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Angel at Dusk

Angel at Dusk Game Cover
97%Game Brain Score
gameplay, graphics
grinding, atmosphere
97% User Score Based on 282 reviews

Platforms

PCWindows
Angel at Dusk Game Cover

About

Angel at Dusk is a single player action game. It was developed by Akiragoya and was released on January 12, 2024. It received overwhelmingly positive reviews from players.

In "Angel at Dusk" , a punishing shmup set in a far-off future, players must shoot, dodge, and destroy enemies in an apocalyptic world reawakened to primal desires. With a focus on challenging gameplay and minimalistic design, players gather power-ups by tackling enemies at close range, offering a thrilling experience that hearkens back to the genre's origins. The story explores a world where humanity has transcended to angeldom, leaving behind a paradise for angels as the sun expands and twilight engulfs the realm.

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97%
Audience ScoreBased on 282 reviews
gameplay32 positive mentions
grinding15 negative mentions

  • Angel at Dusk features a fantastic tutorial that effectively introduces both beginners and veterans to shmup mechanics, making it highly accessible.
  • The game boasts stunning visuals and a unique art style, drawing inspiration from grotesque themes, which enhances the overall experience.
  • With multiple game modes, including a rewarding Chronicle mode and various unlockable ships, the game offers extensive content and replayability.
  • The Chronicle mode can become grindy and repetitive, requiring players to complete it to unlock additional content, which may frustrate some players.
  • The screen can get cluttered with bullets and effects, making it difficult to track hits and navigate during intense gameplay.
  • Some weapons are unbalanced, leading to a lack of variety in effective strategies, which can diminish the challenge and excitement over time.
  • gameplay
    73 mentions Positive Neutral Negative

    The gameplay is characterized by its engaging mechanics and beautiful art style, making it accessible for newcomers while still offering depth for experienced players. It features a well-structured tutorial system, unique ship loadouts, and rewarding aggressive strategies, though some players find the gameplay can become repetitive over time. Overall, it combines satisfying action with a variety of modes and unlockables, appealing to both casual and dedicated shmup fans.

    • “It is very forgiving for a bullet hell shooter with many quite unique mechanics it introduces, but that does not make it an easy game at all on higher difficulties.”
    • “The game does a fantastic job through its gameplay to teach you to stay on the offensive and has a bunch of mechanics centered around rewarding aggressive strategies.”
    • “A brilliant addition to the shmup genre, this game isn't only visually striking with its nightmarish presentation, but it's also packing plenty of content, unique system mechanics, unlockables, multiple difficulty options, great moment to moment action-oriented gameplay and a killer soundtrack.”
    • “Going back to the problem of repetitive gameplay, this is the primary reason why I do not recommend this game unless you are a shmupper, and even if you are a die-hard shmup machine, surely there are better shmups to play.”
    • “While this game has done a decent job at creating a shmup game that retains players and invites new players to the genre, it still was not able to overcome the problem of simplistic, monotonous, basic gameplay that this genre has, which plagues what could have been a potentially great game.”
    • “Meat of the gameplay is between a couple of modes, your standard arcade mode affair with three different campaigns, but you'll only have access to one at the start.”
  • graphics
    57 mentions Positive Neutral Negative

    The graphics of "Angel at Dusk" are a polarizing aspect, with many praising its unique, grotesque art style and high-quality visuals that enhance the gameplay experience. While some players find the aesthetic mesmerizing and fitting for the game's chaotic nature, others criticize the clarity and hitbox design, suggesting it can be messy. Overall, the visuals are described as a standout feature that may appeal to fans of unconventional art styles, though they may not resonate with everyone.

    • “Honestly, the aesthetic alone is worth buying the game for.”
    • “The visuals are grotesquely mesmerizing, and the music is all over the place (from classically inspired to heavy metal, to synth) in all the best ways.”
    • “To say nothing of the game's aesthetics, which are stellar, this is clearly a passion project by a skilled developer obsessed with the genre, and it oozes thought and style.”
    • “People compare/associate this game to Scorn in terms of design and story, but I think it's a little better in both departments with the exception of graphics and horror.”
    • “Angel at dusk laughs in the face of hyper-realistic graphics and dumbed-down difficulty, with what appear to be vector images of sexualized eldritch crab people barraging the player with bone-covered hot dogs, as midi-programmed thrash metal drives the pulse of our 'angel' as she tries to maneuver and shield against the hot dogs and flim-flams targeted her way.”
    • “I like that myself, but if you don't then there's options to adjust the graphics to make things more clear.”
  • story
    48 mentions Positive Neutral Negative

    The game's story is noted for being surprisingly engaging and expansive, with a rich lore that unfolds as players progress through various modes, including Chronicle and Arcade. While some players feel the narrative is secondary to gameplay, many appreciate its depth and philosophical themes, likening it to works like "Evangelion." However, there are criticisms regarding the lack of clear guidance for transitioning between modes, which can hinder the overall player experience.

