- September 10, 2020
- Psilocybe Games
- 6h median play time
Artificer: Science of Magic
Platforms
About
"Artificer: Science of Magic" is a single-player survival RPG set on the alien planet of Alcor, where players assume the role of a marooned science officer named Raymond Everett. The game emphasizes researching and practicing arcane arts to create magic, spells, and artifacts, while surviving against deadly creatures, bizarre plants, and eldritch beings. Exploration and stealing arcane secrets from alien races are encouraged to advance mystical knowledge and power.











- The game features a unique concept that combines science and magic, allowing players to explore and experiment in an alien world.
- The artwork and soundtrack create an immersive atmosphere that enhances the overall experience.
- The research mechanics, particularly the monster autopsy feature, are engaging and add depth to the gameplay.
- The game suffers from poor design choices, including a lack of clear guidance and frustrating progression mechanics that can leave players feeling lost.
- Combat and crafting systems are overly simplistic and tedious, reducing the overall enjoyment of gameplay.
- The game is plagued by bugs and technical issues, which can hinder the experience and lead to frustration.
gameplay
46 mentions Positive Neutral NegativeGameplay is characterized by a mix of innovative mechanics and frustrating execution, with some players appreciating the clever elements like xeno-fauna autopsies while others criticize the grindy and poorly implemented fight mechanics. The core loop involves exploration, scavenging, and research, but many find the experience disjointed and repetitive, lacking depth and coherence. Overall, while the game has a unique concept and some enjoyable aspects, it suffers from technical issues and a lack of content that detracts from the overall experience.
“Some of the mechanics are clever, like the xeno-fauna autopsies.”
“Don't be fooled by the superficial similarities to Don't Starve; this isn't an open-ended base-building survival-crafting game; it's a narrative puzzle-adventure with a mix of interesting and innovative survival-crafting mechanics.”
“The core gameplay loop can be boiled down to exploring the alien planet, scavenging sources for materials, researching tech that allows you to use those materials, and then advancing to the next tier using your newly acquired knowledge.”
“Other mechanics are straight up boring and grindy, and I question how much time the devs spent playtesting and getting honest feedback from players before deploying this game.”
“It's like there was this grand idea with some mechanics around it... and then the dev forgot that you actually have to make a coherent game around it.”
“I really want to like this game, but it's just kind of disjointed, like there are so many mechanics that just aren't explored as much as they should be.”