- March 13, 2025
- Senscape
- 9h median play time
ASYLUM
Platforms
About
"Asylum" is a single-player adventure game offering 10 hours of playtime, developed in the style of classic horror. Players explore the Hanwell Mental Institute as an ex-patient with disturbing visions, uncovering the institution's past and facing a shocking conclusion. With a focus on storytelling, atmosphere, and intricate puzzles, "Asylum" provides a mind-bending and immersive horror experience.






- The atmosphere of the asylum is immersive and creepy, effectively drawing players into the experience.
- The writing is strong, with well-crafted lore and character interactions that enhance the story.
- Puzzles are generally intuitive and rewarding, allowing players to progress without excessive frustration.
- The game suffers from bugs and crashes, particularly on certain platforms, which can disrupt gameplay.
- The ending is considered weak or unsatisfying by some players, leaving many questions unanswered.
- Navigation can be cumbersome, with some players finding the point-and-click mechanics outdated and tedious.
story
244 mentions Positive Neutral NegativeThe story of the game is a slow-burn, atmospheric narrative set in an asylum, filled with intriguing mysteries and rich lore that captivates players from the start. While many appreciate the depth and foreshadowing present in the plot, opinions diverge on the latter half, with some feeling it becomes convoluted and loses its initial impact, particularly regarding the ending. Overall, the storytelling is praised for its immersive quality, though it may not satisfy those seeking a more traditional horror experience or a tightly woven conclusion.
“The atmosphere of the asylum is top notch, the story makes sense (particularly if you take the time to read all of the notes), and certain revelations are fully considered and foreshadowed throughout the game.”
“The story was very rich and kept you pulled in from the beginning to end.”
“The game quickly draws you in with its atmosphere and captivates you with its mysteries and story in general.”
“This is a story that had everything to become, without exaggeration, a masterpiece, yet its elements were stitched together so crudely that it became a disaster of a narrative with an awful ending.”
“The story is one big cliché and the ending is just awful.”
“The interior and aesthetic are alluring, but the story and narrative design are quite... naive.”