- December 15, 2021
- alxgrade
ARDEiN.FALL
Platforms
About
"Ardein.Fall" is a fast-paced Tower Defense game where you control your spaceship to protect the mothership against hostile aliens. With ever-changing enemies and challenges each day, and leaderboards resetting daily, players have a chance to become the best. Build defense turrets from enemy scraps and unlock new ones to control your playstyle in this easy-to-control, hard-to-master game with anime-inspired graphics.








- The game offers a refreshing mix of top-down shooter and tower defense mechanics, providing a unique gameplay experience.
- Graphics and visuals are appealing, with a clean and atmospheric design that enhances the overall experience.
- Daily leaderboards and changing enemy combinations keep the gameplay fresh and provide motivation for players.
- The camera angle limits visibility and can lead to chaotic situations, making it difficult to track threats.
- Controls can feel erratic and unnatural, especially when using a keyboard, which detracts from the overall gameplay experience.
- Lack of clear instructions and feedback on turret mechanics and health can lead to confusion and frustration during gameplay.
- gameplay14 mentions Positive Neutral Negative
The gameplay is characterized by a straightforward and consistent design, with a clear upgrade path and limited enemy types, which minimizes pacing issues. Players appreciate the discovery of new mechanics as they progress, such as using the railgun for momentum-based attacks, and the integration of tower defense elements that enhance the overall experience rather than feeling tacked on.
“As you play more, more things will just naturally happen, and you'll start to discover new mechanics.”
“One of my favorites of these mechanics is that you can aim the railgun weapon behind you, and you get extra momentum forwards; keep shooting and you get enough momentum to straight up run into enemies and kill them via ramming into them.”
“Fa, however, has everything laid out right in front of you, with a single designated upgrade path, no towers, and limited enemy types (7 counting the boss), but gameplay feels far more consistent and straightforward with almost no balancing or pacing concerns.”
“They have quite a lot in common, but different pacing and gameplay loop.”
“The tower defense elements are well implemented and don't feel like 'just another mechanic'; it feels like it actually adds something to the space shooter.”