- January 12, 2024
- Akiragoya
Angel at Dusk
Platforms
About
In "Angel at Dusk" , a punishing shmup set in a far-off future, players must shoot, dodge, and destroy enemies in an apocalyptic world reawakened to primal desires. With a focus on challenging gameplay and minimalistic design, players gather power-ups by tackling enemies at close range, offering a thrilling experience that hearkens back to the genre's origins. The story explores a world where humanity has transcended to angeldom, leaving behind a paradise for angels as the sun expands and twilight engulfs the realm.











- The game features an excellent tutorial that effectively introduces both newcomers and veterans to the shmup genre, making it highly accessible.
- Angel at Dusk boasts a unique and visually striking art style, combined with a compelling and grotesque atmosphere that enhances the overall experience.
- The gameplay is addictive and rewarding, with mechanics that encourage aggressive play and a variety of modes that provide hours of content.
- The Chronicle mode can become repetitive and grindy, requiring players to complete monotonous tasks to progress, which may frustrate some users.
- The screen can get cluttered with too many visual effects, making it difficult to track the player's ship and incoming projectiles during intense moments.
- Some players have reported issues with the game's performance on certain platforms, such as the Steam Deck, where it can become unresponsive or stuck on loading screens.
- gameplay78 mentions Positive Neutral Negative
The gameplay is characterized by its addictive mechanics, rewarding players for aggressive strategies and skillful play, while also providing a forgiving experience for newcomers to the bullet hell genre. With unique ship upgrades, engaging tutorials, and a variety of modes, it offers a solid entry point for beginners, though some players note a tendency towards repetitive gameplay. Overall, the game combines beautiful visuals, well-thought-out mechanics, and a satisfying progression system, making it a noteworthy addition to the shmup genre.
“The gameplay loop is really addictive in a sense that it rewards the player for playing well by constantly morphing the living ship into a stronger form. I can look past the whole 'my player ship is too darn big and I can't see anything' because the trade-off for absolute power puts a smile on my face.”
“The game does a fantastic job through its gameplay to teach you to stay on the offensive and has a bunch of mechanics centered around rewarding aggressive strategies.”
“Hugely satisfying gameplay with a unique feel, look, and sound.”
“Going back to the problem of repetitive gameplay, this is the primary reason why I do not recommend this game unless you are a shmupper, and even if you are a die-hard shmup machine, surely there are better shmups to play.”
“While this game has done a decent job at creating a shmup game that retains players and invites new players to the genre, it still was not able to overcome the problem of simplistic, monotonous, basic gameplay that plagues what could have been a great game mode.”
“Meat of the gameplay is between a couple of modes, your standard arcade mode affair with three different campaigns, but you'll only have access to one at the start.”