- March 26, 2015
- Black Chicken Studios, inc.
- 2h median play time
1931: Scheherazade at the Library of Pergamum
Platforms
About
"1931: Scheherazade at the Library of Pergamum" is a steam game where players assume the role of Sadie Keating, an aspiring archaeologist on a quest to save the world from a sinister mastermind and unlock 11 different endings. The game features over 100 hours of gameplay, 50+ story arcs, and the chance to seek romance, friendships, or rivalry with a cast of hundreds. It has been updated with 90+ achievements, UI improvements, and new character art.
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- The game features a rich and engaging storyline with over 50 different storylines and multiple endings, providing high replay value.
- The main character, Scheherazade, is charming and adventurous, making her journey through the game captivating.
- The game offers a diverse cast of characters with unique personalities, allowing players to explore various romantic routes and relationships.
- The user interface and some art designs feel outdated and do not meet modern standards, which can detract from the overall experience.
- The pacing of certain storylines can be slow, leading to a dragged-out experience that may frustrate players.
- The stat-raising mechanics can be overly complicated and unbalanced, making it difficult for players to progress without grinding.
story
152 mentions Positive Neutral NegativeThe story of "1931: Scheherazade at the Library of Pergamum" is praised for its intricate and immersive narrative, featuring well-developed characters and multiple branching paths that enhance replayability. While the game excels in storytelling, some players find the gameplay mechanics cumbersome and the pacing slow, with a significant focus on stat management that can detract from the narrative experience. Overall, the rich plot and character interactions make it a compelling choice for fans of story-driven games, despite some criticisms regarding its length and complexity.
“The strength of 1931: Scheherazade lies in its intricate storytelling.”
“The choices you make throughout the game have consequences, influencing the outcome of the story and allowing for replayability.”
“The story is interesting and immersive, and the soundtrack is fine.”
“The story and gameplay just didn't hook me.”
“But even without the gameplay, the story couldn't carry the game.”
“It's hard to focus on what might be a decent (if somewhat scattered) story when the gameplay is such a distracting, frustrating slog.”