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Armoured Commander II is a tactical wargame that simulates World War II tank combat. As a tank commander, you'll lead your crew through challenging battles, making strategic decisions and managing resources in turn-based combat. The game offers realistic armor modeling, historical campaigns, and a variety of customizable tanks from different nations. Your skills in leadership, tactical thinking, and adaptability will be tested in this immersive and demanding war simulation.

Armoured Commander II screenshot
Armoured Commander II screenshot
Armoured Commander II screenshot
Armoured Commander II screenshot
Armoured Commander II screenshot
Armoured Commander II screenshot
Armoured Commander II screenshot
Armoured Commander II screenshot
Armoured Commander II screenshot
Armoured Commander II screenshot
Armoured Commander II screenshot
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98%
Audience ScoreBased on 834 reviews
graphics54 positive mentions
optimization3 negative mentions

  • The game offers a deep and engaging tank roguelike experience with a variety of campaigns and historically accurate vehicles from WWII.
  • Gameplay mechanics are intuitive and allow for strategic decision-making, making each encounter feel tense and rewarding.
  • The developer is highly responsive and actively updates the game, adding new content and addressing community feedback.
  • Graphics are simplistic and may deter some players, as they resemble retro ASCII art from the 80s.
  • The game can be punishingly difficult, with RNG elements leading to frustrating moments where players can lose unexpectedly.
  • The user interface can be clunky, requiring keyboard commands that may take time to get used to, which could hinder the experience for some players.
  • graphics
    280 mentions Positive Neutral Negative

    The graphics of the game are primarily ASCII and pixelated, which may initially deter some players accustomed to modern visuals. However, many reviewers emphasize that the simplistic graphics serve to enhance the gameplay experience, allowing for deep tactical engagement and immersion through imagination. Overall, while the visuals are minimalistic and reminiscent of retro games, they are functional and contribute to the game's charm, making it a worthwhile experience for those who prioritize gameplay over aesthetics.

    • “Don't let the graphics fool you, it is incredibly deep and engaging with quite a lot of charm.”
    • “Once you get past the graphics, the depth and realism of the game shines through.”
    • “The graphics are very primitive but the mechanics are very well developed.”
    • “The graphics may be low but the detail is deep.”
    • “The graphics aren't much but it's about the gameplay here and the roleplay rather than the graphics themselves.”
  • gameplay
    220 mentions Positive Neutral Negative

    The gameplay is characterized by a simple yet addictive loop that keeps players engaged for hours, featuring a mix of strategic and tactical elements. While the graphics are basic, the depth of mechanics and the variety of options available enhance the overall experience, making it appealing to fans of tactical WWII simulations. However, some players note that certain mechanics can be opaque, and the reliance on RNG may lead to frustration, but the game's core remains solid and rewarding.

    • “The gameplay loop is incredibly addicting and satisfying.”
    • “Once you wrap your head around the game mechanics, the amount of gameplay potential is awesome.”
    • “The gameplay has exceptional depth for what it looks like on the surface, and a fairly significant learning curve.”
    • “This leads to a rather boring gameplay where taking risks is not rewarded.”
    • “Props to the dev for sticking with it for years, but despite well-made mechanics, the game is just boring.”
    • “Objectively, it has lousy sound effects, basic graphics, and a pretty simple gameplay loop that is somewhat luck-based, so I could understand why not everyone would like it, though.”
  • replayability
    40 mentions Positive Neutral Negative

    The game boasts exceptional replayability, driven by its dynamic storytelling, customizable crew development, and a vast array of playable nations and tanks. Procedurally generated maps and random tank assignments enhance the experience, allowing for infinite replay value and varied tactical challenges. Players can engage in quick sessions or immerse themselves for hours, making it a highly appealing choice for fans of WWII tank combat and roguelike mechanics.

