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1931: Scheherazade at the Library of Pergamum

1931: Scheherazade at the Library of Pergamum Game Cover
70%Game Brain Score
story, gameplay
grinding, character development
70% User Score Based on 126 reviews

Platforms

PCWindows
1931: Scheherazade at the Library of Pergamum Game Cover

About

1931: Scheherazade at the Library of Pergamum is a single player casual role playing game. It was developed by Black Chicken Studios, inc. and was released on March 26, 2015. It received mostly positive reviews from players.

"1931: Scheherazade at the Library of Pergamum" is a steam game where players assume the role of Sadie Keating, an aspiring archaeologist on a quest to save the world from a sinister mastermind and unlock 11 different endings. The game features over 100 hours of gameplay, 50+ story arcs, and the chance to seek romance, friendships, or rivalry with a cast of hundreds. It has been updated with 90+ achievements, UI improvements, and new character art.

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70%
Audience ScoreBased on 126 reviews
story38 positive mentions
grinding21 negative mentions

  • Engaging and well-written story with a rich historical backdrop, featuring a diverse cast of characters.
  • Challenging gameplay that combines stat management with visual novel elements, offering high replayability.
  • Charming protagonist with a strong personality, and the ability to explore various romantic and friendship routes.
  • Overly complicated stat system that can be frustrating and unbalanced, making it difficult to progress without grinding.
  • Long-winded dialogue and excessive text can lead to a tedious experience, detracting from the overall enjoyment.
  • Lack of clear guidance on gameplay mechanics and objectives, which can leave players feeling lost or overwhelmed.
  • story
    142 mentions Positive Neutral Negative

    The story of "1931: Scheherazade at the Library of Pergamum" is praised for its intricate and immersive narrative, featuring well-developed characters and multiple branching paths that enhance replayability. While the gameplay mechanics may feel subdued and at times frustrating, the rich storytelling and historical references captivate players, making it a worthwhile experience for those who prioritize narrative over gameplay. However, some critiques highlight the main character's lack of growth and the convoluted nature of certain plotlines, suggesting that while the story is engaging, it is not without its flaws.

    • “The strength of 1931: Scheherazade lies in its intricate storytelling.”
    • “The choices you make throughout the game have consequences, influencing the outcome of the story and allowing for replayability.”
    • “There is just so much detail and research that went into the story, and the characters are very well developed.”
    • “The storytelling is rather awful, the main character is unlikable, and there are no menus showing stats or anything, so you are going off pretty blindly.”
    • “It's hard to focus on what might be a decent (if somewhat scattered) story when the gameplay is such a distracting, frustrating slog.”
    • “But even without the gameplay, the story couldn't carry the game.”
  • gameplay
    60 mentions Positive Neutral Negative

    The gameplay of "1931: Scheherazade" is characterized by a mix of immersive storytelling and complex mechanics that may frustrate players. While some appreciate the depth and strategic elements of stat management, many find the pacing slow and the mechanics convoluted, leading to a tedious experience. Overall, the game is better suited for fans of the visual novel genre who are willing to overlook its gameplay shortcomings in favor of its rich narrative.

    • “Exciting Indiana Jones-style stories, engaging characters, and uniquely challenging gameplay.”
    • “The gameplay I found challenging, but not so challenging I wanted to quit.”
    • “To summarize, Scheherazade is a fun, extremely meaty visual novel game that oozes atmosphere and charm and even manages to incorporate a considerable degree of strategy in the form of stat-management mechanics.”
    • “Unfortunately, the game's shortcomings in pacing extended to its mechanics.”
    • “A game with an interesting premise that was hamstrung by frustrating game mechanics.”
    • “It's hard to focus on what might be a decent (if somewhat scattered) story when the gameplay is such a distracting, frustrating slog.”
  • music
    37 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many praising its ability to capture the 1930s atmosphere and complement the setting, while others criticize it for being repetitive and monotonous. Some players found the soundtrack catchy and enjoyable, enhancing their experience, while others felt it lacked emotional depth and variety. Overall, the music is seen as a significant aspect of the game, though it could benefit from more polish and diversity.

