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And All Would Cry Beware! Game Cover

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And All Would Cry Beware! is a single player shooter game with a science fiction theme. It was developed by Tales of the Renegade Sector and was released on June 24, 2019. It received positive reviews from players.

"And All Would Cry Beware!" is an old-school FPS/Metroidvania hybrid where you step through a mysterious portal to another world. Pursued by a ruthless gang, you discover a machine that opens a gateway to a lush and dangerous world. Your goal is to seek out the first expedition that Wayfarer Inc. sent through the portal and find out what happened to them, all while battling the dangers of this new world.

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87%
Audience ScoreBased on 90 reviews
story12 positive mentions
atmosphere3 negative mentions

  • Engaging plot with fun twists and reveals, making for an interesting experience.
  • Great retro aesthetic and enjoyable gameplay mechanics, reminiscent of classic FPS and metroidvania titles.
  • Short playtime allows for a quick, satisfying gaming experience, making it ideal for those with limited time.
  • The game is very short, often completed in under two hours, leading to concerns about its value at full price.
  • Gameplay can feel repetitive, with limited enemy variety and some balance issues, particularly with overpowered weapons.
  • Navigation can be confusing due to a lack of a map and poorly designed ability gates, leading to frustration during exploration.
  • story
    40 mentions Positive Neutral Negative

    The game's story, primarily conveyed through text logs and brief cutscenes, has received mixed reviews; while some players found it engaging and reminiscent of classic sci-fi, others criticized its reliance on lengthy text and lack of memorable plot points. Many appreciated the intriguing atmosphere and retro aesthetic, but noted that the storytelling could benefit from more dynamic presentation. Overall, the narrative is seen as a charming yet basic backdrop that enhances the gameplay experience without being the main draw.

    • “Didn't expect the plot to be as interesting as it was; there were some fun twists and reveals I won't spoil here.”
    • “The story is quite fun and very much an homage to classic science fiction of the 50s and 60s.”
    • “The story, although conveyed almost exclusively through text, is amazingly interesting, personal, and charming.”
    • “The story had potential but then nothing really happens; there is not a single plot point in it.”
    • “The enemies aren't memorable, and the story is totally bland.”
    • “It does, however, desperately need a lesson in show, not tell; endless, lengthy, front-loaded text logs do not befit an abstract FPS like this whatsoever, and while no one is playing this for the story, the hypnagogic atmosphere screams for something better than what we're given.”
  • gameplay
    23 mentions Positive Neutral Negative

    The gameplay is characterized by engaging mechanics and a nostalgic 90s shooter vibe, blending exploration and metroidvania elements in a concise 1.5 to 2-hour experience. While the fun circle-strafing and diverse weaponry are praised, some players noted a lack of variety in enemy patterns and a need for additional polish. Overall, the game offers a solid, enjoyable experience with a charming retro aesthetic, though it may leave some wanting more depth and variety.

    • “The story, graphics, and gameplay are all lovingly crafted and presented with retro flourish.”
    • “Lovely game, really fun circle strafing gameplay combined with many cool weapons, with each feeling like they have a place.”
    • “Alec has got a real knack for creating dense, quality gameplay experiences which last the perfect length of time to immerse you in a strange new world without resorting to grinding or tedium.”
    • “While having a good atmosphere (not great) and a solid mechanical base of guns, enemies, and metroidvania elements, this title is missing a few things.”
    • “Also, the game does lack variety in gameplay, with its bosses having extremely similar attack patterns (except for the acid serpent! that one was fun.) This last point is a little bit more subjective and pointless, but I also felt that the game deserved a little more polish than it got, with a little bit better writing in the story logs, a little bit more work with the sound, and a little bit more work put into the settings menu, but this doesn't really detract too much from the game.”
    • “Not very compelling, but I think that's also a symptom of the meaningless gameplay.”
  • music
    18 mentions Positive Neutral Negative

    The music in the game has received widespread praise for its catchy and retro-inspired soundtrack, with many players appreciating its seamless integration into gameplay and distinct themes for different environments. While some found it memorable and stylistically compelling, others felt it lacked depth and was not particularly memorable. Overall, the soundtrack is considered one of the standout features, enhancing the game's atmosphere and appeal.

