the soundtrack is considered a standout feature, contributing significantly to the game's charm and immersive quality.

    • “The music is fantastic, and alongside the graphics aids in giving the game a convincing dreamcast aesthetic that is visually and audibly pleasing.”
    • “The soundtrack is stunning, the dungeons and combat are just challenging enough to not be too hard or not hard enough, and the hidden achievements/easter eggs are fantastic.”
    • “The music is a real banger, and I want to buy it when it releases in full because damn it's a vibe.”
    • “The music is boring, unremarkable, and forgettable.”
    • “I feel as if the soundtrack is disappointing and should be entirely redone.”
    • “The music is kind of annoying during dungeons too because sometimes it accidentally plays the sound of 'room cleared' or whatever when there's very much still a fight going on.”
  • grinding
    385 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed feedback from players. While many find the grinding enjoyable and rewarding, especially when done with friends, others feel it can become tedious and repetitive, particularly in the late game. Some players appreciate the balance of grind and progression, noting that the game offers a fun loop of combat and loot collection, while others criticize the lack of variety in quests and the excessive reliance on grinding for gear and levels. Overall, the experience of grinding varies widely among players, with some embracing it as a core part of the gameplay and others finding it a chore.

    • “The grind for more levels isn't too tedious as long as you're doing so by completing repeatable quests since enemies don't drop much experience on their own.”
    • “Honestly, it's good, with a nice balance of intrinsic and extrinsic rewards; that is to say, the moment-to-moment gameplay itself is fun with a very simple yet versatile movement and combat system, while the gear grind is well-tuned to be rewarding but not grindy and includes a pity system for a set of gear at each tier.”
    • “Finally, an ARPG where it's all about the gameplay and not tedious grinding, with good character customization and great game mechanics, especially when playing with friends.”
    • “My only critique is that the grinding is a little boring.”
    • “The grinding isn't even that tedious.”
    • “The game can be a bit grindy, but at least for myself not to the point of tedium, though perhaps for the average player it may be a bit much.”
  • character development
    377 mentions Positive Neutral Negative

    Character development in "Atlyss" is primarily expressed through its character design and customization options, which are described as cute, charming, and sometimes suggestively exaggerated. While some players appreciate the unique and nostalgic art style, others find the character designs polarizing, with a notable focus on anthropomorphic and sexualized features that may deter certain audiences. Overall, the game offers a robust character creation system that allows for a wide variety of designs, contributing to a fun and engaging gameplay experience despite mixed feelings about the aesthetic choices.

    • “The blend of stylized visuals and expressive character design makes every player feel distinct, especially in multiplayer where identity is tied closely to appearance and role.”
    • “The character designs are absolutely adorable, and the PC customization is pretty expansive for a game that's still in beta.”
    • “The character designs are charming, as is the character creation system.”
    • “The character designs are so tacky and the combat is the same generic indie slop you see a lot these days and it's seemingly falling into the same early access trap seen time and time again, it also kinda gets worse as you play, I remember really liking it when I first played, but as time went on I just cannot stand how basic it is.”
    • “The biggest hurdle is the character design choices (mainly the sexual themes) which at face value puts a lot of people off who aren't into that stuff.”
    • “Very little character development, I mean really give me some backstory!”
  • humor
    245 mentions Positive Neutral Negative

    The humor in this game is predominantly characterized by its playful and self-aware approach to character design and customization, often featuring exaggerated and suggestive elements that players find amusing. Many reviews highlight the comedic aspects of the character creator, including humorous body sliders and quirky animations, which contribute to a lighthearted gaming experience. Overall, players appreciate the blend of fun gameplay mechanics with a whimsical, often absurd sense of humor that keeps the atmosphere enjoyable and engaging.

    • “It's a game about playing as funny animals and fighting horrid beasts; I don't think I have to say anything else.”
    • “The character customization is hilarious, and I was too busy giggling at the character customization like a schoolgirl; it's funny.”
    • “Came for the jiggle physics, stayed for the immaculate gameplay; nice replayability, community is a mixed bag but pretty cool.”
  • atmosphere
    104 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its charming retro graphics, cozy music, and immersive environments that evoke nostalgia, reminiscent of classic titles from the N64 and early 2000s. Players appreciate the delightful blend of aesthetics and sound design, which enhances the overall experience, making it feel both inviting and engaging. However, some critiques mention a lack of dynamic elements in the environment that could further enrich the game's liveliness.

    • “Moreover, the entire experience is presented in charming retro graphics, which aren't just aesthetically pleasing, but also create a distinctive, nostalgic atmosphere that perfectly complements the adventure.”
    • “The music, sound, and atmosphere are amazing and like,,, am bunny.”
    • “The soundtrack complements the visuals perfectly, enhancing the atmosphere and drawing you deeper into the experience.”
    • “All that changed are the enemies, which a lot of them are just reskins and retextures of existing enemies, the atmosphere color, and how hard the enemies hit.”
    • “I reeeeeaally wanted to give this every chance I could for the sake of playing with friends, but I cannot get into this game's combat or atmosphere... all of the enemies I got to fight before uninstalling were nearly identical in function: chase player, attack with melee, repeat.”
    • “And I think that is the reason I don't feel any desire to try again - I'm not a particular fan of the soundtrack, aesthetic, or atmosphere of the areas, so when the combat lets me down, I don't really care anymore.”
  • replayability
    101 mentions Positive Neutral Negative

    The game boasts high replayability due to its diverse character creation options, multiple classes, and engaging gameplay mechanics, which encourage players to experiment with different builds and playstyles. Even in its early access state, players find the content enjoyable and anticipate future updates that promise to enhance replay value further. While some reviewers note limitations in current content, the overall consensus is that the game offers a satisfying and repeatable experience.

