Atlas Architect
- April 26, 2021
- Danial Rashidi
- 2h median play time
"Atlas Architect" is a creative simulation game where players design and manage their own interdimensional hotel, catering to a variety of peculiar guests from different dimensions. Building blueprints, customizing rooms, and providing unique services are key to keeping your guests satisfied and your hotel profitable. With procedurally generated content, each playthrough offers a new and exciting challenge.
Reviews
- The game has a lot of potential for creativity and world-building, making it a fun tool for D&D campaigns and other tabletop RPGs.
- It's easy to use with a good selection of tools, allowing players to express their creativity and design unique maps.
- Despite its current state, the game can be enjoyable and serves as a relaxing outlet for imagination.
- The game appears to be abandoned, with no updates or improvements since its initial release, leaving it feeling unfinished.
- Camera controls and UI are frustrating, making it difficult to navigate and place tiles accurately, which detracts from the overall experience.
- The lack of essential features, such as a brush tool for placing multiple tiles at once, limits the game's usability and makes map creation tedious.
- story22 mentions
- 14 % positive mentions
- 73 % neutral mentions
- 14 % negative mentions
The game is primarily a sandbox tool for worldbuilding rather than a traditional narrative experience, allowing players to create their own stories and landscapes without predefined quests or objectives. While it offers great potential for creativity, users note a lack of structured story settings and express a desire for more thematic options. Overall, it serves as a valuable resource for storytellers seeking inspiration, despite its abandonment and minimal narrative framework.
“This game is not as much of a game as it is a tool for creating maps and formulating an idea or basic shape of a mystical landscape. You can really just let your mind run wild and create massive vistas or tiny little village towns and make up your own story for them.”
“I'm very happy with the product; it's proving to be very good value for money in helping me to visualize the world and story I am writing.”
“Also, if you're a storyteller needing inspiration for your game world, it is good for that in a pinch.”
“It is the most sandbox a sandbox game can get; there is no story or any goal in this game, it forces you to create your own situations in your head.”
“There are no quests, no objectives, and no one to save.”
“This game is not as much of a game as it is a tool for creating maps and formulating an idea or basic shape of a mystical landscape; you can really just let your mind run wild and create massive vistas or tiny little village towns and make up your own story for them.”
- graphics22 mentions
- 45 % positive mentions
- 41 % neutral mentions
- 14 % negative mentions
The graphics of the game have received mixed reviews, with some users finding them basic and not accurately represented in promotional videos, rating them around 6/10. However, others appreciate the lightweight design and potential for improvement, suggesting that with enhancements in graphics, camera options, and user interface, the game could become a standout title. Overall, while the graphics show promise, they currently fall short of expectations.
“This is a great start and a nice price point for such pretty graphics.”
“The graphics are nice, and it's very lightweight and easy to use.”
“Graphically, it's nice.”
“Videos are highly misleading and don't represent the actual graphics or models accurately.”
“This has a lot of promise but will live and die on what gets added from early access; the graphics at the moment are a bit basic.”
“The graphics are just okay.”
- optimization10 mentions
- 60 % positive mentions
- 20 % neutral mentions
- 20 % negative mentions
The optimization of the tool is criticized for being inadequate, particularly given the size of the maps it supports, leading to inconsistent performance. Users express a desire for features like scalable brush sizes and map dimensions to enhance efficiency, while also noting that the tool has potential for improvement with further development. Overall, it requires adjustments to better accommodate low-end computers and improve user experience.
“It would have taken much less time if the brush size could be scaled to paint multiple hexes at once or drag paint areas; being able to scale the size of the map would be a great addition and help with the optimization.”
“With continued development, I'd be fairly confident saying that the UI, functionality, optimization, and range of tiles will improve dramatically.”
“Iffy performance could be excused, in my opinion, if the tool was 'powerful', but at this point it doesn't really seem to save me any work.”
“It has potential and is a good game, but still requires a little bit of tweaking and more options to control performance on low-end computers.”
- grinding6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of tile placement to be excessively tedious and inconvenient, as it requires individual placement of each tile and terrain adjustment, which detracts from the overall enjoyment. Many suggest the implementation of a "brush" size feature to streamline the process and enhance the mapping experience.
“Even just placing tiles is extremely tedious, because the area you need to hover your mouse over feels completely divorced from where the tile is going to be placed.”
“It had potential, but having to place every landscape tile individually (including raising/lowering terrain) is so tedious and inconvenient that it's just not very fun to use.”
“It's really cool but needs a 'brush' size so it's not as tedious to make maps.”
- gameplay4 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The gameplay has received a low rating of 3.5/10, with users expressing a desire for more flexibility in using game pieces, such as the ability to create layered elements like rivers flowing down mountains rather than just placing them in between.
“Also gameplay-wise, it'd be really nice to have a way to use some pieces as layers, such as a river flowing down from the mountain, not just in between it.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game often arises from the quirky visual outcomes when tiles are misaligned, leading to amusing and unexpected scenarios. This playful element adds a lighthearted touch to the gameplay experience.
“If things aren't aligned either on an even level or on a slope, there's a good chance the tiles are going to look funny.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Atlas Architect shows promise but is currently marred by bugs, leading to a somewhat unstable experience. While it has potential, players may encounter rough patches that affect gameplay.
“A bit rough around the edges, Atlas Architect has a lot of promise and is currently, while a bit buggy, a decent game.”