Skip to main content

About

"And All Would Cry Beware!" is an old-school FPS/Metroidvania hybrid where you step through a mysterious portal to another world. Pursued by a ruthless gang, you discover a machine that opens a gateway to a lush and dangerous world. Your goal is to seek out the first expedition that Wayfarer Inc. sent through the portal and find out what happened to them, all while battling the dangers of this new world.

And All Would Cry Beware! screenshot
And All Would Cry Beware! screenshot
And All Would Cry Beware! screenshot
And All Would Cry Beware! screenshot
And All Would Cry Beware! screenshot
And All Would Cry Beware! screenshot
And All Would Cry Beware! screenshot
And All Would Cry Beware! screenshot
And All Would Cry Beware! screenshot
And All Would Cry Beware! screenshot
And All Would Cry Beware! screenshot
+5
Skip User Reviews

87%
Audience ScoreBased on 89 reviews
story11 positive mentions
atmosphere3 negative mentions

  • The game features a charming retro aesthetic with engaging level design and a satisfying gameplay loop that encourages exploration.
  • The soundtrack and sound design are well-crafted, enhancing the overall atmosphere and enjoyment of the game.
  • Despite its short length, the game offers a fun experience with interesting mechanics and a unique blend of FPS and metroidvania elements.
  • The game is very short, often completed in under two hours, leading many to feel it is not worth the full price.
  • There are issues with navigation and backtracking, as well as a lack of meaningful upgrades or variety in gameplay, which can make the experience feel repetitive.
  • The combat can be simplistic and unchallenging, with many enemies lacking depth and the overall story feeling underdeveloped.
  • story
    38 mentions Positive Neutral Negative

    The game's story is a blend of classic sci-fi elements conveyed primarily through text logs and brief cutscenes, which some players found engaging and charming, while others criticized it for being overly reliant on lengthy text and lacking memorable plot points. Despite its linearity and brevity, the narrative offers an interesting homage to 50s and 60s science fiction, though many felt it could benefit from more dynamic storytelling and polish. Overall, while the story has its merits, it often takes a backseat to gameplay, with players divided on its effectiveness and depth.

    • “The story is quite fun, and very much an homage to classic science fiction of the 50s and 60s.”
    • “The story, although conveyed almost exclusively through text, is amazingly interesting, personal, and charming.”
    • “Running, jumping, and shooting your way through the rather large map basically seduced me into not stopping until the game was beat, and the story kept me engaged.”
    • “The story had potential but then nothing really happens; there is not a single plot point in it.”
    • “It does, however, desperately need a lesson in show not tell; endless, lengthy, front-loaded text logs do not befit an abstract FPS like this whatsoever, and while no one is playing this for the story, the hypnagogic atmosphere screams for something better than what we're given.”
    • “An incredibly short metroidvania with a bland story, uninspired weapons (with the exception of one), and save points which don't seem to understand the concept of 'saving' progress.”
  • gameplay
    22 mentions Positive Neutral Negative

    The gameplay is a nostalgic blend of 90s shooter mechanics and early 00s indie elements, offering fun circle strafing and a variety of weapons, though it lacks some polish and variety in boss encounters. Players appreciate the solid mechanical foundation and exploration aspects, with a compelling atmosphere and intriguing lore, despite its short length of around 1.5 to 2 hours. Overall, the game delivers an enjoyable experience, though some feel it could benefit from additional depth and refinement.

    • “The story, graphics, and gameplay are all lovingly crafted and presented with retro flourish.”
    • “Lovely game, really fun circle strafing gameplay combined with many cool weapons, with each feeling like they have a place.”
    • “Alec has got a real knack for creating dense, quality gameplay experiences which last the perfect length of time to immerse you in a strange new world without resorting to grinding or tedium.”
    • “While having a good atmosphere (not great) and a solid mechanical base of guns, enemies, and metroidvania elements, this title is missing a few things.”
    • “Also, the game does lack variety in gameplay, with its bosses having extremely similar attack patterns (except for the acid serpent! that one was fun.) This last point is a little bit more subjective and pointless, but I also felt that the game deserved a little more polish than it got, with a little bit better writing in the story logs, a little bit more work with the sound, and a little bit more work put into the settings menu, but this doesn't really detract too much from the game.”
    • “Not very compelling, but I think that's also a symptom of the meaningless gameplay.”
  • music
    18 mentions Positive Neutral Negative

    The music in the game has received largely positive feedback, with many players praising its catchy, retro-inspired soundtrack that complements the game's aesthetic and gameplay. While some found the music to be minimal and not particularly memorable, others appreciated its distinct themes for different environments and seamless transitions during gameplay. Overall, the soundtrack is highlighted as one of the standout features, contributing significantly to the game's stylistic flair and immersive experience.