    • “Anything that recalls early era PSX titles (i.e. King's Field) makes me extremely happy, and this one nails it perfectly, complete with cheesy synth and sample soundtrack.”
    • “The music tracks change seamlessly as you enter new environments and react to enemy encounters.”
    • “Oozes with stylistic flair, catchy music, and some clever and competent level design.”
    • “Calling your game a metroidvania and full pricing it just 7 bucks less than Hollow Knight is ballsy when your game is an hour long. The only metroidvania elements are that different doors need different guns to open, there are 3 enemies, the music sucks, and it's just a tiresome pretentious experience.”
    • “The music also has this artfully-crafted-but-not-by-a-pro vibe that I loved as well.”
    • “Finally, we're on to the music.”
  • graphics
    13 mentions Positive Neutral Negative

    The graphics of the game are characterized by a retro aesthetic reminiscent of 64-bit visuals, which some players appreciate as part of its charm, while others find it lacking compared to modern standards. The art style features unique and interesting designs, particularly in enemy motifs, and is complemented by vibrant colors and a cohesive presentation that enhances the overall experience. Despite some criticisms regarding the simplistic map design, the graphics are generally seen as a fitting homage to classic gaming, contributing positively to the game's atmosphere.

    • “The story, graphics, and gameplay are all lovingly crafted and presented with retro flourish.”
    • “The vibrant aesthetic is absolutely fantastic!”
    • “Easily the most refined renegade sector game to date, one where the aesthetic priorities of space captain mccallery have begun to gel into something really special.”
    • “Graphics are very much from the 64-bit age.”
    • “I am not a big fan of the rest of the aesthetics either: the map looks almost like it's from Minecraft. I guess it's trying to look like a 90s shooter or a PS game, but it didn't have that feeling for me.”
    • “These limitations do not have a negative impact on the overall presentation and are arguably part of the aesthetic choice.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's atmosphere is described as dreamlike and hypnagogic, effectively evoking a unique blend of influences reminiscent of Coleridge's poetry. While the ambiance is generally well-received, some reviewers feel it is undermined by excessive text logs that detract from the experience. Overall, the atmosphere is considered good but could benefit from more engaging storytelling elements.

    • “Really good atmosphere and to be honest I don't think there is anything like this game out there, a unique mix of Doom meets Metroidvania.”
    • “It does, however, desperately need a lesson in show, not tell; endless, lengthy, front-loaded text logs do not befit an abstract FPS like this whatsoever, and while no one is playing this for the story, the hypnagogic atmosphere screams for something better than what we're given.”
    • “While having a good atmosphere (not great) and a solid mechanical base of guns, enemies, and Metroidvania elements, this title is missing a few things.”
    • “The dreamlike atmosphere is very appropriate, given the references to the poem 'Kubla Khan; or, A Vision in a Dream: A Fragment' by Samuel Taylor Coleridge.”
  • grinding
    2 mentions Positive Neutral Negative

    Users generally find grinding to be tedious and unenjoyable, contrasting it with Alec's ability to create engaging gameplay experiences that avoid such pitfalls, offering immersive worlds without the need for repetitive tasks.

    • “This is not fun, this is tedious.”
    • “Alec has got a real knack for creating dense, quality gameplay experiences which last the perfect length of time to immerse you in a strange new world without resorting to grinding or tedium.”
  • stability
    1 mentions Positive Neutral Negative

    The game is praised for its stability, with users reporting no glitches and a smooth experience throughout, allowing them to fully complete all features without significant issues.

    • “I will give this game a gold star for being a 100% complete game with all the features a game should have. I ran into no glitches and was able to complete it and get everything the game had to offer me without too much issue.”
  • replayability
    1 mentions Positive Neutral Negative

    The game offers limited replayability, with some players finding it enjoyable during their initial playthrough but lacking incentives to return afterward.

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2h Median play time
2h Average play time
1h Main story
1h Completionist
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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And All Would Cry Beware! is a shooter game with science fiction theme.

And All Would Cry Beware! is available on PC, Mac OS and Windows.

The main story can be completed in around 1 hours, while the entire game is estimated to take about 1 hours to finish. On average players spend around 2 hours playing And All Would Cry Beware!.

And All Would Cry Beware! was released on June 24, 2019.

And All Would Cry Beware! was developed by Tales of the Renegade Sector.

And All Would Cry Beware! has received positive reviews from players. Most players liked this game for its story but disliked it for its atmosphere.

And All Would Cry Beware! is a single player game.

Similar games include Vomitoreum, Axiom Verge, Gato Roboto, Environmental Station Alpha, Haiku, the Robot and others.