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Anomalous Coffee Machine 2

Anomalous Coffee Machine 2 Game Cover
73%Game Brain Score
graphics, emotional
gameplay, music
73% User Score Based on 164 reviews

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Anomalous Coffee Machine 2 Game Cover

About

Anomalous Coffee Machine 2 is a single player simulation game with a horror theme. It was developed by HoruBrain and was released on December 12, 2025. It received mostly positive reviews from players.

Anomalous Coffee Machine 2 is an interactive visual novel where you face a mysterious girl and a magical coffee vending machine that produces anything you type. Each item you request elicits unique reactions from her, revealing strange and unpredictable story developments. Your choices shape the surreal experience, blending curiosity with unsettling mystery.

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73%
Audience ScoreBased on 164 reviews
graphics6 positive mentions
gameplay4 negative mentions

  • The game features a surprising amount and variety of transformations, with improved art and animations compared to the first installment.
  • It's a fun and creative experience that allows for experimentation with different words and combinations, making it engaging for players who enjoy discovery.
  • The game is reasonably priced for the amount of content it offers, including both SFW and NSFW options, appealing to a wide range of players.
  • The gameplay can become repetitive quickly, with limited dialogue and music that loops, leading to a lack of variety in the experience.
  • Many transformations feel disconnected from the words used, resulting in frustrating trial and error without clear feedback on what works.
  • The NSFW content is locked behind a paywall, which some players find disappointing, especially given the lack of unique interactions and scenes compared to the first game.
  • gameplay
    14 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with some players finding it clunky and repetitive, particularly due to the dual-character mechanics and the reliance on word combinations for unlocking content. While there are new features and improved animations compared to the first game, many feel that the gameplay lacks variety and depth, often reducing the experience to a monotonous cycle of trial and error. Overall, it appeals to fans of the original but may not satisfy those seeking more engaging mechanics or a compelling narrative.

    • “If you played and liked the first one, this one is worth getting; it has some new mechanics, better interface, and improved animations.”
    • “The gameplay is repetitive, but I like finding word combos and discovering new forms.”
    • “For anyone who played the first and is wondering if the second is worth it - yes, the gameplay loop is largely the same, and the music is reused.”
    • “For my tastes, I have no desire to be self-inserted, and having two characters makes the gameplay clunky and complex as I try to manage both of them like I did in the first game.”
    • “Technically, this is incredibly overpriced for its gameplay, which is effectively 'read a dictionary and hope the word is accounted for and has a design associated with it.'”
    • “It's not lacking in content necessarily (hundreds of transformations and words), it's just lacking in variety of gameplay mechanics.”
  • music
    14 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many players noting its repetitive nature due to short, looping tracks that can become grating over time. While some appreciate the overall polish and find the gameplay enjoyable despite the music, others express frustration over the limited variety and the inability to adjust sound settings, particularly criticizing the incessant cricket sounds. Overall, the soundtrack is seen as a significant drawback, detracting from the gaming experience.

    • “It's fun, and while the song is repetitive, this is the kind of game that is made to be played over a long time rather than in one sitting, so things are less repetitive.”
    • “It has a lot more polish than the first game, and while it can be repetitive with the music, I find the idea fun in general.”
    • “For anyone who played the first and is wondering if the second is worth it - yes, the gameplay loop is largely the same, and the music is reused.”
    • “Drawings are nice, but it's incredibly repetitive and the 5-second music loop will drive you insane.”
    • “Everything is extremely repetitive: the music, the animations, the dialogue, the whole loop.”
    • “I refunded it; the 6-note background music looping forever, the repetitive dialogues, I counted about 6 of them for each character whenever something actually happens...”
  • graphics
    9 mentions Positive Neutral Negative

    The graphics of the game have received positive feedback for their polished art style and impressive animations, showcasing significant improvements over the first installment. Reviewers appreciate the clean artwork and the effective use of visual elements to enhance the game's psychological themes, although some express a desire for more transformation options. Overall, the visuals are considered a strong point, contributing to an enjoyable and immersive experience, especially given the game's affordable price.

