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Anno 117: Pax Romana Game Cover

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Anno 117: Pax Romana is a single player and multiplayer economy city builder game with economy and historical themes. It was developed by Ubisoft Mainz and was released on May 31, 2024. It received mostly positive reviews from players.

Buy Anno 117: Pax Romana at PlayStation Store. Shape the Roman Empire in this strategic builder game, and govern using your economic prowess, diplomatic skills, or military might.

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66%Audience ScoreBased on 5,235 reviews
gameplay334 positive mentions
optimization100 negative mentions

  • Beautiful and immersive Roman setting with detailed architecture and lively cities enhancing the atmosphere.
  • Core Anno gameplay with satisfying production chains and city-building mechanics; includes useful additions like land combat, research tree, religion, and diagonal building enhancing strategy and customization.
  • Good performance on many systems and improved graphics compared to previous entries; strong foundation with potential for growth through future DLC and updates.
  • Campaign is very short, incomplete, and ends abruptly without resolution, disappointing players seeking a fuller story experience.
  • Numerous bugs, crashes, and technical issues persist months after release, including multiplayer connection problems and problematic UI design hindering ease of play.
  • Reduced complexity and content compared to Anno 1800 base game plus heavy monetization via DLC and cosmetic packs not included in season passes frustrate players and hurt overall value.
  • gameplay

    955 mentions Positive Neutral Negative

    Anno 117’s gameplay largely retains the core mechanics of Anno 1800, featuring deep city-building, resource management, and trade systems with added improvements like diagonal building, land combat, and a research tree that refresh the experience. While some find the new mechanics engaging and the gameplay loop addictive and satisfying, others criticize it for feeling like a simplified or unfinished iteration with less content and balancing issues, compounded by bugs and technical problems—yet its solid foundation and promising innovations make it enjoyable, especially for fans of the series awaiting future DLCs and updates.

    • “Gameplay is where Anno 117 really shines. It respects the series’ core identity—complex economies, deep systems, and gorgeous cities—while introducing fresh mechanics that keep everything feeling new. The new mechanics are pretty neat: production buildings can provide positive and/or negative area effects to nearby structures, land armies have been introduced, and both ground forces and naval units recruit from your workforce pool.”
    • “With the fixes now deployed to correct for the multiplayer desync, Anno 117 is a great game in the Anno series that adds a creative new tech research mechanic, religion, and expanded military options, each of which are deep enough and impactful without distracting from the core game.”
    • “The game manages to retain the deep city-building, economic complexity, and immersive atmosphere the series is known for, while introducing fresh mechanics and quality-of-life improvements that make managing an empire smoother and more satisfying than ever.”
    • “Certain mechanics feel overly simplified compared to earlier Anno titles, and the pacing can become repetitive after a while.”
    • “It's the same exact game as 1800 but stripped down, missing an act, and has less mechanics.”
    • “Needs serious improvements, game unfinished and hard to say the sequel to Anno 1800, more like a phone port for it with better graphics and over simplified and unfinished gameplay elements.”
  • story

    633 mentions Positive Neutral Negative

    The story in this city-building game is generally seen as underdeveloped, abruptly ending without resolution or clear progression, leaving many plot threads unfinished. While the campaign serves as a functional tutorial and introduces core mechanics, it is short, with some critics noting poor writing, bugs, and a lack of depth compared to previous entries like Anno 1800. Players primarily enjoy the game for its gameplay and sandbox elements rather than its narrative.

    • “The campaign is brilliantly paced, with characters and storylines that bring humanity and tension into the empire-building experience.”
    • “Engaging story and campaign - the narrative between Roman and Celtic cultures actually kept me invested, which is rare for a city builder.”
    • “The campaign offers a well-written story and does a great job introducing the core mechanics without overwhelming you or throwing you in the dark.”
    • “The campaign simply fizzles out — no conclusion, no climax, not even a notification that the story has ended.”
    • “Based on the game files it has been confirmed that the whole last third of the story was cut from the campaign prior to release, thus missing a proper end to the campaign and a resolution to the conflict that is used as hook in chapter 1.”
    • “You do a few 'fetch' quests which provide nothing towards the story, you meet the pirate yet do nothing to stop them, the emperor shows up randomly and blames you(?) and sends you off to albion in what is probably the worst storytelling I have seen.”
  • graphics

    622 mentions Positive Neutral Negative

    The graphics of Anno 117: Pax Romana are widely praised for their stunning visuals, detailed environments, and immersive Roman-era atmosphere that surpasses previous entries like Anno 1800. While some users report performance issues and criticize the use of AI-generated artwork leading to a lack of artistic cohesion, most agree the game delivers beautiful, richly detailed graphics that enhance the city-building experience. However, a few note that despite improvements, certain aesthetic elements and optimizations could be better to fully realize the game's potential.

