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and Roger

and Roger Game Cover
97%Game Brain Score
story, emotional
grinding, optimization
97% User Score Based on 1,002 reviews

Platforms

Nintendo SwitchPCMac OSWindows
and Roger Game Cover

About

and Roger is a single player casual simulation game with horror, romance, drama and anime themes. It was developed by TearyHand Studio and was released on July 23, 2025. It received overwhelmingly positive reviews from players.

It was a morning like all others, until she realized her dad wasn't home. In his place, a stranger who speaks nonsense and insists she "takes her medicine". Who is he? Where is dad?

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97%
Audience ScoreBased on 1,002 reviews
story136 positive mentions
grinding4 negative mentions

  • Powerful and emotional narrative that deeply conveys themes of memory loss, love, and caregiving.
  • Innovative gameplay mechanics that effectively mirror the protagonist's mental state and enhance immersion.
  • Beautiful minimalist art style and an evocative soundtrack that complement the storytelling.
  • Short, focused experience that is impactful without overstaying its welcome.
  • Recommended to play blind for maximum emotional effect and narrative impact.
  • Gameplay and controls can be frustrating or unintuitive, sometimes breaking immersion.
  • Very short playtime with limited replay value; some find achievements inconsistent with tone.
  • Religious themes near the end may not resonate with all players and feel heavy-handed or divisive.
  • story
    359 mentions Positive Neutral Negative

    The story is widely praised as a deeply emotional, heartbreaking, and beautifully told narrative that uses gameplay mechanics to immerse players in the experience, particularly touching on themes of love, memory loss, and caregiving. While some find it predictable or slightly frustrating due to its minimal gameplay, most appreciate its unique, poignant storytelling approach that resonates long after completion. The game is recommended to be played with little prior knowledge to fully appreciate its subtle, impactful delivery.

    • “The way that the story structure and game mechanics are intertwined to tell a genuinely gut-wrenching story is incredible.”
    • “This is one of those games, an absolute must play to experience how video game can tell a story in a way that no other medium can.”
    • “Absolutely superb bit of narrative storytelling.”
    • “The overall story told wasn't engaging, and the ending fell flat with no punch.”
    • “Left me feeling empty; I really expected it to be more emotional and enjoy it more than I did. I liked the art style and realize it's a very meaningful story, but the way it was told just didn't hit me. I enjoyed the first half more and found the mechanics frustrating at times. I bought this on sale for £3 and it certainly isn't worth more. From a personal point of view, I think the story could have been told better. It explained memory loss and confusion well, but I felt emotionally dead while playing.”
    • “The storytelling is not original, the interaction mechanics overused, the hour and a half of playthrough just dragged, and to be honest, if someone considered this a tearjerking experience they are in dire need of some good book or movie (unless personally affected by something like in this game, but that just doesn't make it a good game).”
  • emotional
    304 mentions Positive Neutral Negative

    The game delivers a profoundly emotional experience that resonates deeply, especially with themes of memory loss and mental health, often leaving players moved to tears. Its subtle narrative, clever gameplay integration, and heartfelt storytelling create a touching, immersive journey praised for its authenticity and emotional impact despite its short length. While some find the mechanics challenging or emotionally overwhelming, most agree it is a powerful, memorable, and beautifully crafted artistic work.

    • “This is truly one of the most astonishing, beautiful, well-written, emotionally powerful games I've ever played and had the joy to experience.”
    • “Instead of pursuing mechanical complexity or branching systems, it focuses almost entirely on placing the player inside a fragile emotional moment and allowing interactivity to convey feelings that would be difficult to express through words alone. Ultimately, and roger stands as a powerful example of how games can communicate complex emotional experiences through interaction rather than dialogue or spectacle.”
    • “A short little game which combines simple controls, visual storytelling, and evocative use of music to weave together a heart-wrenching narrative that's equal parts tragic and hopeful.”
  • gameplay
    172 mentions Positive Neutral Negative

    The gameplay of this game is minimalist and simple, primarily point-and-click with inventive, experimental mechanics that deeply intertwine with the narrative to simulate the protagonist’s mental state and evoke strong emotions. While some players find the mechanics frustrating or overused, most praise how effectively the gameplay reinforces the story’s themes, creating an immersive, empathetic experience that uniquely conveys complex feelings like dementia and memory loss. It is best appreciated as a short, emotionally resonant interactive story rather than for traditional gameplay depth or complexity.

    • “Heavy emotional experience with great art and interesting mechanics that require some 'out-of-the-box' thinking.”
    • “The gameplay is meant to approximate the reality of a person living with dementia, where even simple tasks can become confusing and complicated. While I can’t attest to the gameplay’s accuracy, I did find it both convincing and moving.”
    • “By making the player struggle slightly with interaction, the game creates empathy through shared confusion, turning mechanical friction into narrative expression.”
    • “As for the mechanics, it looks like the developer was trying so hard to be clever but sometimes the puzzles were too annoying.”
    • “I don't want to say anything that will ruin the game for others, and clearly most people enjoy it... I'll just say that this is one of those games where the mechanics are intentionally confusing and difficult (this is part of the point of the game) and for me, they overdid it and the frustration at the controls overwhelmed the experience and outweighed the final emotional payoff.”
    • “Minor spoilers, only have two real complaints, firstly the gameplay, which I think could've done a better job to incorporate real puzzles, the game sometimes threatens to make you think about stuff and just doesn't ever, which means 95% of the "puzzles" are on rails or brute forcible, and the other 5% are super easy.”
  • music
    65 mentions Positive Neutral Negative

    The game's music is universally praised for its emotional depth, beautifully complementing the visuals and storytelling to create a powerful, immersive experience. Reviewers highlight the soundtrack's ability to evoke tears, build tension, and enhance the narrative's mood, often describing it as both memorable and essential to the game's impact. Overall, the music is considered a standout, integral element that elevates the entire game.

