- March 13, 2025
- Senscape
- 10h median play time
ASYLUM
Platforms
About
"Asylum" is a single-player adventure game offering 10 hours of playtime, developed in the style of classic horror. Players explore the Hanwell Mental Institute as an ex-patient with disturbing visions, uncovering the institution's past and facing a shocking conclusion. With a focus on storytelling, atmosphere, and intricate puzzles, "Asylum" provides a mind-bending and immersive horror experience.






- The game successfully captures the eerie atmosphere and storytelling reminiscent of classic horror adventure games like 'Scratches', providing an immersive experience.
- Puzzles are generally logical and rewarding, allowing players to progress without excessive frustration, making it accessible for a wider audience.
- The visuals and sound design are well-crafted, enhancing the overall mood and tension throughout the gameplay.
- Many players found the ending unsatisfactory, feeling it lacked emotional payoff and was predictable, which detracted from the overall experience.
- The game suffers from various bugs and technical issues, including crashes and navigation problems, which can disrupt gameplay.
- Some players noted that the puzzles were too easy and the game felt somewhat linear, limiting the depth of exploration and challenge.
- story98 mentions Positive Neutral Negative
The story of the game is generally well-received, praised for its immersive narrative and effective pacing, with many players enjoying the environmental storytelling and character development. However, some critiques highlight predictability in plot twists and a linear structure that follows common tropes, leading to a somewhat rushed conclusion. Overall, the narrative successfully drives the gameplay experience, making it appealing for fans of horror and mystery genres.
“Overall a great story and the ending ... loved it.”
“The story is intriguing and I'm loving the way they're introducing characters one by one and letting you really get to know them instead of throwing a bunch of NPCs at you all at once and expecting you to keep track of it all.”
“The original storyline, kept secret during 15 years of production, captivates from the very beginning and unfolds over approximately 10 hours of gameplay, not counting the dark secrets waiting to be discovered.”
“If one important detail wasn’t kept till the very end to serve as a sudden plot twist, it could have been avoided, but we have what we have.”
“As for the story, it is incredibly linear, following common tropes.”
“There's a sort of false sense of interactivity as most environmental elements you can interact with offer very little insight to the story or are arbitrarily locked (aka not actually functional, you can't unlock them).”