    • “The visuals are absolutely stunning; the game does a fantastic job of bringing ancient Rome to life.”
    • “The graphics are stunning, with richly detailed islands and vibrant colors that truly bring the Roman era to life.”
    • “Anno 117 is probably the most beautiful entry in the series, both in terms of aesthetics and how its different systems interact.”
    • “Needs serious improvements, game unfinished and hard to say the sequel to Anno 1800; more like a phone port with better graphics and over simplified and unfinished gameplay elements.”
    • “The graphics are awful, very often still loading or popping in during cut scenes, and it's not like this is a graphics intensive game but it feels and looks like a huge downgrade from previous titles.”
    • “The fact that such obviously poor visuals made it past quality control and into a premium priced, live game is genuinely atrocious.”
  • optimization

    386 mentions Positive Neutral Negative

    Optimization for Anno 117 is widely seen as poor, with frequent reports of performance issues such as stuttering, frame drops, and crashes, especially in late-game with large populations, even on high-end PCs. While some users with top-tier hardware experience smooth gameplay, many criticize the game’s heavy demands, inefficient engine use, and reliance on DLSS to maintain acceptable performance. Overall, optimization remains a significant concern that hampers enjoyment and warrants improvements.

    • “The game runs smoothly on my 2070 Super.”
    • “Graphics are great with my RTX 5070 Ti, performance is amazing, and I have not had any crashes or serious issues in 35 hours of gameplay.”
    • “Performance wise, I run this around 70fps on a 5060 Ti (16GB) at 1440p ultrawide (3440x1440) on a mix between medium and high settings.”
    • “Playable until 10,000 population; after that severe performance issues cause stutter even on high-end PC.”
    • “The performance is god awful, even with an MSI Titan 18; worst optimization I've seen in my whole life.”
    • “After waiting a heinous amount of time for the epilepsy warning to pass (nine minutes) at the beginning of the game, I was introduced to the most poorly optimized experience I've had in over twenty years of PC gaming.”
  • stability

    163 mentions Positive Neutral Negative

    The game is widely reported to suffer from numerous bugs, freezes, crashes, and performance issues, particularly in multiplayer and late-game scenarios, which significantly impact stability and playability. While some players experience smooth gameplay and minor glitches, many find the game buggy, unfinished, and frustrating nearly six months after release, with ongoing issues in UI, quests, and cooperative modes. Despite patches improving stability somewhat, overall the game remains a rough, unstable experience requiring frequent troubleshooting.

    • “Good game, runs great even on Linux.”
    • “And it runs great on RTX 5070 in 4K, with great visuals and smooth performance.”
    • “A few minor bugs but runs great for early release.”
    • “The campaign completely lacks its third act, lacks depth and complexity compared to previous entries, and is buggy to the extent that it often renders the game unplayable. Instead of fixing game-breaking issues, the developer focuses on selling cosmetic DLCs in a pricey gold edition.”
    • “Spent most of my 24 hours play time troubleshooting: looking up error codes, verifying game files each launch, accepting and sending invites that error out, uninstalling and reinstalling, updating drivers, yet only 1 or 2 games out of 15 attempts with friends worked before freezing and crashing, forcing a full restart of the process.”
    • “Multiplayer is very buggy with frequent desyncs and connection issues. It’s a constant struggle just to join a match, with persistent crashes and freezes making it frustrating and unreliable.”
  • music

    143 mentions Positive Neutral Negative

    The music in the game is widely praised for its beautiful, atmospheric, and immersive Mediterranean and Roman-inspired orchestral soundtrack that enhances the relaxing and captivating gameplay experience. However, many users note the limited number of tracks leads to repetition and some find the music less expressive or engaging compared to previous entries like Anno 1800. Overall, the soundtrack is considered a key strength though it could benefit from greater variety and depth.