    • “Anything that recalls early era PSX titles (i.e. King's Field) makes me extremely happy, and this one nails it perfectly, complete with cheesy synth and sample soundtrack.”
    • “The music tracks change seamlessly as you enter new environments and react to enemy encounters.”
    • “Oozes with stylistic flair, catchy music, and some clever and competent level design.”
    • “Calling your game a metroidvania and full pricing it just 7 bucks less than Hollow Knight is ballsy when your game is an hour long. The only metroidvania elements are that different doors need different guns to open, there are 3 enemies, the music sucks, and it's just a tiresome pretentious experience.”
    • “The music also has this artfully-crafted-but-not-by-a-pro vibe that I loved as well.”
    • “Finally, we're on to the music.”
  • graphics
    13 mentions Positive Neutral Negative

    The graphics of the game are characterized by a retro aesthetic reminiscent of 64-bit visuals, which some players find charming and fitting for the overall presentation. While the simplistic design may evoke comparisons to older titles, such as 90s shooters or even Minecraft, many appreciate the unique art style and vibrant aesthetics that enhance the game's atmosphere. Overall, the graphics are seen as a blend of nostalgic charm and creative design, contributing positively to the game's experience.

    • “The story, graphics, and gameplay are all lovingly crafted and presented with retro flourish.”
    • “The vibrant aesthetic is absolutely fantastic!”
    • “Easily the most refined renegade sector game to date, one where the aesthetic priorities of space captain mccallery have begun to gel into something really special.”
    • “Graphics are very much from the 64-bit age.”
    • “I am not a big fan of the rest of the aesthetics either: the map looks almost like it's from Minecraft. I guess it's trying to look like a 90s shooter or a PS game, but it didn't have that feeling for me.”
    • “These limitations do not have a negative impact on the overall presentation and are arguably part of the aesthetic choice.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's atmosphere is described as dreamlike and hypnagogic, effectively evoking a unique blend of influences reminiscent of Coleridge's poetry. While the atmosphere is generally well-received, some reviewers feel it is undermined by excessive text logs that detract from the immersive experience. Overall, the atmosphere is considered good but could benefit from more engaging storytelling elements.

    • “Really good atmosphere and to be honest I don't think there is anything like this game out there, a unique mix of Doom meets Metroidvania.”
    • “It does, however, desperately need a lesson in show, not tell; endless, lengthy, front-loaded text logs do not befit an abstract FPS like this whatsoever, and while no one is playing this for the story, the hypnagogic atmosphere screams for something better than what we're given.”
    • “While having a good atmosphere (not great) and a solid mechanical base of guns, enemies, and Metroidvania elements, this title is missing a few things.”
    • “The dreamlike atmosphere is very appropriate, given the references to the poem 'Kubla Khan; or, A Vision in a Dream: A Fragment' by Samuel Taylor Coleridge.”
  • grinding
    2 mentions Positive Neutral Negative

    Users find grinding in games to be tedious and unenjoyable, contrasting it with Alec's ability to create engaging gameplay experiences that avoid such pitfalls, offering immersive worlds without the need for excessive grinding.

    • “This is not fun, this is tedious.”
    • “Alec has got a real knack for creating dense, quality gameplay experiences which last the perfect length of time to immerse you in a strange new world without resorting to grinding or tedium.”
  • stability
    1 mentions Positive Neutral Negative

    The game is praised for its stability, with users reporting no glitches and a smooth experience throughout, allowing them to fully complete all features without significant issues.

    • “I will give this game a gold star for being a 100% complete game with all the features a game should have. I ran into no glitches and was able to complete it and get everything the game had to offer me without too much issue.”
  • replayability
    1 mentions Positive Neutral Negative

    The game offers limited replayability, with some players finding it enjoyable during their initial playthrough but lacking incentives to return for additional sessions.

Skip Game Offers

Buy And All Would Cry Beware!

2h Median play time
2h Average play time
1h Main story
1h Completionist
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
Skip Videos

Videos

Skip Games Like And All Would Cry Beware!

Games Like And All Would Cry Beware!

Vomitoreum Image
Xeodrifter Image
The Mobius Machine Image
Blue Fire Image
Skip Game News