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1931: Scheherazade at the Library of Pergamum

1931: Scheherazade at the Library of Pergamum Game Cover
72%Game Brain Score
story, music
gameplay, grinding
72% User Score Based on 151 reviews

Platforms

PCWindows
1931: Scheherazade at the Library of Pergamum Game Cover

About

1931: Scheherazade at the Library of Pergamum is a single player casual role playing game. It was developed by Black Chicken Studios, inc. and was released on March 26, 2015. It received mostly positive reviews from players.

1931: Scheherazade at the Library of Pergamum is the latest story-driven RPG from Black Chicken Studios, inc., spinning tales of pulp adventure, exotic locations, occult horror, and romance that'll require well-honed skills.

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72%
Audience ScoreBased on 151 reviews
story46 positive mentions
grinding26 negative mentions

  • Rich and immersive historical storytelling with witty, emotionally engaging, and well-written dialogue and characters.
  • Strong, spunky female protagonist with diverse and well-developed romance and friendship options, offering multiple endings and high replay value.
  • Unique blend of visual novel and stat-building gameplay that adds challenge and depth; the game's extensive content, setting, and soundtrack enhance immersion.
  • Stat-raising mechanics are overly complicated, unbalanced, and grind-heavy, often requiring impractical grinding and inconsistent inspiration card boosts to pass challenges.
  • The user interface and navigation are clunky, unintuitive, and inefficient, leading to tedious menu navigation and gameplay frustration.
  • Visuals and sound design are mediocre with repetitive music, minimal backgrounds, sometimes pixelated art, limited animation, and occasional graphical issues affecting readability.
  • story
    156 mentions Positive Neutral Negative

    The story of "1931: Scheherazade at the Library of Pergamum" is richly detailed, ambitious, and character-driven, blending historical references with mysticism and complex branching narratives that encourage replayability. While many praise its engaging plot, well-developed characters, and immersive 1930s setting, some find it overly long, occasionally convoluted, and slowed by the mandatory stat-building mechanics. Overall, fans of story-heavy visual novels will appreciate its depth and unique storytelling, despite some pacing issues and gameplay frustrations.

    • “The strength of 1931: Scheherazade lies in its intricate storytelling.”
    • “The choices you make throughout the game have consequences, influencing the outcome of the story and allowing for replayability.”
    • “Overall, the story was well-written and interesting, with a myriad of mysteries and sub-plots to entangle.”
    • “My issue with the game is that I kept failing every check, which increased stress and led to more failing checks. It became frustrating because no matter the quest, I could not pass any checks.”
    • “On a first playthrough, the amount of new story content made it bearable, but on another playthrough after reloading a save, it felt like a chore and I had to quit.”
    • “Lastly, the storytelling is rather awful, the main character is unlikable, and there are no menus showing stats or anything, so you are going off pretty blindly.”
  • gameplay
    65 mentions Positive Neutral Negative

    Gameplay in 1931: Scheherazade is characterized by complex stat-building and time-management mechanics that add strategic depth but suffer from unclear requirements, slow pacing, and a steep, sometimes frustrating difficulty curve. While some players appreciate the unique blend of RPG elements with a visual novel format, many find the mechanics tedious, unbalanced, and in need of polish, detracting from the otherwise immersive storytelling experience. Overall, the gameplay appeals mainly to niche fans who enjoy challenging stat-based dating sims and strategy, but it may frustrate casual players seeking smoother or more straightforward mechanics.

    • “Mechanically, the game is almost a princess-maker sort of game where you spend your time building different skills that influence how challenges resolve.”
    • “There is a good bit of challenge to the game mechanics if you want to meet certain goals; however, there's also an easy mode that lets you focus on the story.”
    • “Scheherazade is a fun, extremely meaty visual novel that oozes atmosphere and charm and incorporates a considerable degree of strategy through stat-management mechanics.”
    • “Bugs and glitches were as rare as a snowflake in summer, and the game ran smoothly, but the lack of clear requirements for stat mechanics and the agonizing grind of leveling up left me, a frost-bitten wanderer, lost in a blizzard of confusion.”
    • “All this makes the gameplay frustrating rather than merely just challenging and makes the game as is almost impossible to play without having the wiki (http://applesauce.wikia.com/wiki/capers) open at all times while you are playing.”
    • “I would like to love this game but sadly the actual gameplay is nearly unplayable without some sort of cheat and the text is too long-winded even for someone who regularly reads books.”
  • music
    37 mentions Positive Neutral Negative