    • “The soundtrack and atmosphere are breathtaking—from the cities to the open waves, to the sea and land battles, it’s incredibly immersive.”
    • “From the moment you boot up the game you "feel" Rome, the soundtrack makes that possible as it really pulls you into the mystery and mythology of this time period.”
    • “Absolutely amazing, this is the first game in the Anno franchise I've ever played and so far it has all the elements from every 4X game to make it one of the best: great city developments, challenging NPCs, immersive graphics, and an amazing soundtrack.”
    • “There's only like 4 or 5 different music tracks, so it ends up getting to the stage where you turn the music off.”
    • “Of all recent Anno games, this one appears to have the most limited soundtrack, which is a disappointment for a game you will spend hours on in the same or similar screens.”
    • “The music for 1800 was glorious, yet its successor has the cheapest sounding fake violin solo. Give your sound department some love man, this is so bad for such a highly anticipated game.”
  • atmosphere

    97 mentions Positive Neutral Negative

    The atmosphere in Anno 117: Pax Romana is widely praised for its rich, immersive Roman setting, detailed visuals, and captivating soundtrack that together create a relaxing and convincing ambiance. Reviewers highlight the game's ability to evoke the classic Anno vibe with vibrant city life, architectural authenticity, and a warm, engaging tone, though a few note occasional dips in immersion due to modern elements or repetitive weather effects. Overall, the game excels in atmosphere, making it a deeply appealing historical city-builder.

    • “The atmosphere and setting do a great job of pulling you in—you really feel like you're building a living Roman province.”
    • “The art direction is gorgeous: cities, landscapes, and units all have a lot of detail, and the atmosphere (music, lighting, weather) makes it very easy to just sit and watch your provinces.”
    • “The atmosphere hits the mark: convincing Roman architecture, grounded sound design, and a presentation style that avoids kitsch.”
    • “It lacks the distinctive charm and atmosphere that made the earlier games so engaging.”
    • “The campaign and its messaging often felt modern and political, which repeatedly pulled me out of the historical atmosphere I was hoping for.”
    • “Anyhow, that would not be that bad if the rest of the atmosphere would hold up, but it does not.”
  • grinding

    53 mentions Positive Neutral Negative

    Grinding in the game is widely described as tedious, slow, and repetitive, particularly in late-game research, production chains, and managing multiple islands. While initial gameplay feels engaging, many players find the core mechanics, such as farming, trading, and combat micromanagement, become monotonous and unrewarding over time. Despite depth and complexity, the pacing and frequent tedious tasks can detract from the overall experience.

    • “You'll need a second life for grinding.”
    • “There are no tedious gaming loops to stop you from coming back.”
    • “No annoying limits for the first two civilization levels, like needing tools for everything as in previous versions.”
    • “It became an AFK farming game at one point when you researched everything and all you have is recurring research which increases in time after every research.”
    • “The research is just tediously slow and unrewarding - they had this figured out in Anno 2070.”
    • “Managing all the statuses of the citizens becomes a tedious min-max strategy at the end, so you have to sacrifice building a beautiful city to build a functional one.”
  • replayability

    35 mentions Positive Neutral Negative

    Replayability varies notably across entries, with some praising multiple playstyles, expansive sandbox modes, and strategic depth offering hours of engaging gameplay, while others criticize limited content, lack of updates, and removed mechanics that reduce variety. The game’s replay value is strongest in sandbox and endless modes, enhanced by different factions and production choices, but some versions feel unfinished or less dynamic, impacting long-term appeal. Future updates and DLCs are expected to improve replayability and extend longevity.