    • “The artwork is much cleaner than the first and overall is just an enjoyable game to play with a cheap price tag.”
    • “The art style is also pretty good, and again, much more polished than the first game.”
    • “The art style supports the game’s psychological focus, conveying discomfort through distortion rather than excess.”
  • story
    8 mentions Positive Neutral Negative

    The game's story is largely criticized for its absence, with players noting a lack of traditional narrative and exposition, leading to feelings of emptiness and monotony. While some appreciate the experimental and abstract storytelling that emerges through visual changes and character reactions, many feel that the limited AI and repetitive dialogue fail to create a compelling or satisfying narrative experience. Overall, the story is seen as a missed opportunity that detracts from the gameplay.

    • “There is no traditional storyline delivered through exposition or dialogue; instead, narrative emerges through implication, visual changes, and the reactions of the girl to the drinks she consumes.”
    • “For players who are drawn to experimental horror, abstract storytelling, and games that reward curiosity with unease rather than empowerment, it delivers a uniquely memorable journey that feels as much like an exploration of language and choice as it does a descent into the uncanny.”
    • “My only real gripe with the game is that it seriously could've used a story.”
    • “No story to be had.”
    • “The story - empty like space.”
  • humor
    4 mentions Positive Neutral Negative

    The game's humor is characterized by quirky and surreal interactions that many find entertaining, though some players feel it can become tedious with excessive dialogue that ultimately leads to little payoff. While the humor is generally appreciated, there are calls for better indicators to enhance the experience and reduce frustration.

    • “The quirky humor and surreal interactions are really entertaining.”
    • “It was so funny, but he got bored after so many words that ended up being nothing.”
    • “Funny, but I need indicators for which forms have 'that' option.”
    • “The number of times I used a hint only for it to be a word I previously dismissed is almost not funny.”
    • “The jokes feel forced and often miss the mark, making the humor fall flat.”
    • “I expected clever puns, but instead, I got tired clichés that just aren't amusing.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and unappealing, with some noting that achieving certain transformations requires significantly more effort compared to the previous installment. There are also calls for improvements to the menu system to reduce the overall grind.

    • “It's just so tedious that I don't want to do it.”
    • “Please make the menu less tedious.”
    • “Another criticism is that some of the transformations are way more grindy to achieve than in the first game.”
  • stability
    3 mentions Positive Neutral Negative

    Many users report stability issues, with frequent freezing and unexpected crashes occurring shortly after the initial loading sequence. This has led to frustration, as players are unable to progress beyond the early stages of the game.

    • “I love the game, but it keeps freezing and closing itself. I can get past the first two logos after the girl talks, and then it freezes and crashes.”
    • “The game is fun, but the constant crashes make it unplayable. I can't progress without it freezing.”
    • “I really want to enjoy this game, but the stability issues are frustrating. It often shuts down unexpectedly.”
  • emotional
    1 mentions Positive Neutral Negative

    Players highlight that the emotional aspect of the game is rooted in the journey of discovery and the feelings elicited from ongoing experimentation, rather than simply achieving completion. This focus on emotional engagement enhances the overall experience, making it more impactful and memorable.

    • “Progress is measured not by completion, but by discovery and the emotional responses evoked through repeated experimentation.”
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4h Median play time
4h Average play time
4-4h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Anomalous Coffee Machine 2 is a simulation game with horror theme.

Anomalous Coffee Machine 2 is available on PC, Web Browser, Mac OS, Phone and others.

On average players spend around 4 hours playing Anomalous Coffee Machine 2.

Anomalous Coffee Machine 2 was released on December 12, 2025.

Anomalous Coffee Machine 2 was developed by HoruBrain.

Anomalous Coffee Machine 2 has received mostly positive reviews from players. Most players liked this game for its graphics but disliked it for its gameplay.

Anomalous Coffee Machine 2 is a single player game.

Similar games include Anomalous Coffee Machine, Spooky Starlets, Treasure of Nadia, Kyle is Famous, No, I'm not a Human and others.