    • “I really love the way you can develop your crew, and the level-ups and medals with all the perks really add a ton of replayability to the game.”
    • “It's a formula that works so well - turn-based wargaming makes a lot of sense for tank battles, while the roguelike implication of permadeath and ever-changing campaign maps make it insanely replayable.”
    • “At a mere $8.00, this game promises almost infinite replayability and free updates to come.”
    • “Main gameplay loop could use a few more options to improve replay value through permitting more tactics, and the RNG terrain is an odd concept too.”
    • “Armoured Commander II is an early-access proud rogue-lite based around the misadventures of tank commanders during the Second World War, with every campaign, map, terrain features, objectives, units, and encounters procedurally and randomly generated, offering a significant amount of replay value.”
    • “The replayability is infinite because even the map is random.”
  • story
    38 mentions Positive Neutral Negative

    The game is praised for its ability to generate personal and immersive stories, with each campaign feeling like a unique narrative shaped by player choices and the fate of their tank crew. Players appreciate the depth of storytelling, which is enhanced by the rogue-like elements and the emotional investment in their characters, making every mission a meaningful experience. Despite its strategic gameplay, the focus on emergent storytelling and detailed campaign logs allows for endless replayability and a strong connection to the World War II setting.

    • “Every campaign is like a narrative, and whether you make it to the end alive or not, you'll come out with a new story every time.”
    • “Thanks to its attention to detail, this is an excellent, and I mean excellent story generator for those of us who like doing so.”
    • “Although it's a strategy game, the actual strategy you can implement has been fully experienced after a few missions.”
    • “It feels like a tank story generator, and the more you get into thinking of your troops as characters, the more fun you will have.”
    • “Each day plays out like a story and even includes a log of events you can go back and reference later.”
  • atmosphere
    8 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its captivating and detailed design, which effectively draws players in despite its simple ASCII graphics. Reviewers note that it creates a tense and immersive experience, often surpassing the atmospheric depth of more graphically intensive games. Overall, the atmosphere is described as intuitive and engaging, keeping players invested throughout their experience.

    • “I never thought I could invest myself this much in an ASCII-looking game, but the atmosphere is so amazingly captivating and detailed, it doesn't let you go easily.”
    • “The game's atmosphere is tense.”
    • “Conjures more atmosphere and tension with basic graphics than most games do with GPU-melting specifications.”
  • optimization
    6 mentions Positive Neutral Negative

    The game's optimization is generally well-received, featuring a diverse and historically accurate array of tanks across various campaigns. However, some mechanics, like the effects of fatigue on performance, are not clearly explained, which can hinder player understanding. Additionally, crew performance can be negatively impacted by injuries or shock, adding another layer of complexity to gameplay.

    • “The tutorial and glossary help a lot, but some mechanics remain rather opaque, such as fatigue's impact on performance.”
    • “The performance of your crewmen can be affected by injury or shock.”
    • “In the Poland 1939 campaign, you can play the Panzer 4; however, it only has a low-velocity 75mm cannon, leading to bad performance against tanks.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is derived from the absurdity of situations, such as the inability to pet tanks while still engaging in chaotic tank driving and crashing, which leads to amusing mental imagery and memes. Players find the initial comedic elements entertaining, even if some aspects, like the petting feature, are disappointing.

    • “The fact that I cannot pet the tank is upsetting; however, you can still drive a tank, then crash the same tank because you were checking out the other person's tank and making funny memes about it in your head.”
    • “At first, you think it's funny...”
  • emotional
    4 mentions Positive Neutral Negative

    The game successfully evokes strong emotional connections through the effective use of classic genre tropes, leading players to become deeply invested in their characters. However, this emotional investment can result in significant distress, particularly when beloved characters, like "butt loaf," are lost.

    • “The fact that tropes from a genre dating back to 1980 can be used for this kind of emotional resonance is a genuine achievement.”
    • “My only issue with the game is becoming emotionally invested and then being incredibly upset when I lose my favorite crew member, 'Butt Loaf.'”
  • music
    2 mentions Positive Neutral Negative

    The game features no music, but this absence is generally not considered a significant drawback by players.

  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be intense and potentially tedious, suggesting that adjusting the animation speed can alleviate some of the monotony during battles. Overall, while the game offers depth, the grinding can become overwhelming without this adjustment.

    • “Intense game, much more than meets the eye; just set your animation speed to fast or battles become very tedious.”
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