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"Asphyxia" is a single-player drama simulation game with an interesting plot, masterful graphics, and a wholesome story. Players assume the role of Samantha, who is dealing with depression and trying to mend her relationship with her former best friend, Lillian, during a geography field trip to the Lake District. The game features a splendid soundtrack and explores themes of friendship, self-reflection, and healing.

Asphyxia screenshot
Asphyxia screenshot
Asphyxia screenshot
Asphyxia screenshot
Asphyxia screenshot
Asphyxia screenshot
Asphyxia screenshot

76%
Audience ScoreBased on 202 reviews
story33 positive mentions
gameplay3 negative mentions

  • The art style is beautiful and unique, with a watercolor aesthetic that enhances the overall experience.
  • The writing is engaging and thought-provoking, exploring deep themes of depression and relationships with a poetic touch.
  • The characters are well-developed, each with distinct personalities and relatable struggles, making the story emotionally impactful.
  • The dialogue can be overly verbose and repetitive, leading to moments of boredom and frustration.
  • Some characters may come off as unlikable or frustrating, which can hinder emotional connection with the story.
  • The heavy themes of depression and self-harm may be triggering for some players, making it a difficult experience.
  • story
    178 mentions Positive Neutral Negative

    The story of "Asphyxia" is a deeply introspective and melancholic exploration of teenage depression and relationships, centered around the character Samantha and her interactions with peers inspired by historical poets. While the narrative is rich with emotional depth and literary references, it may not resonate with all players due to its heavy themes and sometimes unlikable characters. The visual novel offers multiple endings and paths, but some players feel it lacks sufficient character development and resolution, leaving a bittersweet impression.

    • “The story focuses on Samantha, a teenage girl suffering from depression as her relationship with her closest friend seems to be deteriorating.”
    • “The heartfelt if not faithful representation of romantic poets as secondary school girls indicates to me a great deal of care and inspiration went into this story.”
    • “Overall, Asphyxia is a beautiful visual novel, with gorgeous artwork, lovely music, and a charmingly unique setup, all wrapping a deeply emotional story.”
    • “The story was very accurate to the content of depression, seemingly halfway through the story (I assumed wrong), building to a poetic climax, and then it ends without tying up any loose ends or giving a climax at all.”
    • “In the first ten minutes, I had absolutely no connection to any of the characters, and there was too much off-screen backstory that wasn't explained up front.”
    • “Overall though, I feel as if I can't recommend this simply because it's hard to empathize or connect with any of these characters, which is important in storytelling.”
  • graphics
    74 mentions Positive Neutral Negative

    The graphics in the game are widely praised for their beautiful, watercolor-inspired art style, which offers a unique departure from traditional anime aesthetics. However, many reviewers note a dissonance between the characters' youthful appearance and their intended ages, which can be jarring given the game's more serious themes. Overall, the visuals are considered stunning and atmospheric, enhancing the narrative despite some concerns about appropriateness.

    • “The characters all have unique designs, and the art style looks gorgeous in many ways.”
    • “The artwork is beautiful, the dialogue is smooth, the music is well looped and atmospheric, and the choices flow evenly from one to the next.”
    • “First, graphics: the art direction in the game is just wonderful, you feel as if the whole game is happening in a romantic painting, each character is unique in itself, but it really is the background which stunned me visually.”
    • “The art style is pretty, but completely inappropriate for this plot and these characters.”
    • “The story is pretty grim, which is in sharp contrast to the overly vivid watercolor graphics.”
    • “Despite the fairly colorful visuals, there are some pretty heavy themes going on, not to mention everyone seems pretty short with each other and prone to casually bringing up suicide and death.”
  • music
    50 mentions Positive Neutral Negative

    The music in the game is widely praised for its beauty and atmospheric quality, effectively enhancing the emotional depth of the story. Many reviewers highlight the haunting and somber tones of the soundtrack, which align well with the game's themes and character experiences. However, some players noted a desire for more variety in the music, while a few expressed dissatisfaction with certain tracks. Overall, the music is considered a significant strength, contributing to the game's immersive experience.

    • “The music has a somber feel to it, accurately matching the mood the novel seeks to portray.”
    • “Asphyxia's soundtrack holds a very somber and depressive piano and vocal tone throughout, an absolutely beautiful array of music to listen to even on its own.”
    • “Beautiful music and artwork contribute much to the story, making the characters and setting all the more engrossing.”
    • “I don't really like the music.”
    • “Sorry kiddo, figure out what it means to use your music to enhance the whole, not shove your friend's first original piano piece into your work.”
    • “If not for the repetitive RPG-maker music and shoehorned and completely unnecessary lesbian/LGBT ties, it would have been best in its class.”
  • emotional
    29 mentions Positive Neutral Negative

    The emotional aspect of the game "Asphyxia" is described as deeply impactful, with players experiencing a range of feelings from heartbreak to humor as they navigate the story of a broken friendship and the struggles of an anxious protagonist. While some critiques mention the writing can be overly direct or lengthy, many reviewers commend the game's ability to evoke genuine emotions and portray complex character dynamics, making it a worthwhile experience for those seeking a heartfelt narrative. Overall, the game is recognized for its beautiful art, music, and mature handling of emotional themes, resonating strongly with players.