    The music in the game is generally praised for its authentic 1930s style, atmospheric jazz, and period-appropriate soundtrack that complements the setting well. However, many users find the music repetitive and sometimes mismatched with the scenes, leading some to reach for the mute button. While overall enjoyable and catchy, the soundtrack could benefit from more variety and emotional depth.

    • “The musical score in 1931: Scheherazade complements the atmosphere and setting perfectly.”
    • “The designers gave a lot of attention in capturing the mood of the period, both in the game's writing and its amazing soundtrack.”
    • “This game has an incredibly beautiful soundtrack, much higher quality than any other visual novel I have ever played.”
    • “The background music is an exercise in monotony, looping the same few bars over and over until I found myself reaching for the mute button just to keep my sanity.”
    • “Overall, the music would benefit from some polishing, and I would have enjoyed some more emotion-filled tunes at some points of the story.”
    • “It seems out of all of the types of music from the 30's they had to choose the most annoying, boring, and repetitive songs.”
  • grinding
    26 mentions Positive Neutral Negative

    Grinding in this game is widely described as tedious and time-consuming, involving repetitive stat-raising through clicking and farming cards, which can feel like an exhausting core mechanic. However, some players appreciate the strategic aspect of managing cards and stats, and feel the rich story and freedom in progression compensate for the grind. Despite this, the lack of quality-of-life features and sometimes unclear progression mechanics make grinding frustrating for many.

    • “Even on easy, the leveling up felt like grinding against an unyielding iceberg.”
    • “Fortunately there are cheats that pretty much make it a cake walk (check the steam guides/discussions); unfortunately they rely on grinding one-use stat boost cards and can't fix the annoying interface and lack of quality of life features which make the stat raising more tedious than it needs to be.”
    • “You must constantly cycle through raising a stat, farming cards, passing events, passing hidden automatic checkpoints, lowering stress, and repeat to the next section.”
  • graphics
    26 mentions Positive Neutral Negative

    The graphics are mixed, with some praising the polished, stylistically fitting 1930s artwork and unique visuals that enhance the atmosphere, while others criticize pixelation, lack of resolution options, and an overall bare-bones, sometimes outdated or unappealing presentation. Though the art style is distinctive and immersive for some, graphical issues and minimal animation diminish the visual experience for others.

    • “The visual presentation of 1931: Scheherazade is polished and aesthetically pleasing.”
    • “The artwork felt in harmony with the game's 1930s setting, creating an immersive atmosphere that had the potential to thaw the most frigid gamer.”
    • “Here, however, you are presented with the city view, which is nicely done and aesthetically pleasing in my opinion, with several locations to choose from and several actions you can take at each location.”
    • “There's no option to change the resolution and no useful graphics tweaks.”
    • “While the artwork itself, though mediocre, might be considered passable, the visual presentation here is negligible; it might as well be a slideshow or a YouTube video.”
    • “I expected to feel visually transported back to the 1930s, but the graphics were often more reminiscent of the early 2000s.”
  • humor
    22 mentions Positive Neutral Negative

    The humor in the game is widely praised for its clever, witty, and fast-paced dialogue, with many players finding it charming, funny, and well-written. While the protagonist's quips and interactions are entertaining to most, some find her annoying, which may affect their enjoyment of the humor. Overall, the game is noted for its abundant and engaging humor that complements its adventurous and unique storytelling.

    • “Honestly, I don't think I've seen dialogue that this smart, smooth, and hilarious since the show Lucifer.”
    • “15 seconds in I was chuckling and didn't stop until 3 am when I made myself go to bed.”
    • “The characters hook you in and the protagonist is hilarious, irreverent, and adorable.”
  • replayability
    11 mentions Positive Neutral Negative

    The game offers high replayability driven by multiple endings, branching choices with lasting consequences, and a variety of quests and relationships to explore. While most players find it engaging to replay for new outcomes and character developments, some note that repeated playthroughs can feel slightly repetitive, especially if focused on certain aspects like romances. Overall, the game’s intricate design and freedom make it highly replayable and rewarding.