    • “The story of the game is actually interesting and expansive since every stage you clear will give you more context, but your first run through the game gives you these essential bullet points anyway.”
    • “Chronicle mode and arcade mode have notes for every stage, adding to something insane like 177 story notes altogether.”
    • “The only shortcoming here is that there lacks an in-game explanation guiding the player from tutorials to original to chronicle mode, which affects the smooth transition and player experience. It took me a while to figure out that story mode can also be played from original mode with custom weapons, making difficulty redundant if you have higher stats and gear.”
    • “It's rare for me to dive deep and find out what the story is of any shmup unless I really like it.”
    • “For this kind of game, the story should be irrelevant, and yet this one is quite profound and explores philosophical concepts (think 'Evangelion', but more straightforward).”
  • music
    46 mentions Positive Neutral Negative

    The music in the game is widely praised for its eclectic variety, ranging from classical influences to heavy metal and synth, creating a unique and immersive experience that complements the game's visuals. Reviewers highlight the soundtrack as both thematically fitting and enjoyable, with standout tracks that enhance the gameplay. Overall, the music is considered a significant strength of the game, contributing to its addictive and satisfying nature.

    • “Absolutely add this to your collection if you're a fan of the genre, it's an absolute blast and very addicting, and the music is on point, clearly a lot of love was put into this game.”
    • “The music is also varied and, quite frankly, immaculate.”
    • “A brilliant addition to the shmup genre, this game isn't only visually striking with its nightmarish presentation, but it's also packing plenty of content, unique system mechanics, unlockables, multiple difficulty options, great moment to moment action-oriented gameplay and a killer soundtrack.”
    • “The music is bizarre, sounding more like a spaghetti western than a post-apocalyptic corrupted planet.”
    • “The soundtrack isn't gonna land in my favorites, but it feels incredibly fitting and thematic, so it's not getting muted either.”
    • “The visuals are grotesquely mesmerizing, and the music is all over the place (from classically inspired to heavy metal, to synth) in all the best ways.”
  • grinding
    15 mentions Positive Neutral Negative

    The grinding aspect of the game is frequently criticized for being excessively repetitive and unbalanced, particularly in the roguelike mode that players must complete to unlock additional content. While some find the leveling system enjoyable, many feel that the grind detracts from the overall experience, making progression tedious and frustrating. Despite the fun mechanics, the grind can overshadow the enjoyment, especially when it leads to lengthy farming for upgrades and ships.

    • “In order to unlock all the arcade stages, you have to complete this horribly repetitive and grindy roguelike mode, which kind of wrecks the game.”
    • “Commits the sin of hiding an entire arcade campaign behind progression through the unbalanced and grindy chronicle mode.”
    • “Original mode is kind of grindy and lengthy, with some weapons being way better than others. It can be a bit grindy to unlock all the 'ships' too since you might end up having to farm for blue cells for some.”
  • humor
    8 mentions Positive Neutral Negative

    The game's humor is characterized by its tongue-in-cheek narration and over-the-top gore, appealing to players with its funny boss names and engaging tutorials. While the humor is appreciated, some players note that the experience can become repetitive after a few hours. Overall, it effectively combines comedic elements with accessible gameplay, making it suitable for genre newcomers.

    • “I appreciate the tongue-in-cheek humor of the narration and story as well.”
    • “Very suited to genre beginners thanks to its two very complete, motivating, and hilariously written tutorials (that also go into detail about the philosophy of shmups, it was very interesting for me) and very manageable default difficulty level.”
    • “This game feels like jumping a generation for his 'galshell' series, which is also a hilariously over-the-top gore fest with vaguely sexy monster women.”
  • replayability
    4 mentions Positive Neutral Negative

    Players consistently highlight the game's high replayability, attributing it to its engaging storyline, impressive graphics, and captivating music, alongside tight controls and solid mechanics. The combination of these elements encourages multiple playthroughs, enhancing the overall experience.

    • “Cool art, tight controls, solid mechanics, lots of replay value.”
    • “From storyline to graphics to music, this game has high replay value.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere is described as potentially transformative, with suggestions that introducing "angel particles" could enhance its qualities. This implies a sense of wonder and possibility, inviting players to consider the impact of such changes on their environment.

  • emotional
    2 mentions Positive Neutral Negative

    The game effectively combines challenging arcade gameplay with a captivating visual aesthetic, evoking a strong emotional response and encouraging players to continually improve their skills.

    • “It's got the challenge of an arcade that keeps a person improving upon play, and the awesome visual aesthetic that charms one's finer emotional brain.”
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Frequently Asked Questions

Angel at Dusk is a action game.

Angel at Dusk is available on PC and Windows.

Angel at Dusk was released on January 12, 2024.

Angel at Dusk was developed by Akiragoya.

Angel at Dusk has received overwhelmingly positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Angel at Dusk is a single player game.

Similar games include The Void Rains Upon Her Heart, DRAINUS, BLUE REVOLVER, ZeroRanger, Picayune Dreams and others.