- March 25, 2022
- Sealhorse Studios
Amelite
Platforms
About
Amelite is a 2D platformer that will challenge your creativity in this new take on a classic genre. Create your own path as the power of drawing platforms is in YOUR hands. Find yourself at the bottom of an abandoned and mystical tower, overgrown by dangerous crystals. With the help of a peculiar creature, climb your way to the top through an ever challenging environment, and find your way ho…
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- The game features a unique mechanic of creating your own platforms, which adds a creative twist to the gameplay.
- Levels have a good difficulty progression, introducing new mechanics that keep the experience interesting.
- The graphics and sound design are charming and pleasant, reflecting the love put into the game's development.
- Level design feels unengaging, with slow-moving elements and a lack of variety that can lead to player disinterest.
- Punishing mechanics and frustrating hitboxes create an unfair difficulty spike, particularly in level 19.
- The narrative struggles due to an unlikable protagonist and weak character dynamics, undermining emotional engagement.
gameplay
17 mentions Positive Neutral NegativeGameplay reviews highlight a mix of potential and frustration, with level design criticized for being unengaging and mechanics that can feel punishing rather than challenging. While the unique platform-drawing mechanic offers creative opportunities and a good difficulty progression, issues like clunky controls and lackluster audio detract from the overall experience. With refinement in mechanics and level design, the game could appeal more to players, especially those interested in speedrunning.
“Levels have a good difficulty progression and new mechanics are introduced throughout the game so it stays interesting.”
“This is a fantastic platformer, with a creative use of a cool mechanic.”
“It has a very unique mechanic of drawing your platforms which can allow for some creative gameplay.”
“Punishing mechanics, like falling into a lower area, further frustrate rather than challenge players.”
“Level 19 is particularly punishing because the player mechanics actively work against progression, creating an unfair difficulty spike.”
“The drawn line mechanic feels visually and mechanically clunky, with two-way collision adding unnecessary frustration.”