- June 21, 2017
- Dark Inertia Studios
- 32h median play time
Age of Rivals
Platforms
About
"Age of Rivals" is a fast-paced civilization-building strategy game in which players build their city's culture, military, defense, and economy through strategic use of cards. With over 400 unique cards and no deck-building, the game encourages endless variety and replayability, providing an engaging and thought-provoking experience for 1-2 players in just 10 minutes. Critics have praised its depth, strategic gameplay, and accessibility, making it a standout in the genre.
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- Engaging gameplay with a mix of strategy and luck, allowing for various tactics and win conditions.
- Quick matches (10-15 minutes) make it a great option for casual play, and the game is easy to learn but hard to master.
- No microtransactions or pay-to-win mechanics; all cards are unlocked through gameplay, providing a fair experience.
- High reliance on randomness can lead to frustrating experiences, as card draws can significantly impact gameplay.
- The user interface has some bugs and lacks variety in card artwork, which can detract from the overall experience.
- The single-player mode can feel grindy, with limited content and a steep difficulty curve against the AI.
gameplay
57 mentions Positive Neutral NegativeThe gameplay is generally praised for its unique mechanics, strategic depth, and engaging card drafting system, reminiscent of popular games like "7 Wonders" and "Magic: The Gathering Arena." However, some players note a lack of difficulty options and a reliance on randomness, which can detract from the experience, especially in single-player modes. Overall, it offers a fun and complex experience that invites replayability, though it may frustrate those seeking a more skill-based challenge.
“The best way to describe the gameplay is that it has a similar feeling to drafting in MTG Arena, but with a friend, and with Civ vibes.”
“This is an excellent drafting game with strong mechanics, enough randomness, and a very hard campaign.”
“The game is intuitive, invites deep gameplay, makes thematic sense, and offers multiple paths to victory.”
“To bad I like the game mechanics, and that type of failure just ruins the game.”
“However, the poor AI mechanic is what mostly ruined it for me.”
“The user interface is low-grade and the mechanics are overly and overtly dependent on math, which is not what I was expecting.”