    • “The gameplay loop is incredibly fun for me, and it has a ton of replayability.”
    • “The combat is super satisfying and the variety of playstyles available makes this super replayable.”
    • “The boss fights are also quite fun, especially when you get a friend or group of friends to join you, and the dungeons are very replayable, with multiple layouts that you can get randomly, and higher level variants of the dungeon with tougher enemies, bosses, and better rewards.”
    • “There are a few annoying gameplay issues and very little replayability.”
    • “It's very linear (minus the dungeons, which have some randomization), with some replay value, but not much.”
    • “So, if you're someone who cares about a ton of replayability, you may need to wait until the game has more content.”
  • optimization
    68 mentions Positive Neutral Negative

    Overall, the game's optimization has received mixed feedback, with many players praising its solid performance, smooth framerates, and low resource usage, especially for an early access title. While some users report occasional lag in multiplayer and note that it can be graphically intensive for low-spec PCs, the majority find it runs exceptionally well, even on mid-range systems. The developers are commended for prioritizing performance and bug fixes, contributing to a generally positive experience.

    • “Runs amazingly well with 0 performance issues.”
    • “Load times are quick, and even on mid-range systems, the game runs smoothly — an impressive feat given its early access status.”
    • “I want to compliment the devs for creating one of the best optimized 3D games I have seen in a long time.”
    • “Extremely poorly optimized with severe lag and stuttering; my PC can handle games like RDR2 and other demanding titles just fine.”
    • “In terms of multiplayer, optimization is a sore point.”
    • “While some players may be immediately turned off from the extremely gracious and gratuitous anthropomorphic portions of the female character design, some may look past that, make a male character, or fully embrace the design and then proceed to notice that this game boasts some of the most refined and optimized gameplay/combat that is hard to find in a multiplayer indie title.”
  • stability
    49 mentions Positive Neutral Negative

    The game's stability has received mixed feedback, with many players noting a variety of bugs and glitches, particularly in boss fights and multiplayer modes. While some users report minimal issues and commend the game's performance on lower-end systems, others highlight significant bugs that can disrupt gameplay. Overall, as an early access title, it is expected to have stability issues, but many players find it relatively stable compared to other games in the same phase.

    • “Compared to most other early access releases, Atlyss is pretty bug-free and feature complete.”
    • “The gameplay is flawless and fun with interesting characters and locations; although it is still in beta, it is not buggy at all.”
    • “Very well made, looks and runs great.”
    • “But it's incredibly buggy and janky.”
    • “The recent update's newest endgame boss fight - a hard mode version of a previously existing boss - only has one different attack, and said attack is horribly buggy, with its AOE-spawning projectiles constantly getting stuck on terrain, leading to multiple high-damage long-lasting hazards appearing on top of the boss (and you) instantly.”
    • “The game has its rough bits; hitboxes are somewhat atrocious at times, and the current 'final' boss of the game has a fun-to-learn but obnoxious fight because of how buggy it can be.”
  • emotional
    43 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its ability to evoke nostalgia and joy, with players expressing a deep connection to the characters and world. Despite initial perceptions of it being overly suggestive, many find it to be a heartfelt and engaging experience, supported by a welcoming community. However, some players note that the emotional investment in the game can lead to concerns about its future development and community dynamics.

    • “What really stands out is the storyline—thoughtfully crafted and emotionally charged, it pulls you in and makes you care about the characters and the world around you.”
    • “Honestly, Atlyss is just the kind of game that inspires a very simple, heartfelt kind of joy in me that I don't get often from games on their own.”
    • “It made me feel joy.”
  • monetization
    27 mentions Positive Neutral Negative

    The monetization model of the game is highly praised, with users highlighting the absence of microtransactions, paywalls, and ads, which contrasts sharply with many modern titles. Players appreciate the one-time purchase structure and free updates, noting that the game respects their time and offers a nostalgic experience reminiscent of classic MMORPGs without the predatory monetization practices common in the industry today. Overall, the game is seen as a refreshing alternative in a market often plagued by cash grabs and unfair monetization strategies.

    • “Great game, really reminds me of the good vibe from 2000s MMO but also not burdened by monetization hell!”
    • “In a climate where there are so many live service games riddled with FOMO, microtransactions, bugs, etc., this game is exactly what I needed.”
    • “Very reminiscent of late 2000's/early 2010's F2P MMORPGs but without the predatory monetization, just a one-time purchase.”
    • “This is a cash grab furry bait diablo lite wannabe.”
    • “I was at level 5, then 6, and I could not defeat the boss until I got lucky dodging through all of the ads and the walls of death.”
    • “Even if this kind of aesthetic appeal isn't your thing (and you can limit it in the settings if it's an issue), it's one of the few quality online games out there that's not trying to scam you or pressure your wallet with constant microtransactions, this game respects your time, and the combat is engaging with multiple playstyles.”
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13h Median play time
89h Average play time
7-40h Spent by most gamers
*Based on 65 analyzed playthroughs
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Frequently Asked Questions

ATLYSS is a casual role playing game.

ATLYSS is available on PC and Windows.

On average players spend around 89 hours playing ATLYSS.

ATLYSS was released on November 22, 2024.

ATLYSS was developed by Kiseff.

ATLYSS has received overwhelmingly positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

ATLYSS is a single player game with multiplayer and local co-op support.

Similar games include Secrets of Grindea, Gedonia, Ember Knights, Core Keeper, VOIN and others.