    • “A short little game which combines simple controls, visual storytelling, and evocative use of music to weave together a heart-wrenching narrative that's equal parts tragic and hopeful.”
    • “The music does a lot of heavy lifting here—it holds the pace perfectly and ramps up the tension during the more disorienting moments.”
    • “The soundtrack is amazing, at the beginning it kind of plays like a light horror in 'who tf is that, what's happening' and my god that play is so dope, had me wondering what the heck I locked into on a random Friday night, thinking 'let's play this cute game that I know will make me cry.' Absolutely play it, maybe have some tissues handy!”
  • graphics
    54 mentions Positive Neutral Negative

    The game features a beautifully minimalistic and expressive art style, often described as clean, simple, and charming, which perfectly complements its emotional and narrative depth. Paired with a stunning, thoughtfully crafted soundtrack, the visuals effectively enhance the game's intimate atmosphere and storytelling. While some found the gameplay mechanics occasionally frustrating, the overall graphics and audio are widely praised for their ability to evoke strong emotions and create a memorable, immersive experience.

    • “The combination of tactful colour use, hand-drawn artwork, demonstrative sound design, winding, well-written narrative, and original, relationship-building gameplay fosters a tangible affinity between the player and the protagonist.”
    • “The art style is minimalistic and full of expression, and I love how the visuals stick to a simple duotone color palette.”
    • “Absolutely wonderful mix of music & visuals, combined with a really intuitive control scheme.”
    • “Visuals were cute but the game mechanics felt pretty overused and was annoying to navigate the story through them.”
    • “The art style and game mechanics are incredibly similar.”
    • “The narrative isn’t just told through words, it's also carried through the visuals and sound.”
  • atmosphere
    7 mentions Positive Neutral Negative

    The game's simplistic art style and subtle sound design effectively create an immersive and emotionally authentic atmosphere that enhances storytelling and reflection. While the atmosphere shifts fluidly, adding more stakes could further deepen the experience. Overall, it offers a brief but resonant journey focused on mood and narrative depth.

    • “The very simplistic art style perfectly complements the game's atmosphere, which can change instantly.”
    • “Subtle audio cues guide the player's emotional response by creating a natural atmosphere for reflection.”
    • “For players who value storytelling, atmosphere, and emotional authenticity over mechanical complexity, the game offers a brief but profoundly resonant journey showcasing the expressive potential of the medium.”
  • grinding
    6 mentions Positive Neutral Negative

    Grinding in the game is generally seen as mildly tedious but tolerable given the short playtime and story focus. Some players found it slightly annoying or frustrating, particularly when it interrupted story flow or involved challenging puzzles. Overall, grinding can feel repetitive and may detract from enjoyment for some.

    • “You'll need a second life for grinding.”
    • “From the early few minutes I understood what the theme of the game was going for, and maybe because the mystery was solved so early the rest of the game just felt boring and somewhat tedious.”
    • “I really wanted to enjoy it but I found the puzzles/matching exercises really tedious and some I just couldn't figure out to be honest.”
    • “Why ask me to perform such tedious, annoying actions to keep the story progressing...”
  • optimization
    3 mentions Positive Neutral Negative

    Reviews of the game's optimization are mixed, with some users experiencing smooth performance without issues, while others report frequent visual stuttering and jittering, particularly on handheld devices like the Steam Deck.

    • “Performance: I played this entirely on the Steam Deck.”
    • “Performance: Runs incredibly smooth—no issues whatsoever.”
    • “Frequent visual stuttering and jittering, more than expected narratively.”
    • “Performance: I played this entirely on the Deck.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is clever and lighthearted, with developers incorporating playful elements like a humorous achievement for attempting to type in an uneditable field. This adds a concise and enjoyable comedic touch to the experience.

    • “Steamdeck was a funny experience.”
    • “I can tell the developers think it's funny because there's an achievement for trying to type a long name in a field that you can't actually type in.”
    • “So concise and funny.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers a focused interactive story experience but has limited replayability and lacks traditional gameplay depth, making it less appealing for players seeking extensive replay value.

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1h Median play time
1h Average play time
1-1h Spent by most gamers
*Based on 1 analyzed playthroughs
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Skip FAQs

Frequently Asked Questions

and Roger is a casual simulation game with horror, romance, drama and anime themes.

and Roger is available on Nintendo Switch, PC, Mac OS and Windows.

On average players spend around 1 hours playing and Roger.

and Roger was released on July 23, 2025.

and Roger was developed by TearyHand Studio.

and Roger has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

and Roger is a single player game.

Similar games include Florence, Before Your Eyes, Until Then, If Found..., To the Moon and others.