- February 27, 2020
- Sonaloux Entertainment
Antares
Platforms
About
Grab your gun and blast your way through the infested horde as you try to save humanity from the ultimate doom! Gather resources, upgrade your weapon and explore the story of why you are the only one left alive. Or are you?











- The game has a promising story and atmosphere, with professional voice acting and a creepy setting that appeals to science fiction lovers.
- Despite its flaws, the game is enjoyable and showcases the potential of a solo developer, with impressive graphics and a solid gameplay loop.
- The power shutdown mechanic adds an interesting layer of tension to the gameplay, enhancing the overall experience.
- The game is plagued by numerous bugs and performance issues, including crashes and poor AI behavior, which detract from the overall enjoyment.
- Combat feels repetitive and lacks impact, with enemies often being bullet sponges and limited variety in enemy types.
- The game suffers from poor design choices, such as confusing maps, inadequate lighting, and a lack of navigation cues, making it frustrating to play.
gameplay
8 mentions Positive Neutral NegativeThe gameplay features a solid core loop but suffers from issues such as repetitive enemy designs, particularly with an overabundance of skeletons, and frustrating mechanics like bullet sponge enemies and the power shutdown cycle, which becomes tedious after multiple encounters. While the graphics and some monster designs are praised, the overall execution lacks refinement, leading to a gameplay experience that feels cheap and unbalanced at times. There is potential for improvement, but many mechanics need significant adjustments to enhance player engagement.
“The core gameplay loop, as described above, is really solid.”
“The power down cycle is an interesting mechanic; I do actually like it on paper, but I feel like the way it was implemented makes for a bit of a tiresome experience.”
“It has a lot of potential, but all the implemented mechanics need a lot of refinement.”
“I recall also getting hit by a skeleton and suddenly not being able to sprint. This might be a game mechanic, but it easily led to me getting overwhelmed.”
“Like I said, it's a dodgy subject. Some may think this is a fine mechanic; I just find it to be a little cheap. If enemies had more varied attacks, like projectiles for example, to add to the overall challenge rather than simply getting stuck, dying, and having to waste time trying to get back to where I was, I think I would be less frustrated about it.”