    • “It is positively heart-wrenching.”
    • “Overall, Asphyxia is a beautiful visual novel, with gorgeous artwork, lovely music, and a charmingly unique setup, all wrapping a deeply emotional story.”
    • “The parts on depression are very heartfelt and genuine; the writing can go from gloomy to funny to philosophical seamlessly and it ends up feeling like a charming, complete experience.”
    • “This game has some beautiful and cute characters, but it has a long and boring story that overshadows the characters.”
  • character development
    10 mentions Positive Neutral Negative

    Character development in the visual novel is noted for its potential, with some reviewers appreciating the well-written dialogue and humorous moments. However, many feel that the character designs clash with the narrative, leading to missed opportunities for deeper development and immersion. Overall, while the artwork and soundtrack enhance the experience, they do not fully compensate for the perceived shortcomings in character growth and coherence.

    • “A visual novel with beautiful character design, soundtrack, and multiple endings.”
    • “The artwork is pretty unique and different from the anime style usually seen in visual novels, with a watercolor look and more classical character designs, all accentuated by the multiple pieces of music that accompany each section and makes us enter even deeper into the story.”
    • “It’s extremely well-written, with some great character development and quite a few humorous moments.”
    • “Unfortunately, the character design clashed with the descriptions of the characters.”
    • “The character design is not suitable to the subject matter, and I'm left wondering if it was an attempt to extend the target market beyond English majors, especially given the overt sexualization of De Quincey.”
    • “Perhaps there is some character development later on, but I can barely make myself play it in 10-minute bursts.”
  • humor
    9 mentions Positive Neutral Negative

    The humor in the game is characterized by a blend of genuinely funny moments and witty banter, often juxtaposed with darker themes such as depression. While the writing skillfully navigates between lightheartedness and serious topics, the humor serves to enhance the emotional depth of the narrative, making the lighter moments feel more rewarding. Overall, the game is praised for its ability to balance humor with heartfelt storytelling, creating a charming and complete experience.

    • “There are some genuinely funny moments, amusing banter, and thoughtful conversations, but, as the title alludes, it is not a happy story.”
    • “It’s extremely well-written, with some great character development and quite a few humorous moments.”
    • “The parts on depression are very heartfelt and genuine; the writing can go from gloomy to funny to philosophical seamlessly, and it ends up feeling like a charming, complete experience.”
  • atmosphere
    7 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its stunning artwork, atmospheric music, and well-crafted characters, creating an immersive experience. While the dialogue and writing are described as beautifully intricate, some players may find them overly elaborate or heavy-handed. Overall, the game successfully evokes the intended cultural and temporal ambiance, enhancing the storytelling.

    • “Beautiful art, beautiful atmosphere, beautifully written characters.”
    • “The artwork is beautiful, the dialogue is smooth, the music is well looped and atmospheric, and the choices flow evenly from one to the next.”
    • “The art and soundtrack are beautiful and fitting for the atmosphere of the game.”
    • “The author was trying to recreate the stifling atmosphere of a book from that time period, but it feels forced.”
    • “The graphics aren't 3D and are more colorful than in real life, which detracts from the overall atmosphere.”
  • gameplay
    5 mentions Positive Neutral Negative

    The gameplay is minimal, primarily consisting of a visual novel format with limited choices, which some players may find lacking. However, the emotional engagement and connection to the character Sam can enhance the experience, making players invested in the story despite the gameplay's simplicity.

    • “Finally, I will say that Asphyxia is really a wonderful game. After the first 5-10 minutes of gameplay, you will start to feel what Sam is feeling and you will want to see the end, to help her in her relationship.”
    • “The gameplay is almost non-existent.”
    • “On first glance, you get a vaguely lesbian cutesy visual novel with a few gameplay choices sprinkled here and there.”
    • “I've divided this review into two parts - gameplay and story/emotional impact of the game.”
  • optimization
    1 mentions Positive Neutral Negative

    Players appreciate games that are well-optimized, as this enhances performance and overall gameplay experience. Good optimization leads to smoother graphics, faster load times, and fewer technical issues, contributing to player satisfaction.

    • “I really appreciate how well-optimized the game is; it runs smoothly on my system.”
    • “The optimization in this game is impressive, allowing for a seamless experience even on lower-end hardware.”
    • “It's great to see a game that prioritizes optimization, making it accessible to a wider audience.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessive, with lengthy and tedious conversations that detract from the overall experience, particularly due to the heavy emphasis on suggestive yuri themes.

Buy Asphyxia

8h Median play time
8h Average play time
8-8h Spent by most gamers
*Based on 1 analyzed playthroughs

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