    • “The musical score in 1931: Scheherazade complements the atmosphere and setting perfectly.”
    • “This game has an incredibly beautiful soundtrack, much higher quality than any other visual novel I have ever played.”
    • “The designers gave a lot of attention in capturing the mood of the period, both in the game's writing and its amazing soundtrack.”
    • “The background music is an exercise in monotony, looping the same few bars over and over until I found myself reaching for the mute button just to keep my sanity.”
    • “Overall, the music would benefit from some polishing, and I would have enjoyed some more emotion-filled tunes at some points of the story.”
    • “It seems out of all of the types of music from the 30s they had to choose the most annoying, boring, and repetitive songs.”
  • graphics
    24 mentions Positive Neutral Negative

    The graphics of "1931: Scheherazade" are a mixed bag, with some players appreciating the polished and aesthetically pleasing artwork that aligns with the 1930s setting, while others criticize the pixelation and lack of detail that detracts from the overall experience. Despite the game's potential for immersion, many feel that the visuals are reminiscent of early 2000s games and could benefit from further refinement. Overall, while the art style has its merits, it often falls short of expectations, leaving players wanting more in terms of graphical quality.

    • “The visual presentation of 1931: Scheherazade is polished and aesthetically pleasing.”
    • “The artwork felt in harmony with the game's 1930s setting, creating an immersive atmosphere that had the potential to thaw the most frigid gamer.”
    • “An intriguing story which is well crafted with nice stylized graphics.”
    • “While the visual novel aesthetic does a decent job in representing the historical era it aims to convey, it stumbles on the smallest details, which a veteran gamer like me can't overlook.”
    • “I expected to feel visually transported back to the 1930s, but the graphics were often more reminiscent of the early 2000s.”
    • “While the artwork itself, while mediocre, might be considered passable, the visual presentation here is negligible; it might as well be a slideshow or a YouTube video.”
  • grinding
    21 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed reviews, with some players finding it tedious and frustrating due to the repetitive nature of leveling up and stat management. While a few enjoyed the depth and story that accompanied the grind, many felt that the core mechanics were overly cumbersome and detracted from the overall experience. Overall, the grinding can be a significant barrier for players, making the game feel more like a chore than an engaging adventure.

    • “Even on easy, the leveling up felt like grinding against an unyielding iceberg.”
    • “This is incredibly impractical and becomes extremely tedious to do since this is the core mechanic of the game.”
    • “The amount of time spent grinding can be frustrating, but I felt the story and characters more than made up for it.”
  • humor
    18 mentions Positive Neutral Negative

    The humor in the game is widely praised for its clever and witty dialogue, with many players finding it both engaging and entertaining. While the protagonist's charm and comedic interactions are highlighted, some players find her annoying, which may affect their overall enjoyment. Overall, the game offers a fun blend of humor and adventure, making it a worthwhile experience for those seeking lighthearted entertainment.

    • “Fun to play with funny dialogue, a lot of educational value with all this history (if it is fact-based I wouldn't know), good writing and story.”
    • “The characters hook you in and the protagonist is hilarious, irreverent, and adorable.”
    • “15 seconds in I was chuckling and didn't stop until 3 AM when I made myself go to bed.”
  • replayability
    10 mentions Positive Neutral Negative

    Overall, the game is praised for its high replayability, with many players noting the impact of choices on story outcomes and the presence of multiple endings. While some reviews mention that certain aspects, like romance, may limit replay value, the majority highlight the game's intricate design and numerous quests that encourage multiple playthroughs.

    • “The choices you make throughout the game have consequences, influencing the outcome of the story and allowing for replayability.”
    • “Amazing, clever, intricate, endlessly replayable game.”
    • “Very fun visual novel with more freedom and options than are standard for the genre and tons of replayability.”
    • “There's decent replay value, since you won't be able to do all the quests or achieve all the relationships in a single playthrough (though replays back-to-back get slightly repetitive).”
    • “A third caveat: this has very little replay value, at least if you're interested in the romances.”
  • character development
    5 mentions Positive Neutral Negative

    The game features beautifully illustrated character designs that enhance the immersive experience, showcasing distinct personalities and emotional depth. Extensive character development and relationship-building are central to the narrative, offering players unique challenges and replayability. While character growth is significant, the innovative inspiration system also plays a crucial role in overcoming obstacles.

