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Anno 117: Pax Romana

As a newcomer to the Anno franchise, Anno 117: Pax Romana has completely blown me away. I've sunk days into this game, and still feel like I need weeks to get comfortable, and months to get confident - and I absolutely love that.
Anno 117: Pax Romana Game Cover
75%Game Brain Score
gameplay, story
optimization, stability
67% User Score Based on 4,486 reviews
Critic Score 83%Based on 26 reviews

Platforms

Xbox Series X|SPCXbox Game PassPlaystation 5CloudXbox Cloud GamingXboxWindowsPlayStation
Anno 117: Pax Romana Game Cover

About

Anno 117: Pax Romana is a single player and multiplayer real-time strategy game with a historical theme. It was developed by Ubisoft Mainz and was released on November 12, 2025. It received positive reviews from critics and mostly positive reviews from players.

Anno 117: Pax Romana lets you become a Roman governor, building detailed provinces while balancing citizens’ needs and imperial demands. Shape your story by cooperating or competing with rival governors across diverse lands from Latium to Celtic wetlands. Decide the cost of peace and lead your provinces to glory or conflict.

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67%
Audience ScoreBased on 4,486 reviews
gameplay299 positive mentions
optimization91 negative mentions

  • Beautiful graphics and immersive atmosphere that brings the Roman era to life.
  • Engaging city-building mechanics with a satisfying progression system.
  • The addition of land combat and a tech tree adds depth to the gameplay.
  • The campaign ends abruptly and feels unfinished, leaving many plot threads unresolved.
  • Multiplayer is plagued with desync issues and connection problems, making it frustrating to play with friends.
  • The UI is clunky and lacks clarity, making it difficult to manage resources and trade routes effectively.
  • gameplay
    835 mentions Positive Neutral Negative

    The gameplay of Anno 117 has been described as a blend of familiar mechanics from Anno 1800 with several new features, such as land combat and a research tree, which add depth and variety to the experience. While many players appreciate the engaging city-building and resource management aspects, some criticize the game for its balance issues, UI difficulties, and a lack of clarity in certain mechanics. Overall, the game is seen as enjoyable and visually appealing, though it may feel like a rehash of its predecessor for some players.

    • “The gameplay is engaging and full of strategic depth, making every minute enjoyable.”
    • “The gameplay loop remains true to the series, delivering a strong foundation, a great setting, and an addictive gameplay experience.”
    • “The new mechanics fit perfectly, the systems feel deeper and more rewarding, and the level of detail is incredible.”
    • “The gameplay is dull and misleading, and I’d honestly rather go back to playing Dawn of Man than waste any more time on this.”
    • “The campaign consists of practically 2 missions which you can complete in 3 hours of gameplay, the writing of the characters is horrendous, the tier system consists of 3 tiers which adds a whole lot of nothing and the research system is interesting, but is just time-gated to pump playtime and adds absolutely nothing of value.”
    • “The gameplay loop also gets boring very quickly.”
  • story
    564 mentions Positive Neutral Negative

    The story aspect of the game has received overwhelmingly negative feedback, with many players criticizing it for being shallow, poorly written, and abruptly ending without resolution. While some found the initial setup engaging, the campaign is described as a mere tutorial that fails to deliver a satisfying narrative experience, leaving numerous plot threads unresolved. Overall, players recommend focusing on the sandbox mode rather than the campaign, as the story content feels incomplete and lacks depth compared to previous titles in the series.

    • “The campaign is brilliantly paced, with characters and storylines that bring humanity and tension into the empire-building experience.”
    • “The campaign story and characters are modern-day trash as to be expected from Ubisoft.”
    • “The campaign sets up an intriguing story, but once you return to 'Latium', it abruptly drops you into sandbox mode.”
    • “The plot of the campaign is also just atrocious; it acts decently as a tutorial but has basically no substance, the plot is so shallow and the characters have no personality.”
    • “The campaign ends abruptly and the story is unfinished, leaving many plot points unresolved and feeling rushed.”
    • “The campaign story is barely a story; it ends just before something should start happening, and there are numerous plot holes and dropped storylines.”
  • graphics
    554 mentions Positive Neutral Negative

    The graphics in Anno 117: Pax Romana have received mixed reviews, with many players praising the stunning visuals and attention to detail that bring the Roman setting to life. However, some critics argue that the graphics do not significantly surpass those of Anno 1800, and issues such as performance drops, AI-generated artwork, and inconsistent visual quality have been noted. Overall, while the game showcases beautiful graphics, it also faces criticism for its reliance on AI art and performance optimization challenges.