    • “The choices you make throughout the game have consequences, influencing the outcome of the story and allowing for replayability.”
    • “Amazing, clever, intricate, endlessly replayable game.”
    • “High replay value with 110 different endings.”
    • “A third caveat: this game has very little replay value, especially if you're interested in the romances.”
    • “There's decent replay value, since you won't be able to do all the quests or achieve all the relationships in a single playthrough, though replays back-to-back get slightly repetitive.”
  • character development
    5 mentions Positive Neutral Negative

    The game features beautifully illustrated and emotive character designs that vividly bring personalities to life and immerse players in diverse, exotic settings. Its extensive and original character development and relationship-building system offers meaningful choices and challenges, though overcoming obstacles also relies on the inspiration system. Overall, character development is a strong and engaging aspect that enhances the narrative and replayability.

    • “The character designs are beautifully illustrated, bringing each individual to life with distinct personalities and visual flair.”
    • “About the system, it's quite original as it makes you think how you want to develop the character and what kind of challenges you can overcome. The inspiration system allows you to overcome obstacles that would be impossible otherwise.”
    • “Otherwise, it has some great character development, the music is great, and it has a ton of replayability to try to get everything.”
    • “The game chose to immerse itself in extensive character development and relationship-building that transformed the narrative experience into a test of endurance.”
    • “About the system, it's quite original as it makes you think about how you want to develop the character and what kind of challenges you can overcome, but character development is not everything, as the inspiration system allows you to overcome obstacles that would be impossible otherwise.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The atmosphere of 1931: Scheherazade is richly immersive, with a musical score and artwork that perfectly evoke its 1930s setting. The game exudes a strong sense of adventure and exploration, enhanced by its charming visuals and strategic elements. While some historical or mythological references may be complex, the overall ambiance captivates players and draws them into the story.

    • “The musical score in 1931: Scheherazade complements the atmosphere and setting perfectly.”
    • “The artwork felt in harmony with the game's 1930s setting, creating an immersive atmosphere that had the potential to thaw the most frigid gamer.”
    • “Sometimes the writing might go over your head if you aren't a buff on history or old religions and their gods, but there's an atmosphere of adventure and exploration that comes with helping the protagonist solve puzzles, like the mechanical statues controlling hidden tomb panels.”
  • emotional
    4 mentions Positive Neutral Negative

    The game's melodic soundtrack and ambient sounds effectively enhance its emotional storytelling, creating a fitting atmosphere for scenes and dialogues. However, the absence of voice acting is noted as a missed opportunity to deepen emotional engagement. Overall, the writing is praised for being witty, well-crafted, and emotionally touching, particularly in the detailed epilogue.

    • “The melodic tunes and ambient sounds enhance the emotional impact of the story, providing a fitting backdrop for the various scenes and dialogues.”
    • “Witty, emotionally engaging, and very well written.”
    • “The epilogue is pretty detailed and, dare I say, touching.”
  • stability
    1 mentions Positive Neutral Negative

    The game demonstrates strong stability with rare bugs and smooth performance. However, unclear stat mechanics and a tedious leveling process can lead to player confusion and frustration.

  • monetization
    1 mentions Positive Neutral Negative

    The monetization is criticized for feeling like a cash grab with poor coding, particularly in games marketed to girls, suggesting a lack of genuine care or effort in fixing issues.

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2h Median play time
8h Average play time
2-20h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

1931: Scheherazade at the Library of Pergamum is a casual role playing game.

1931: Scheherazade at the Library of Pergamum is available on PC and Windows.

On average players spend around 8 hours playing 1931: Scheherazade at the Library of Pergamum.

1931: Scheherazade at the Library of Pergamum was released on March 26, 2015.

1931: Scheherazade at the Library of Pergamum was developed by Black Chicken Studios, inc..

1931: Scheherazade at the Library of Pergamum has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

1931: Scheherazade at the Library of Pergamum is a single player game.

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