- March 25, 2022
- Sealhorse Studios
Amelite
Platforms
About
Amelite is a 2D platformer that will challenge your creativity in this new take on a classic genre. Create your own path as the power of drawing platforms is in YOUR hands. Find yourself at the bottom of an abandoned and mystical tower, overgrown by dangerous crystals. With the help of a peculiar creature, climb your way to the top through an ever challenging environment, and find your way ho…





- The game features a unique mechanic of drawing platforms, allowing for creative gameplay and engaging level design.
- The graphics and sound design are charming and pleasant, indicating a lot of love went into the game's development.
- It offers a good difficulty progression with interesting achievements, making it enjoyable for speedrunning and replayability.
- Level design is often unengaging, with slow-moving elements and mechanics that fail to maintain player momentum.
- The narrative struggles due to an unlikable protagonist and weak character dynamics, undermining emotional engagement.
- Punishing mechanics and precise hitboxes can lead to frustration rather than challenge, particularly in certain levels.
- gameplay34 mentions Positive Neutral Negative
Gameplay reviews highlight a mix of potential and frustration, with unique mechanics like drawing platforms offering creative opportunities but marred by unengaging level design and punishing elements that detract from the experience. While the game features a good difficulty progression and introduces new mechanics to maintain interest, issues such as clunky controls and an underwhelming soundtrack hinder overall enjoyment. With refinement, particularly in player mechanics and level design, the game could appeal to fans of 2D platformers and the speedrunning community.
“Levels have a good difficulty progression and new mechanics are introduced throughout the game, so it stays interesting.”
“This is a fantastic platformer, with a creative use of a cool mechanic.”
“There is a lot of potential for the speedrunning scene in terms of movement mechanics: from small things such as keeping your momentum if you time your jumps correctly to large skips and clips, the biggest of which have probably not been found yet.”
“Punishing mechanics, like falling into a lower area, further frustrate rather than challenge players.”
“Level 19 is particularly punishing because the player mechanics actively work against progression, creating an unfair difficulty spike.”
“The drawn line mechanic feels visually and mechanically clunky, with two-way collision adding unnecessary frustration.”