    • “The graphics are stunning, with richly detailed islands and vibrant colors that truly bring the Roman era to life.”
    • “The visuals are absolutely stunning; the game does a fantastic job of bringing ancient Rome to life.”
    • “The graphics are gorgeous, but rather resource-intensive - though it's not too bad as long as you're satisfied with not putting everything on the highest settings.”
    • “The graphics are awful, very often still loading or popping in during cut scenes, and it's not like this is a graphics-intensive game, but it feels and looks like a huge downgrade from previous titles.”
    • “The fact that such obviously poor visuals made it past quality control and into a premium priced, live game is genuinely atrocious.”
    • “The use of AI-generated artworks and such can be viewed as you see fit, for me personally it's another sign of laziness.”
  • optimization
    353 mentions Positive Neutral Negative

    The optimization of the game has received significant criticism, with many players reporting poor performance, stuttering, and crashes even on high-end systems. While some users have experienced smooth gameplay, particularly with specific hardware configurations, the overall consensus is that the game requires substantial optimization improvements to address the performance issues, especially in late-game scenarios. Many reviewers suggest waiting for patches before fully engaging with the game, as it currently feels unrefined and under-optimized.

    • “Graphics are great with my RTX 5070 Ti, performance is amazing, have not had any crashes or serious issues in 35 hours of gameplay.”
    • “There's endless optimization and perfecting to be done when placing your buildings and decorating your town if you actually have the capacity to do so.”
    • “It’s the kind of game that makes you say 'just one more optimization'... and suddenly three hours are gone.”
    • “The game is one I really looked forward to, but it does not seem to be optimized properly.”
    • “Performance is really rough and it's clear the game hasn't been optimized.”
    • “The performance is abysmal.”
  • stability
    142 mentions Positive Neutral Negative

    The stability of the game has received mixed reviews, with many players reporting significant bugs, glitches, and crashes, particularly in multiplayer modes. While some users have experienced smooth gameplay and minimal issues, the consensus indicates that the game feels unfinished and requires extensive troubleshooting to enjoy fully. Overall, it appears that while the game has potential, its current state is marred by instability and a lack of polish.

    • “Good game, runs great even on Linux.”
    • “The game looks nice, and runs great even with bigger cities.”
    • “I can 100% recommend it, it's just a very well designed, logistics-focused city builder that looks and runs great.”
    • “Spent most of my 24 hours of playtime troubleshooting, looking up error codes, verifying game files (every time before launching the game), accepting and sending invites only for them to error out, uninstalling and reinstalling, updating graphic drivers, only for the game to freeze and then crash, sending everyone out of the game and restarting the whole troubleshooting process.”
    • “Months after release and the multiplayer is still buggy and drops games...”
    • “As of writing this review, Anno 117 is a buggy, unfinished, empty game that was released too early.”
  • music
    127 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many players praising its beauty and ability to enhance the immersive experience, while others find it repetitive and less impactful compared to previous titles in the series. Some users highlight the soundtrack as a standout feature that complements the game's visuals and atmosphere, while a few criticize it for lacking depth and variety. Overall, the music is generally regarded as enjoyable, contributing positively to the gameplay experience, though some players express disappointment with its perceived downgrade from earlier installments.

    • “Absolutely amazing, this is the first game in the Anno franchise I've ever played and so far it has all the elements from every 4X game to make it one of the best, great city developments, challenging NPCs, immersive graphics, and an amazing soundtrack.”
    • “The soundtrack and atmosphere are breathtaking—from the cities to the open waves, to the sea and land battles, it’s incredibly immersive.”
    • “The music is beautiful, fitting, and gives a Roman feel, and can be listened to for long periods of time.”
    • “The music feels empty and soulless, unlike every other game I've ever played.”
    • “The music is a massive downgrade too, not sure if it was AI generated or not.”
    • “The music for 1800 was glorious, yet its successor has the cheapest sounding fake violin solo... give your sound department some love, man, this is so bad for such a highly anticipated game.”
  • atmosphere
    83 mentions Positive Neutral Negative

    The atmosphere in Anno 117: Pax Romana is widely praised for its stunning visuals, rich detail, and immersive sound design, effectively capturing the essence of ancient Rome. Players appreciate the vibrant cities and the engaging ambiance that enhances the city-building experience, although some critiques mention a disconnect with historical accuracy and occasional distractions. Overall, the game is celebrated for its captivating atmosphere, making it a standout entry in the Anno series.

    • “Experiencing this era with such breathtaking visuals and a warm, colorful atmosphere is truly something special.”
    • “The atmosphere hits the mark: convincing Roman architecture, grounded sound design, and a presentation style that avoids kitsch.”
    • “The game feels incredibly polished, the atmosphere is rich and immersive, and that classic Anno vibe is absolutely alive.”
    • “The campaign and its messaging often felt modern and political, which repeatedly pulled me out of the historical atmosphere I was hoping for.”
    • “All the quality of life features which came later into Anno 1800's development are already there but the atmosphere and story are lacking in comparison.”
    • “The main voices are okay (even if a bit formulaic), but it just doesn't build the atmosphere of being Roman at all.”
  • grinding
    46 mentions Positive Neutral Negative

    The grinding aspect of the game has been widely criticized for being tedious and unengaging, with players noting that managing production lines, trading, and combat can feel like a chore rather than an enjoyable experience. Many reviews highlight the repetitive nature of tasks and the slow progression, which detracts from the overall enjoyment, making it feel more like a grind than a rewarding gameplay loop. While some players appreciate the depth and complexity, the overwhelming sentiment is that the game requires excessive time investment for minimal payoff, leading to frustration.

