Arms Trade Tycoon: Tanks Game Cover
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"Arms Trade Tycoon: Tanks" is a single-player strategy game that puts you in charge of a tank manufacturing company, spanning around 8 hours of playtime. You'll research, design, produce, and sell tanks, impacting global history with each business decision. The game aims to recreate famous tank models, with a roadmap for future updates based on player feedback.

  • Mac OS
  • PC
  • Windows

Reviews

72%
Audience ScoreBased on 465 reviews
gameplay14 positive mentions
stability9 negative mentions
  • The game has a unique concept that combines tank design with tycoon mechanics, providing a fun and engaging experience.
  • The developers are responsive and actively working on updates, showing commitment to improving the game.
  • There is potential for deep gameplay with the ability to customize tanks and manage contracts, making it appealing for fans of strategy and management games.
  • The game currently lacks content, with only WW1 tanks and limited nations available, leading to repetitive gameplay.
  • There are excessive loading screens when switching between menus and buildings, which disrupts the flow of the game.
  • The tutorial is inadequate, leaving new players confused about the mechanics and how to progress effectively.
  • gameplay60 mentions

    The gameplay is described as addictive and fun, particularly for fans of tycoon and tank design mechanics, though it can be stressful and challenging, especially for newcomers. Players note that while the core gameplay loop shows promise, it requires time to master due to its complexity and the learning curve associated with various mechanics and menus. Many reviews highlight the need for further content and balancing to enhance the overall experience, as the current state feels somewhat limited and clunky.

    • “Very addicting gameplay, even if it is quite simple.”
    • “The game mechanics are well thought out, providing a perfect balance between challenge and fun.”
    • “The novel idea of combining old-school tycoon gameplay with a tank designer game loop is entertaining, especially for fans of tycoon games and tank enthusiasts.”
    • “Stressful gameplay for a seemingly peaceful tycoon game.”
    • “It doesn't come off as presented; there's almost no design choices in the beginning, and it takes hours of trying over and over to work out the mechanics to just land the first contract.”
    • “Very little progress since the last beta over a year ago; not worth the money - gameplay is clunky, the financial system works poorly, and there's still only WWI vehicles available.”
  • graphics19 mentions

    The graphics of the game receive mixed reviews, with some players praising the visuals as "astonishing" and well-optimized, while others criticize them for being outdated and lacking vibrancy. Many users express a desire for improvements, particularly in the user interface and overall visual appeal, suggesting that the game has potential but currently falls short in delivering a polished graphical experience. Overall, while some aspects are enjoyable, there is a consensus that further updates are needed to enhance the game's visual quality.

    • “Graphics are excellent and the planned updates will further make this a classic.”
    • “The new visuals are great compared to the demo and the increased amount of things to do, the game is way more engaging and I have been having a blast in my 5 hours of playing.”
    • “The graphics are top-notch, with a user interface that is intuitive and easy to navigate.”
    • “Somehow, this game has graphics settings (low/mid/high), even though, even on the highest settings, it looks like it could run on a potato.”
    • “The graphics are bad; I mean, I'm not expecting super amazing from a tycoon game, but all the colors are desaturated and grey, and the lighting is very washed out.”
    • “Fair enough if it had next-gen graphics and/or massive locations, but it doesn't.”
  • optimization17 mentions

    Overall, the game's optimization is a mixed bag; while some players report good performance on older machines, others criticize frequent loading screens and poor optimization for lower-end rigs, particularly on the Mac version. The game shows potential for improvement, especially in balancing performance metrics with user expectations, but many players feel that the current state detracts from the overall experience. As it stands, the optimization issues are notable, especially for an early access title, and could impact player satisfaction as the game progresses.

    • “As long as you go into the game with those things in mind and enjoy number crunching and optimization, you will have a lot of fun with this early access.”
    • “- for me at the very least the FPS wasn't dropping badly, staying around 120-150 FPS which makes me think that the game is pretty well optimized (but it will use your graphics card at its maximum).”
    • “Your product's fame will rise or fall based on its performance in battles.”
    • “I know that the game will likely be optimized, but they really need to cut down on the loading screens as there just does not seem to be a reason to have them so often.”
    • “Avoid the Mac version: the performance is abysmal.”
    • “Lack of optimization is more of a rule than an exception in early access, but once you start charging a price for a product, people's tolerance drops significantly for every dollar/euro they pay for a game.”
  • stability10 mentions

    The game's stability has been a significant concern among users, with many reporting various glitches and bugs that affect gameplay, particularly in the tutorial and user interface. While some players acknowledge that the core gameplay is enjoyable and that patches are being released, the overall experience remains inconsistent and frustrating due to these technical issues. Despite the bugs, a few users still find the game fun, suggesting potential for improvement as updates are rolled out.