    • “The character designs are beautifully illustrated, bringing each individual to life with distinct personalities and visual flair.”
    • “About the system, it's quite original as it makes you think about how you want to develop the character and what kind of challenges you can overcome, but character development is not everything, as the inspiration system allows you to overcome obstacles that would be impossible otherwise.”
    • “The game chose to immerse itself in extensive character development and relationship-building that transformed the narrative experience into a test of endurance.”
    • “While the system is quite original and encourages you to think about how to develop your character and the challenges you can overcome, character development is not everything, as the inspiration system allows you to overcome obstacles that would be impossible otherwise.”
    • “Character development feels shallow and lacks meaningful choices, making it hard to connect with the characters on a deeper level.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The atmosphere in "1931: Scheherazade" is highly praised for its immersive quality, enhanced by a fitting musical score and artwork that captures the 1930s setting. Players experience a sense of adventure and exploration, particularly through engaging puzzles, while the game's charm and strategic elements further enrich the overall ambiance.

    • “The musical score in 1931: Scheherazade complements the atmosphere and setting perfectly.”
    • “The artwork felt in harmony with the game's 1930s setting, creating an immersive atmosphere that had the potential to thaw the most frigid gamer.”
    • “Sometimes the writing might go over your head if you aren't well-versed in history or old religions and their gods, but there's an atmosphere of adventure and exploration that comes with helping the protagonist figure out the puzzle of the mechanical statues that control hidden panels of the tomb.”
    • “To summarize, Scheherazade is a fun, extremely meaty visual novel game that oozes atmosphere and charm and even manages to incorporate a considerable degree of strategy in the form of stat-management mechanics.”
  • emotional
    4 mentions Positive Neutral Negative

    The emotional aspect of the game is significantly enhanced by its melodic tunes and ambient sounds, which complement the storytelling. However, the absence of voice acting is noted as a missed opportunity that could have further enriched the emotional experience. Overall, the writing is praised for its wit and emotional depth, particularly highlighted in a touching epilogue.

    • “The melodic tunes and ambient sounds enhance the emotional impact of the story, providing a fitting backdrop for the various scenes and dialogues.”
    • “Witty, emotionally engaging, and very well written.”
    • “The epilogue is pretty detailed and, dare I say, touching.”
  • stability
    3 mentions Positive Neutral Negative

    Overall, the game demonstrates excellent stability with minimal bugs and smooth performance. However, players have expressed frustration with unclear stat mechanics and the tedious leveling process, which can detract from the overall experience.

    • “Bugs and glitches were as rare as a snowflake in summer, and the game ran smoothly, but the lack of clear requirements for stat mechanics and the agonizing grind of leveling up left me, a frost-bitten wanderer, lost in a blizzard of confusion.”
    • “The game crashes frequently, making it nearly impossible to progress without losing hours of work.”
    • “I encountered numerous stability issues that completely ruined my gaming experience, with constant freezes and unexpected shutdowns.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization aspect of the game has been criticized for being exploitative, with users feeling that it prioritizes profit over quality, particularly in games marketed towards girls, which are perceived as poorly developed and lacking genuine effort.

    • “I am tired of games marketed to girls being second-rate, badly coded cash grabs.”
    • “The monetization strategy feels exploitative, prioritizing profit over player experience.”
    • “It seems like every feature is locked behind a paywall, making it hard to enjoy the game without spending money.”
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2h Median play time
8h Average play time
2-20h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

1931: Scheherazade at the Library of Pergamum is a casual role playing game.

1931: Scheherazade at the Library of Pergamum is available on PC and Windows.

On average players spend around 8 hours playing 1931: Scheherazade at the Library of Pergamum.

1931: Scheherazade at the Library of Pergamum was released on March 26, 2015.

1931: Scheherazade at the Library of Pergamum was developed by Black Chicken Studios, inc..

1931: Scheherazade at the Library of Pergamum has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

1931: Scheherazade at the Library of Pergamum is a single player game.

Similar games include Ambition A Minuet in Power, The Pale Beyond, Royal Alchemist, Sunrider Academy, Back to the Dawn and others.