    • “And there are no tedious gaming loops to stop you from coming back, and no annoying limits for the first two civilization levels, like needing tools for everything in previous versions.”
    • “It's tedious and production lines are just annoying when you need to have 10+ markets or similar just to satisfy a small area.”
    • “The gameplay has become tedious and the graphics uninteresting.”
    • “After the first excitement wears off, Anno becomes tedious.”
  • humor
    28 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with some players appreciating the charming voice lines and funny interactions, while others criticize the inconsistent writing and forced attempts at humor that don't align with the game's themes. Many find amusement in the absurdities of gameplay glitches and the reactions of the community, though some lament the loss of the more satirical and witty commentary present in previous titles like Anno 1800. Overall, while there are moments of genuine humor, the execution often falls flat for players seeking a cohesive comedic tone.

    • “People complaining about the lack of story mode in a city-building game are hilarious to me, lmao.”
    • “Markus is really funny, being the golden retriever boyfriend to Ben Ballion, while his Alan Rickman-esque depressive state creates a fun interaction I wasn't expecting.”
    • “It's hilarious watching people clutch their pearls about AI when this game literally shows how it should be used: let the machine do the boring repetitive tasks so the humans can actually focus on making good gameplay.”
    • “The humor in the game feels stale and overly focused on political correctness, making it unfunny.”
    • “There are minor issues like buffs and debuffs taking too long, but the unfunny, forced messages when interacting with buildings really detract from the experience.”
    • “The jokes and humor seem forced and fail to land, making the game less enjoyable.”
  • replayability
    25 mentions Positive Neutral Negative

    Overall, the game is praised for its high replayability, with many players highlighting the diverse modes, strategic depth, and options for different playstyles that keep the experience fresh. While some users feel it doesn't quite match the extensive replay value of previous titles like Anno 1800, the potential for future content and updates suggests a promising longevity. The combination of beautiful settings and engaging gameplay mechanics contributes to its appeal for fans of city-building games.

    • “There’s an incredible amount to dive into, offering hours of replayability and strategic depth.”
    • “The addition of accolades and research nodes makes endless mode even more replayable than ever.”
    • “The game is stunning, tons of fun, and will be replayable over and over, particularly as they release new content.”
    • “It's ok, it's not Anno 1800 and it doesn't have the hundreds of hours of replayability.”
    • “The meat & potatoes of this Anno series has always been the sandbox mode; the campaign has always been a tutorial for how to play the game, while sandbox is all about freedom and replay value.”
    • “With endless replayability, I would definitely recommend this game to fans of city builders.”
  • emotional
    14 mentions Positive Neutral Negative

    Players express a mix of emotional responses to the game, ranging from frustration over lost time and lack of character development to a deep connection with the campaign's narrative. While some criticize the emotional depth and quality of visuals, others highlight the well-written story that fosters a sense of responsibility and attachment to the game's world. Overall, the emotional experience varies significantly among players, with some feeling a strong bond to the game's elements and others feeling disappointed.

    • “I can't remember the last time I experienced such emotional whiplash in a story.”
    • “Campaign story really well written and emotional.”
    • “In Anno 1800, I felt responsible for everything and emotionally connected to the city and its citizens.”
    • “Horrible FPS, stuttering cut scenes, and a pretty boring storyline.”
  • monetization
    8 mentions Positive Neutral Negative

    The monetization aspect of the game has been heavily criticized, with users labeling it a "cash grab" by Ubisoft due to its premature release and numerous bugs. Many reviewers express disappointment in the perceived low effort and reliance on microtransactions, suggesting that the game prioritizes profit over quality.

    • “The game was released far too soon, too many bugs, and it's just a cash grab by Ubisoft.”
    • “Unfortunately, this is a clear cash grab from Ubisoft.”
    • “Anno 1800 was truly this team's magnum opus - in trying to come up with the next installment, they've produced a lazy cash grab - which is, of course, Ubisoft's true purpose.”
  • character development
    3 mentions Positive Neutral Negative

    Reviews indicate that character development in the game is lacking, with many players noting a deficiency in emotional depth and intrigue. Some also criticize the character designs as overly influenced by contemporary social themes, detracting from the overall experience.

    • “That said, the character development could’ve been a little better.”
    • “No real character development, emotional depth, or intrigue.”
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18h Median play time
91h Average play time
6-30h Spent by most gamers
*Based on 51 analyzed playthroughs
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Frequently Asked Questions

Anno 117: Pax Romana is a real-time strategy game with historical theme.

Anno 117: Pax Romana is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 91 hours playing Anno 117: Pax Romana.

Anno 117: Pax Romana was released on November 12, 2025.

Anno 117: Pax Romana was developed by Ubisoft Mainz.

Anno 117: Pax Romana has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its optimization.

Anno 117: Pax Romana is a single player game with multiplayer and local co-op support.

Similar games include Anno 1800, Tropico 6, HUMANKIND, Imperator: Rome, Company of Heroes 3 and others.