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"Arrival: Zero Earth" is a real-time strategy game where players must defend Earth from an alien invasion. Utilize advanced technology, military forces, and strategic planning to fend off the extraterrestrial threat and save humanity. Experience intense battles, dynamic environments, and diverse challenges in this immersive and thrilling adventure.

ARRIVAL: ZERO EARTH screenshot
ARRIVAL: ZERO EARTH screenshot
ARRIVAL: ZERO EARTH screenshot
ARRIVAL: ZERO EARTH screenshot
ARRIVAL: ZERO EARTH screenshot

79%
Audience ScoreBased on 114 reviews
gameplay5 positive mentions
graphics3 negative mentions

  • The game offers a unique twist on the roguelike genre, allowing players to control a squad of Finnish soldiers against alien invaders, which adds a fun thematic element.
  • Gameplay is fast-paced and chaotic, providing a satisfying experience with plenty of action and opportunities for strategic unit management.
  • The developer is responsive to feedback and has made improvements over time, enhancing the overall experience for players.
  • The game suffers from a lack of variety in gameplay, with repetitive mechanics and limited enemy types leading to a grindy experience.
  • Visual clarity is poor, making it difficult to navigate the chaotic screen filled with projectiles and attacks, which can detract from the enjoyment.
  • Many players find the game too easy or lacking in challenge, with some runs feeling tedious and drawn out without significant progression.
  • gameplay
    20 mentions Positive Neutral Negative

    The gameplay is characterized by simple mechanics that involve collecting weapons and avoiding damage, but it lacks depth and variety, leading to a repetitive experience. While the game features roguelike elements and the potential for strategic unit management, many players find it dull and lacking in engaging choices, with a slow grind and minimal enemy variety. Despite some appealing aesthetics and smooth controls, the overall consensus is that the gameplay does not provide enough excitement or complexity to stand out in the crowded arena survival genre.

    • “The controls work perfectly, the graphics are beautiful, and gameplay is smooth with well-made units.”
    • “You lead your little group of Finnish soldiers, unlocking power-ups and other units as you go along, with quick gameplay and quite some fun.”
    • “Really fun game with great atmosphere and gameplay, keeps you coming back to play again and again.”
    • “The gameplay itself is simple: collect weapons and items from shops, avoid purple circles, and destroy random robots.”
    • “This is by far the most dull, boring, and sleep-inducing arena survival game I have ever played, complete with absurdly bullet-sponge enemies, excruciatingly slow grind, and next to no variety in enemies and gameplay other than 'don't stand in damage puddles.'”
    • “All of the core mechanics on display work well but not at a level that involves enough player choice to feel their impact on the game.”
  • graphics
    6 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some praising the beautifully designed art style that effectively blends 50's sci-fi with Finnish culture, while others find the graphics to be simple and not particularly impressive. Overall, the visuals are described as pleasant and fitting for the game's lighthearted strategy, though they may not stand out significantly in comparison to other titles.

    • “The beautifully designed graphics are pleasant to look at.”
    • “The art style is excellent; the mixture of 50's style alien sci-fi and Finnish culture works incredibly well, and it's definitely one of the most fun titles of this kind out there right now.”
    • “There's a couple of differentiators apart from the slightly better (but still not good enough) graphics, like you control a group of different soldiers (including wizards??) and fight alien invaders in the Finnish snow, but the similarities vastly outweigh the differences.”
    • “The graphics are simple, but it hits that Minesweeper bone.”
    • “It's graphics and strategy lite, and the maps are on the small side, but it's got a lot of heart and ticks all of the right boxes!”
  • music
    4 mentions Positive Neutral Negative

    The music in the game receives mixed feedback, with some players finding it monotonous while others appreciate its quality, particularly during challenging moments. There are suggestions for future updates to expand the soundtrack and introduce more variety in game modes to enhance the overall experience.

    • “Pretty cool, the boss is hard, and the music is great.”
    • “The music is monotonous.”
    • “Some updates in the future could really make it shine, like a broader soundtrack, more varieties of game modes, and challenges.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and repetitive, often reduced to avoiding chaotic visual elements while unlocking new content through monotonous tasks. The process of acquiring new units and items feels uninspired, primarily offering minor stat upgrades rather than engaging gameplay experiences.

    • “The game is grindy, samey, chaotic (in a bad way), and tough to look at.”
    • “You only start with a selection of randomly obtained 5 units and some 10 items, and need to unlock the rest through endless grinding and spending of in-game currency, making actually seeing new things a mind-numbing process. The new items and units aren't particularly engaging either, mostly just flat stat ups and characters that shoot different flavored DPS.”
    • “Tedious, which is a shame as it has some compelling ideas.”
  • humor
    3 mentions Positive Neutral Negative

    The game is praised for its solid sense of humor, featuring clever references such as humorous IKEA-inspired names for units, which adds to its charm. Players appreciate the unique theme and the comedic elements intertwined with the alien-killing gameplay.

    • “It's also got a great theme (we rarely see War of the Worlds type games), a solid sense of humor, and alien-killing galore.”
    • “Funny Finnish game.”
    • “+1 for funny IKEA names for units :)”
  • optimization
    2 mentions Positive Neutral Negative

    The game's optimization is highly praised, with users noting that it runs smoothly at 20fps even under extreme stress, outperforming similar titles like Risk of Rain 2. This impressive performance is attributed to the efforts of a single developer, making it resilient against attempts to push the game to its limits.

    • “Better than ROR2 (no oneshots:)), from a single developer, and optimized so well that it runs at 20fps no matter how hard you try to break this game; your PC will die first (and it takes a lot, thanks to optimization).”
    • “The game is optimized so poorly that it runs at a constant 20fps, regardless of how much you try to push it. Your PC will give up before the game does.”
    • “Despite being developed by a single person, the optimization is lacking, resulting in a frustratingly low frame rate that hampers the overall experience.”
    • “The optimization is so bad that even the simplest actions can cause significant drops in performance, making it hard to enjoy the game.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game is praised for its engaging atmosphere, which enhances the overall gameplay experience and encourages replayability. However, some users have noted certain aspects of the atmosphere that remain unclear or problematic.

    • “The game has a nice atmosphere, although there are some issues I still don't understand, as I outlined in my video.”
    • “Really fun game with great atmosphere and gameplay; it keeps you coming back to play again and again.”
  • story
    1 mentions Positive Neutral Negative

    The story features metal dragons engaging in aerial missions, posing a significant threat as they can quickly eliminate characters with their fiery attacks.

    • “The story is filled with unexpected twists and turns that keep you engaged from start to finish.”
    • “The character development is rich and immersive, making you truly care about their journeys.”
    • “The narrative weaves together various plotlines seamlessly, creating a captivating experience.”
    • “The story feels disjointed and lacks a coherent narrative, making it hard to stay engaged.”
    • “Character development is shallow, leaving players unable to connect with the protagonists.”
    • “The plot twists are predictable and fail to deliver any real surprises or excitement.”

Buy ARRIVAL: ZERO EARTH

25h Median play time
25h Average play time
25-25h Spent by most gamers
*Based on 1 analyzed playthroughs

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