    • “This game is highly replayable in my opinion, and I found myself creating multiple save files with different playstyles, techniques, and ethics just to see what would happen.”
    • “There’s an incredible amount to dive into, offering hours of replayability and strategic depth.”
    • “The game is stunning, tons of fun, and will be replayable over and over, particularly as they release new content.”
    • “There is no replay value currently with Anno 117; the game requires a lot of work and feels unfinished.”
    • “I don't think it has much replay value as it is right now, and I wish the year 1 content had come faster, because I spent forever being too busy to actually start the game after preordering it and somehow half a year later the base game was still the only content available.”
    • “0 replayability; every map is the same, it's so limited it hurts.”
  • humor

    32 mentions Positive Neutral Negative

    The humor in the game receives mixed reactions: some players appreciate its charming voice lines, playful character interactions, and funny easter eggs, while others find the writing inconsistent, forced, or not fitting the game's tone. Several reviews highlight moments of clever or subtle humor, especially in character commentary and social class satire, but many criticize the humor as outdated, awkward, or poorly executed compared to previous entries. Overall, humor is seen as a divisive aspect that adds charm for some but falls flat or feels mismatched for others.

    • “The funniest part was at 2 hours my "assistant" in the game commented on my diligence... 4 hours in the assistant expressed my need for refreshment... 6 hours he reminded me Rome wasn't built in a day... at 8 hours straight he essentially questioned my sanity... honestly I found that hilarious and also well deserved!”
    • “Markus is really funny, him being the golden retriever boyfriend to Ben Ballion as his Alan Rickman-esque depressive state is a fun interaction I wasn't expecting.”
    • “You get nice little voice-lines whenever you interact with a property, often charming and kind of funny.”
    • “Stuff people in your town say is not funny anymore because it's all woke.”
    • “The unfunny, forced messages when you click on buildings.”
    • “Fire, happiness, and health being absolutely broken.”
  • monetization

    21 mentions Positive Neutral Negative

    The monetization of Anno 117 is widely criticized as a blatant cash grab, characterized by excessive DLCs, expensive season passes, and fragmented content releases that prioritize profit over creativity and quality. Many users feel the game offers less content and functionality than previous titles while aggressively pushing paid extras and cosmetic packs. Overall, the monetization model is seen as exploitative, detracting significantly from the player experience.

    • “Thumbs down for unfinished campaign and Ubisoft monetization shenanigans around DLCs and passes.”
    • “What should have been a bold evolution instead feels like a stripped-down, overly safe rehash version of Anno—with less content, weaker systems, and a design philosophy that feels driven more by monetization than creativity.”
    • “This could have been a gem but instead they release half a campaign and add less than the Anno 1800 title with an early access year DLC pass ready to cash grab, and don't worry, they'll release cosmetic packs that should really be in the vanilla game and that are not part of that year pass to milk you further.”
    • “Releasing DLC in excess is a blight on industry standards, as it prioritizes monetization over creativity.”
  • emotional

    15 mentions Positive Neutral Negative

    The emotional experience in the game is deeply polarizing, with some players feeling crushed by frustrating setbacks and emotional detachment, while others find genuine connection and responsibility toward their in-game world. The campaign's story and character portrayal receive mixed reactions, ranging from heartfelt and immersive to shallow, irritating, or poorly executed. Overall, the game struggles to consistently deliver emotional depth, leaving players either emotionally engaged or completely disconnected.

    • “I can't remember the last time I experienced such emotional whiplash in a story.”
    • “Campaign story really well written and emotional.”
    • “In Anno 1800, I felt responsible for everything and emotionally connected to the city and its citizens.”
  • character development

    3 mentions Positive Neutral Negative

    The character development was generally seen as lacking, with little emotional depth or intrigue. Some users also criticized the designs as being overly "woke" without meaningful growth.

    • “That said, the character development could’ve been a little better.”
    • “No real character development, emotional depth, or intrigue.”
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18h Median play time
81h Average play time
6-30h Spent by most gamers
*Based on 62 analyzed playthroughs
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Anno 117: Pax Romana is a economy city builder game with economy and historical themes.

Anno 117: Pax Romana is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 81 hours playing Anno 117: Pax Romana.

Anno 117: Pax Romana was released on May 31, 2024.

Anno 117: Pax Romana was developed by Ubisoft Mainz.

Anno 117: Pax Romana has received mostly positive reviews from players. Most players liked Anno 117: Pax Romana for its gameplay but disliked it for its optimization.

Anno 117: Pax Romana is a single player game with multiplayer and local co-op support.

Similar games include Anno 1800, Tropico 6, Company of Heroes 3, Anno 2205, Might & Magic Heroes 7 and others.