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Age of Fear: Total Game Cover

About

Age of Fear: Total is a single player open world role playing game with fantasy and dark fantasy themes. It was developed by Leslaw Sliwko and was released on June 9, 2023. It received positive reviews from players.

ABOUT THIS GAME With over a decade of oldschool wargame fantasy adventure under its belt, the AGE OF FEAR series is standing the test of time... and there's much more on the way! Our fans know it well: series-wide updates of content & features are what we do. By supporting AOF Total, you're showing us in a big way that you want more, and we're excited to deliver.YOU ASKED AND WE LISTENED! By popu…

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89%
Audience ScoreBased on 35 reviews
gameplay6 positive mentions
music2 negative mentions

  • Extensive content including multiple full story campaigns, DLCs, and all previous Age of Fear games combined into one package with ongoing future updates.
  • Highly customizable gameplay with numerous options to tailor difficulty, unit behavior, game mechanics, and inclusion of modding and Steam Workshop support.
  • Engaging turn-based tactical combat system with diverse factions, units, abilities, RPG elements, and a unique gridless movement system offering strategic depth.
  • Graphics and UI feel dated and could benefit from modernization and quality-of-life improvements, including better text readability and interface scaling.
  • Some players experience technical issues such as occasional startup failures and bugs, though the developer is responsive with patches and support.
  • The price point is perceived by some as high for an indie game, especially for those who already own parts of the series; also some community interactions and developer communication have been criticized.
  • story
    36 mentions Positive Neutral Negative

    The game offers extensive story content with eight full campaigns and additional DLCs, featuring branching paths, humorous writing, and voiced narration. Players can follow main quests or engage in numerous procedurally generated side battles and explorations on an open world map, allowing flexible pacing and replayability. While the story integrates tactical battles, hero progression, and resource management, it emphasizes gameplay mechanics first, providing a rich and varied narrative experience without forcing linear progression.

    • “At the moment of writing this, the game offers eight full story campaigns and several DLC addons to specific campaigns.”
    • “In story campaigns, you can follow the main quest or get distracted by the oodles of procedurally generated battles ("this area is the swamp, so it's full of goblins! fight!") - the dev tells me that most players spend about a third of their games doing this - but it's possible to ignore it entirely and beat the story - or go wild and grind forever and steamroll everything.”
    • “You have campaign missions where you advance through the story, recruit troops, level up units, give items to heroes, and occasionally make decisions that can branch off a bit.”
    • “The story in this game is heavily mechanic-driven rather than narrative-focused; even when dying in one level, the story alters itself based on gameplay changes, reminding players it’s a game primarily about mechanics.”
    • “The addition of procedural generated battles as distractions from the main quest can be a double-edged sword, as players can either ignore them entirely or get lost grinding endlessly, which may affect the pacing and engagement with the story.”
    • “While the game offers many story campaigns and side quests, the combination of random elements and story can feel like both a blessing and a curse, potentially impacting the coherence and flow of the narrative experience.”
  • gameplay
    22 mentions Positive Neutral Negative

    The gameplay offers a well-designed, turn-based tactical experience with RPG mechanics, varied faction abilities, and metaprogression, emphasizing strategic depth through unique unit traits and branching story paths. It features a mix of open-world elements and rogue-like unpredictability, balancing handholding with challenge, and delivers fast-paced, grid-free fantasy strategy combat with great replay value. Overall, it’s praised for its simplicity, polish, and endless tactical possibilities.

    • “Age of Fear is a small squad tactical turn-based game with RPG mechanics and metaprogression.”
    • “You have units with special traits and abilities, a variety of spells for most spellcasters, items with special abilities, potions, morale mechanics, damage resistance and vulnerabilities, etc. One thing that differentiates this from other games is it's very much a game of low numbers.”
    • “While I'm curious about these stories, and I do love that there are neat branching paths - I died in one level and it wasn't game over, my hero unit actually became a whole new class and the story altered itself - I never lose track of how this is a game you're playing for the mechanics first.”
    • “There is handholding at one part of the game, but no handholding or world progress on the other part (the random part) which can result in unpredictable rogue-like gameplay for what the game isn't designed in the first place.”
    • “If you watch the gameplay trailer, you will know exactly what you're getting if you've played a turn-based tactics game.”
    • “Gameplay loop is instant and as gradual as it gets.”
  • graphics
    8 mentions Positive Neutral Negative

    The graphics feature charming 2D artwork with a top-down, tabletop wargame style that, while not highly polished or modern, effectively immerses players in the game's world. Despite some rough, programmer-made visuals and reused sound effects, ongoing improvements like commissioned unit artwork and voice acting reflect the developer's passion. Overall, the graphics may not appeal to those seeking high-end visuals but suit strategy enthusiasts who value gameplay depth over aesthetics.

    • “The 2D artwork is beautiful, with satisfying campaigns, awesome weapons, fireballs, diverse characters from humans to ratmen, and epic boss battles.”
    • “This is a clear passion project with programmer art and stock sound effects, but also features commissioned better artwork for units and voice actors for story cutscenes.”
    • “I appreciate the custom-made artwork that is not reused from Unity store assets.”
    • “Though if the game had its graphics enhanced, I could see a much larger draw of people.”
    • “This is a clear passion project complete with programmer art and stock sound effects I've heard in other games, and yet he's also gone back and commissioned better artwork for units over the years, as well as put in the effort of hiring voice actors to read the story cutscenes.”
    • “Not the most aesthetically pleasing game out there, but it does a good job at immersing you in the life of a cold-hearted necromancer obsessed with taking over the world.”
  • music
    3 mentions Positive Neutral Negative

    Users feel the music is poorly matched to the game's dark themes, with upbeat tavern tunes clashing with grim narration and gameplay. They suggest that the music needs improvement to better suit the atmosphere.

    • “Music needs work - it plays joyful tavern music as the narration is going on where I'm piling up bodies and doing undead experiments.”
    • “Music needs work - it plays joyful tavern music as the narration is going on where I'm piling up bodies and doing undead experiments.”
  • humor
    2 mentions Positive Neutral Negative

    The game features enjoyable and well-executed humor that adds to the overall fun of the RPG tactics experience.

    • “Great RPG tactics game with fun humor.”
    • “Yeah, this game is pretty awesome and funny.”
  • stability
    1 mentions Positive Neutral Negative

    The game demonstrates strong stability, running smoothly without freezing or glitches, even when played on a secondary screen or when alt-tabbing. Users report a reliable and consistent performance.

  • replayability
    1 mentions Positive Neutral Negative

    Replayability is highly praised, with users highlighting Age of Fear: Total as a polished and upgraded experience that offers exceptional lasting value, especially for those prioritizing extensive replay value.

    • “If you enjoy the gameplay, trust me, Age of Fear: Total is a supremely polished and upgraded experience in comparison, and worth every last penny you'd spend (and ultimately save, versus buying the series separately!) on getting, if you want sheer replay value above all else.”
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Frequently Asked Questions

Age of Fear: Total is a open world role playing game with fantasy and dark fantasy themes.

Age of Fear: Total is available on PC, Mac OS, Windows and Linux.

Age of Fear: Total was released on June 9, 2023.

Age of Fear: Total was developed by Leslaw Sliwko.

Age of Fear: Total has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Age of Fear: Total is a single player game.

Similar games include Age of Fear: The Undead King, Age of Fear 3: The Legend, Age of Fear 2: The Chaos Lord, Age of Fear: The Free World, Age of Fear: The Undead King and others.