    • “Most aren't fully fleshed out (it is in early access ultimately), but they aren't buggy or tacky, and you can tell the core gameplay loop is largely there.”
    • “The game runs smoothly without any major glitches, making for a stable and enjoyable experience.”
    • “I appreciate how the developers have prioritized stability, ensuring that the game performs well even in its early stages.”
    • “They gave us a confusing game full of glitches and inconsistencies, and they never update it, nor are they ever going to.”
    • “Buggy, full of really basic but really annoying UI issues.”
    • “It's also buggy on a basic level - 3 or 4 times now I've had to exit the game completely because the game lost the ability to place/change modules in the tank design.”
  • replayability5 mentions

    Overall, the game's replayability is currently limited due to a lack of clear goals and varied content, leading to a repetitive experience after initial playthroughs. While there is potential for improvement with upcoming updates and community-driven content, players feel that significant enhancements are needed to maintain long-term engagement.

    • “The replay value is a little limited while it's in early access, but the team posts regularly about upcoming content being added.”
    • “For long-term (Crusader Kings type) replayability, a workshop is a necessity to keep it fresh.”
    • “The game has good content and amazing potential, but the amount of it is just very, very scarce; the loop gets stale after one run. There will be minor differences like tank preferences and requests, but nothing that gives the game replayability as of now.”
    • “You get absolutely no sense of achievement after a game, and the player has no clear idea of a goal. A game like this needs at least some goals, or at least something outside each game to encourage replayability; why else would I play this game more than once?”
    • “This is not necessarily a bad thing, but there is a world of replayability yet to be tapped that makes the current game very same-y.”
    • “The game has good content and amazing potential, but the amount of it is just very, very scarce. The loop gets stale after one run; there will be minor differences like tank preferences and requests, but nothing that gives the game replayability as of now.”
  • grinding5 mentions

    Players find the grinding aspect of the game to be excessively tedious and unenjoyable, often requiring repetitive actions that detract from the overall experience. Many express a desire for improvements to streamline these processes, as the initial appeal quickly fades into monotony.

    • “You'll need a second life for grinding.”
    • “So much so that not only is it barely understandable, but tedious and not fun.”
    • “So tedious...”
    • “The researching/engineering/designing system seems cool at first, but it becomes tedious and inconsequential.”
  • story5 mentions

    The game's story is currently minimal, with players able to follow a global map and contracts, but lacks a compelling narrative. Users express a desire for a more engaging storyline that enhances the tank design experience and provides meaningful context for their creations beyond mere testing.

    • “Oh, and wars are now just a thing happening in time. I hope there will be a better and more convincing storyline during the development of your tanks.”
    • “- Global map accessible if you want to follow the story unfolding with your contracts.”
    • “Oh, and wars are now 'just a thing happening in time'... I hope there will be a better and more convincing storyline during the development of your tanks.”
    • “---{ story }---”
    • “☑ no story”
  • humor3 mentions

    Players find humor in the game's bugs and oversights, often leading to amusing gameplay moments. Additionally, some mechanics, like the contradictory prestige system for tank designs, add a layer of quirky humor that players appreciate. Overall, the game's comedic elements contribute to its charm, especially in its early access state.

    • “This game is in early access, and it's obviously got a lot of bugs and hilarious oversights, and I love it.”
    • “Oh, I also like that if your tank design goes against your own tank design (both the same ones), you lose -2 prestige and win 2 prestige... very funny!”
  • monetization3 mentions

    The monetization strategy of the game has drawn criticism for resembling mobile game practices, with users noting that the user interface and loading screens feel akin to mandatory advertisements. Additionally, the limited historical content available at launch has been seen as a drawback for a game that promotes itself as encompassing multiple time periods.

    • “The monetization of the killing machine is excessive.”
    • “The UI reminds me of a mobile game, and the loading screens feel like mandatory ads.”
    • “Look, I love WW1, but I also love WW2 and the Cold War; not having at least another time period or nation to play is a bad start for a game advertising it as such.”
  • music2 mentions

    The music in the game is described as chill and immersive, enhancing the atmosphere of international arms dealing while allowing players to easily lose track of time, whether they're listening to the game's soundtrack or their own podcasts.

    • “It's very chill; listen to music or a podcast, and time will just fly by.”
    • “The sound design and music add to the overall atmosphere, immersing you in the world of international arms dealing.”
    • “The music is repetitive and lacks variety, making it feel monotonous after a short while.”
    • “The soundtrack feels out of place and doesn't match the game's tone, detracting from the overall experience.”
  • atmosphere1 mentions

    The atmosphere is significantly enhanced by the sound design and music, which effectively immerse players in the gritty world of international arms dealing.

    • “The sound design and music add to the overall atmosphere, immersing you in the world of international arms dealing.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

16hMedian play time
19hAverage play time
5-30hSpent by most gamers
*Based on 9 analyzed playthroughs

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